|Gametype||UT Capture the Flag|
|File Size||3.37 mb|
|Map Description||Winner of SabbathCat's Extreme w00t Mapping Challenge!|
In keeping with the w00tabulous theme, this map is loaded with jump pads, lots of pickups, and heavily saturated team-colored lighting, but as you can see from the screenshots, the layout is considerably more complicated than the original CTF-w00tabulous. It's still extremely easy to learn, though, and I hope that people will find it fun to play.
|Review Rating|| -- |
|Overall Rating|| -- |
|No review currently available for this map.|
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|John DiFool |
04-26-2006 02:18 PM MDT
|Rating: 7|| |
|Very fun, except for one issue: momentum from certain|
weapons or mutators can fling player pawns up onto the
"roof", despite the presence of force fields and/or the
"Trigger of Doom" designed to stop them. An enemy bot
had my flag up there but I could not reach him via the
TL to get it back.
Other than that, this is probably the most fun Woot map
of all the ones which have come out in the last year or
so-wonderful flow, multiple routes, etc. etc. RL Arena
is the best mutator to use here IMHO.
Now if we could only figure out why flags dropped into
the slime get returned to base sometimes, but get returned
to the nearest path node other times, we'd be in
business (a problem with any map with slime or other
killzones not just this one).
05-08-2006 09:24 PM MDT
|John: Sorry about that. I wish I knew why, but the BlockPlayer actors I have up there aren't always reliable. I found while testing the map that they would usually keep me from getting onto the roof, but occasionally I was able to get a translocator through. I put the damage trigger up there to get players who managed to get through the BlockPlayers somehow, figuring it would only be someone trying to translocate where they're not supposed to go. I didn't consider that splash damage might be able to launch someone that high. I could have put an ICH up there but didn't want weapons fire striking an invisible barrier. Next time maybe I'll figure out something better. Glad you liked the map, though. ;)|
XYZ8000: Thank you for your comments. The reason I used triggers on the lifts in this map is that on those rare occasions when a bot returns a flag via the upper route that leads through the lift room, he typically takes the lift down to the floor below. When the lift is set to StandOpenTimed as it was originally, bots would jump down the lift shaft and end up riding it back up because they're not quick enough at getting out of the shaft. Often I saw them get stuck there for several lift cycles before managing to extricate themselves. I switched the state to TriggerOpenTimed to make it easier for the bots to use the lift in both directions. I'm sorry you found it problematic; I will aim for a better solution next time.
04-26-2006 09:03 AM MDT
|Rating: 7.5|| |
|It's a nice map, but was lacking one or two things to make it truly stand out as one of the funniest maps I played in a long time (literally). Anyway, check UP for further information, I did upload a whole lot of screenies that you could use to make an update of this one.|
The map flowed well and the layout was nice, a nice treat on the w00tplaystyle, I found it more original than w00t, however, only the basic elements of that remained while the rest had been filled up with tons of coolness and style. w00t!!!
04-27-2006 01:17 PM MDT
|Rating: 8.5|| |
|You recommend to try it even if some1 hates it. And yes. THIS is a great map.|
The lighting is "realistic fantasy" I find. The colors are not realistic, but very nice, nicer than real, it has a harmonic lighting rather than (like in some CTF maps) dark blue and red). It*s hard to dose the Jump intensity and time consuming as I can tell, it works perfectly, and sometimes you feel like jumping from roof to roof on a little village or something. The only thing i found annoying is - these cool pipes under glass - the one on the floor got the cables not deteriorating properly, i suppose you just got to switch Vertical position of the texture, how come that you did not notice this, because the rest of the map is textured (almost) perfectly. Tbh, this is the best jumppad map i ever played (i know newskool!).
But wait, theres yet one more flaw in it. How "dare" you to relate this gem in any way to a crap map like CTF-Wootabulous. This one ROCKS. :)
05-09-2006 10:10 AM MDT
|Rating: 8|| |
|Without any doubt, this is one of the best W00T maps. Good gameplay and flow. I don't like some textures (for example, the darker Hourpitores Tex used for the central zone) and I prefer to see water instead of Slime. |
Some Gameplay flaws:
- You are one of the few mappers that uses Triggers on the Higher floor of Lifts (how Conveyor). I'm going mad with these triggers, because if you try to escape with the flag jumping down the lift space, you will return to higher floor, where some happy players are waiting you.
- Bots usually use only a way to escape.
- Bots cannot defend well.
- Lots of camper spots (NOT hidden)
With better bots and without those triggers, it will be better.
The Lifts aren't big problems, because you place the window. But sometimes I want to be more covered, so I try to jump down the lift shaft.
I saw that you placed some alternatePaths, but when a red player takes my flag, I saw that he return only in the central low zone.
Also remember to place more DefensePoints and to give them a priority. and the DefPoints where there is the sniper rifle seem to be inverted (red instead of blue and vice-versa).
Luckily I can use the editor and I can fix those small problems (especially the TriggerOpenTimed Lift) for my personal use (I don't play online).
05-09-2006 10:21 AM MDT
|Rating: 8|| |
|xyz. .. you should try online play -- woot is a hoot! (ok that's pretty corny =p great work IB, like Swanky said, the map lives well in both the woot mindset world and regular ctf thinking -- it is very fun, but the lifts are still a bit iffy - i still often have to "help" my shadow bot get off at the top - not a big deal - i love the way it _is_ possible to chase down and catch the fc - in so many ctfs fc always gets away to easily ... imo, this map is definitely worth the d/l (for everyone) don't let a little WOOT in a name scare you off!!!||