NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Sun, December 9, 2018
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-(TDK)-2on2-Radiation 
Map Info


 
File Namectf-(tdk)-2on2-radiation.zip
AuthorTDKStarFire
GametypeUT Capture the Flag
Date Added02-12-2006
File Version2.00
File Size4.53 mb
Player Count2-6
Map DescriptionThis is my second completed map level. This is a small intense CTF map with nice detail and a Radiation hazard theme. This map is good for 2on2 or 3on3 CTF fast paced action. Full bot support. Enjoy. So please check my map out. Let me know what you think.
Review Rating --
User Rating6.5
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


a_z
02-11-2006 07:16 PM EST
Rating: 6 
i like the simplicity, imo oppinio u couldve left out the sniping spots, but dude, ur skybox is sce-rewed

Mellburn
02-14-2006 10:13 AM EST
 
yay u better get get you skybox straightened out dude!

EDIT: You'll have to ask a_z what's wrong, I don't know... looks fine to me..."dude"

TDKStarFire
03-08-2006 01:24 PM EST
 
umm, well what exactly is wrong with the skybox so I can fix it???

Thanks Ironblayde =D

Any other comments will be much appreciated. Thanks

Ironblayde
02-21-2006 01:23 AM EST
 
By "screwed," I think he means that it looks unconvincing. The sky should appear as though it reaches all the way to the horizon on all sides, whereas in your skybox it's clearly just a square floating above the mountains, which is decidedly odd. And there's a second sky below the player's point of view, which is even stranger. The clouds pan far too quickly to be believable; something like one-tenth their current speed would be better. The mountain textures are used incorrectly -- there are four of them meant to be used together so the whole range connects seamlessly, whereas you've only used one that's tiled over and over and misaligned at the corners. And even if they had been used correctly, the textures look rather out of place amongst your otherwise urban theme.

Some other things: you haven't used the grid properly, or trimmed most surfaces that need it, or attempted to align your textures. You have pickups that are embedded in the ground (the Body Armors, most noticeably). Several of your PlayerStarts spawn players facing right up against a wall, which is extremely annoying. Your AlternatePath actors aren't used correctly; they're all assigned to the same team. Basically, the entire thing comes across very much as a work in progress, rather than a completed map. It lacks polish. The layout is boring too, but really, you should work on correcting all these technical faults before you attempt anything more complicated. Your brushwork in particular will land you in a hell of unintended surfaces and BSP holes if you don't improve it.

My_Dick
02-21-2006 12:09 PM EST
Rating: 7 
This is StarFire's second map. And i think she's done a great job on it. I've played it and it is fun to play. OK the skybox is a bit wierd and the grid could have been used to align the level better but it's not something that will make the map realy crappy now...is it.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2018 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.