Hourences 11-28-2005 09:03 AM MST | |
Great map and some really nice use of my textures. The blueish green light everywhere is cool too. Nice
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Derdak2rot 11-28-2005 10:44 AM MST | Rating: 9 | |
i agree , great map !
terrain addition give a awesome feeling , and the use of textures is perfectly executed , all the littles details all around your view , great . lightning give a impressive feeling to the map , turquoise , orange , red , excellent . nice job so far , milb .
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Kantham 11-28-2005 03:26 PM MST | |
Yet another milb Creation. Me Downloads!
EDIT: Can't find package 'richrig' , any ideas?
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FraGnBraG 11-28-2005 04:44 PM MST | |
This one finally out! gj milb (in advance, lol!) i still have the last beta, which i played a lot :) i will replace now and put a score tonight ... everybody should get this one! it's milb's best map so far :)
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EvilSwanky 11-28-2005 04:57 PM MST | |
@ Kantham - Maybe googling for richrig.utx download?
Nice one, at least from what I've seen from the shots, I will have to play it to give an appropriate score. :)
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MarkusW 11-29-2005 03:46 AM MST | |
hmmm i can't download...every mirror is broken ?! Am I the only one who can't download ?
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milb 02-10-2006 09:36 AM MST | |
Hey thx guys
@MarkusW: Try www.milb-maps.net you can find Ithaqua][ in the maps section! @Kanhtam: Hehe, I think everyone has richrig even if it's just a cutom pack. @Vertigo: Thx for the review. Nothing worng with. I have to agree with you, this map could have been much better. But like I've said, my motivation was gone. May I release another fixed version, now I know whats wrong and how to change it. The BlockPlayerthing has a reason. First they don't destroy the whole map with a huge HOM. Second you can shoot through. @Weapons: I'll put some redeemers in the next map, will surely be fun! Edit: You could jump into those walldecos if the Blocks weren't there. This cool font is cocaine sans, just search at google. I don't know where I get it. The other font is base02.
The Musicfile is included in the .zip!
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Charon 01-07-2006 02:59 AM MST | Rating: 9 | |
Almost masterpiece;)
EDIT: @Cyrss: what are .uz files? how to extract their content?
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cooloola 12-02-2005 06:07 AM MST | Rating: 8.5 | |
Kick a$$ map milb i loved it as a beta and i love it now. Very good archi boosted by excellent lighting. Layout and floorplan are very well done. Playing this map is very fun and it's also a fiest for your eyes
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nELs0n 01-02-2006 03:46 PM MST | Rating: 8.5 | |
great map! the first thing that impressed me of course were the visuals, tried it out with bots afterwards and it played really good as well. maybe some parts are a little dark but that's just my taste and can be solved easily. in some areas i got stuck though and couldn't figure out why which was a bit frustrating cause it made me an easy target... all in all this map has quickly become one of my aboslute ut custom favorites :D
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gk 01-03-2006 04:55 AM MST | Rating: 9 | |
WOW !
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Vertigo 01-03-2006 11:52 AM MST | Rating: 7 | |
@ milb. i know you can shoot through them but whats the use of the ones near the walls?
and totally off-topic... where can i get that cool font you used everywhere in you mapping site? ; )
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STORM [PE 01-03-2006 12:08 PM MST | Rating: 9.5 | |
This is honestly one of THE best UT maps I have EVER played! I absolutely loved the theme. It felt like you were totally immersed in a mine. Not to mention, the use of terrain throughout the entire map... very tricky :D way to go Milb!!!
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Cyrss's Female Dog 01-31-2006 04:52 AM MST | Rating: 6.5 | |
RichRig is avaliable with one of the 'CTC-UT-MappackVol' downloads Kantham,along with the SGtech1 textures.Try also; http://lortysutzone.com/lortredirect/
as many .utx files are there.
Edit:Tried to load the Map, PB_totalzator? haven't got that..
Edit2: I finally found and downloaded the Totalzator..Nice map
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scirmast 01-07-2006 06:09 AM MST | Rating: 7.5 | |
OK, this map has the potential to be a truly classic map! The layout is good and the visuals are absolutely stunning.
However, a second version must be done, and not only because of the optimization:
1. The ammo placement is all fine to me, if you run low you must go and collect some. This adds tactical depth. But the problem is there is not enouch weapons. OK, maybe it was intentional to drop sniper out, but Ripper? I mean, here it could actually be used. With such a small map it becomes easy to dominate, but with more weapons at least the just spawned guy would have better changes.
2. The Bio rifle is in such a place that it never gets used. Its very hard to use anyway, but putting it to the bottom takes away even the rare occasions it would have its mark.
3. The damage amp should be replaced by a regular armor vest, to make it harder to dominate.
I really would apreciate a second version.
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cccdeathstorm 01-07-2006 12:57 PM MST | Rating: 9 | |
I love the wood
i love it i love it i love it
have i told you i love the wood yet?
ps: game play ain't bad either (on 100/35 that is :) )
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_Reciprocity 01-23-2006 07:46 PM MST | Rating: 8 | |
God I love the colors.
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knullansikte 02-07-2006 10:40 PM MST | Rating: 8 | |
NICE map !
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AMmayhem 02-09-2006 09:30 PM MST | Rating: 5.5 | |
Gotta agree with Scirmast, weapons are too sparse for such a compact map. Graphically it's really good, but the lack of weapons forced me to end the match early. I don't know about everyone else, but I hate fighting with just my Enforcer.
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[CODE]OMEGA 02-18-2006 06:07 PM MST | Rating: 9 | |
LMAO peeps still use the Enforcer j/k Anyways i like it very nice map we all enjoy it on our server. Thank You.
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Revelation 03-03-2006 09:41 AM MST | Rating: 8 | |
DAMN, now that I saw the new hotlist, I noticed that I still didn't post a comment on this one... Shame on me!
Well, actually, I don' have to add much to the review, the map plays very nice, even better than Epitow, because it has better connectivity between the levels. Item placement is good, no complains here. Geometry is good as ever, well, Vertigo is right about the high polycounts, but as usual, I don't rate this (you know why^^). Only think I didn't really like was the lighting: I couldn't get familiar with that mixture of blue-green and yellow lights so close together, and by the way, the map is truely (too) dark in some places. But overall, a very nice map, like we are used from milb. -> 8.0
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jordi 03-20-2006 04:57 PM MST | Rating: 10 | |
no cry thx
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Manticore 03-22-2006 02:05 AM MST | Rating: 9 | |
A tight layout and good player load. The map has good flow and construction and it looks great. Good job.
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redfist 03-22-2006 11:38 AM MST | Rating: 7.5 | |
Everything is and seems quite good, the map "flow" to me feels to convoluted and hallwayed to death. The lighting is nice but bothers me to see somehow, it's a map wich is a ut04 look and play to it. Definitly better than average but not 9's and 10's. And map is NOT compact, it's a little too big with ramps all over.
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