|File Size||2.72 mb|
|Map Description||Small 1on1, you shouldn't play it with more!|
ADRENALINE RATING: 4/5
RECOMMENDED NUMBER OF PLAYERS: 2
GNOME: Hey everybody! We've got a special treat for you today. Our good friend ArcadiaVincennes has dropped in so we decided to guest star him here today.
ARCADIAVINCENNES: Hey guys. Jeez, why didn't you ever mention the unholy stench in here?
SAPPER: Gnome was trying to bake a cake but he wanted to have it for supper so he added a $20 steak and some ranch dressing to the recipe.
GNOME: That never happened.
SAPPER: Whatever...Gnome said that you picked the map that we're going to review today.
ARCADIAVINCENNES: Yeah I did. I noticed that you two were getting a lot of not-so-great maps recently so I wanted to give you guys a break.
SAPPER: Yeah 'cause you always snatch up the good ones before we can get to them. You criminal!
GNOME: He's a guest Sapper...be nice.
ARCADIAVINCENNES: You know as well as I do that I review what's requested of me. I guess the users just don't trust you enough yet.
GNOME: Burn! Let's get the show on the road.
GNOME: Would you like to do the honors of writing the story for this one Arc?
ARCADIAVINCENNES: Call me AV. At any rate, I didn't know a creative writing class was required to review here but I'll try my hand at it. Far away on a desolate planet but not far from the Starbucks homeworld and just outside the pretzel nugget belt, xenoresearchers discovered the ancient and long dead society that created Tang. The tired Tang miners would ascend to the highest levels of the mines at the end of the day - just below the surface. There they could bend their tired faces to the open air and sun. Until one day, a catastrophic strom came and washed them all away - drowned in a deluge of their own creation. For years, cemented tang coated the walls and floors of the mining facility. The Xenoarcahologists sifted through every mote of tang until the place was claen again and handed it off to the tournament officials. Now, only the wind carries the taste of the memory of the miners who once toiled under the barren wasteland...unless you lick the walls.
THE AWE FACTOR
GNOME: I'm stunned. Though I haven't actually looked at milb's other map which looks very similar in the screenshot, I have to say I'm quite impressed. As far a sheer looks go, I love it. Use of vegetation is always good, especially when it's done well and I think the uprooted floor tiles fit in here wuite nicely.
SAPPER: I'm gonna wait for AV to say something so that I can make fun of him.
ARCADIAVINCENNES: Well, the looks are above average. The vegetation was used nicely - although I would guess those ferns taste like Tang. Heck the whole map probably tastes like Tang. The oranges were just right indoors, but outdoors, they were overripe. Did I mention Tang again? I'm sorry...
SAPPER: Are you thirsty? Want some Tang? Or some tequila? Or both?
GNOME: Oh! I'll have some!
ARCADIAVINCENNES: Um, no drinking and reviewing for me. I've gotta drive home tonight. Or you'll need to be my dedicated reviewer. How about you, Sapper? what did you think about the looks of it?
SAPPER: Whoa, I think I just had one shot too many. Everything looks orange.
ARCADIAVINCENNES: I'd also like to add that the textures were fairly nicely chosen and not too badly unaligned, and the architecture was nice, but it was all a little repettive. Just like tang - too much of a good thing, um, isn't.
ARCADIAVINCENNES: well, before the drinks get any stronger lets move onto the BUILD, shall we? Gnome, anything to mention?
GNOME: I was just about to suggest that you lead us here, but whatever.
SAPPER: Now I'm hungry.
GNOME: Overall, I'm seeing excellent construction here. Polys are a little high but nothing any decent system couldn't handle. The only thing bugging me here are the map properties that prevent you from jumping into the gaps in the pillars and hiding there. Otherwise...praises!
SAPPER: *one the phone* Yeah, I large pizza with everything. Hold the Tang.
ARCADIAVINCENNES: You make a good point with the pillar gaps. Otherwise, the movers all worked well and had nice sounds to go with them. There were some general ambient sounds, a few locational, and a few triggered. This is more effort than most authors put into sound, but I feel it could have been fleshed out a little more. Fortunately, none of them sound like Tang.
SAPPER: Okay, pizza's on the way. What did I miss?
GNOME: We're not going to repeat ourselves Sapper.
ARCADIAVINCENNES: I am.
SAPPER: You are what? A monkey? Rabbit food? The pizza devlivery guy? What?
GNOME: Shut up Sapper.
ARCADIAVINCENNES: Sorry, the smell in here has gone to my head. can we move onto gameplay?
GNOME: Sounds good.
ARCADIAVINCENNES: Onto the fun part...or what's supposed to be the fun part. Here we have some pretty good flow. There's some nice open areas for hitscan, and some nice closed areas for splash damage combat - although the only splashing you'll be able to do is with the rocket launcher because there's no Flak!
SAPPER: No Flak?!
GNOME: I said we're not going to be repeating ourselves Sapper. You never listen.
ARCADIAVINCENNES: No Bio, no sniper rifle, no flak. Is it really UT if there's no flak? Otherwise we're just playing a bad EA game.
SAPPER: That's okay, I hate the biorifle. Only one map I ever played was able to use it very effectively.
ARCADIAVINCENNES: What do you mean you only ever played one map?
SAPPER: There's one map on our review list that we played in which I felt the biorifle was actually useful. Other than that, I hat ethe darn thing.
GNOME: Me too. My personal favorite it the sniper rifle. I remember I used to headshot Sapper and Heinz and Boy Wonder from the top of the DM-Deimos platform...and that was before they told me there was a second function.
SAPPER: Don't remind me please.
ARCADIAVINCENNES: I was about to doubt your existence as a reviewer. Okay, moving on... The rocket launcher is in too tight a location. In fact in a perfect location for FLAK! It really should have been where the minigun is - a perfect mix of tight and loose for splash damage that doesn't hurt you.
GNOME: Anyway, I thought the map moved great. There wasn't an inch of space that i didn't cover within 10 or 15 minutes.
SAPPER: Yeah, and Gnome got creamed by the bots. We decided to play with 3 people...oh my God was it cramped. There were gibs and dead bodies flying everywhere.
ARCADIAVINCENNES: MMM spamalicous. At any rate, I also had an issue with the armour placement. Although the darkness hid it well, which was nice, not seeing that you had to jump up to get out was unfortunate. Mostly the gameplay was above average but weapon choice and placement was a bit borked.
GNOME: I see your point, but I'm definately going to have to look some of those words up in the dictionary.
ARCADIAVINCENNES: Anything I can do to enhance your education.
GNOME: I think we're being insulted Sapper.
SAPPER: Oh, it's on!
GNOME: I have to admit, this was fun, we should do this more often. Not to mention the fact that we actually got to review a decent map for once. I can't deny that Sapper's picked out a few gems, but this was just sweet. Thanks AV.
ARCADIAVINCENNES: It was my pleasure. And you're right, it's a good map. Despite the Floridian nature of the lighting it's looks pretty tasty. It's built well and it plays well, despite having no Flak. It's really too bad Sapper can't pick maps more like this one more often.
SAPPER: Oh, you think you're so great? Gnome is even worse as picking maps.
ARCADIAVINCENNES: Well, that's as maybe. How about a little CTF-Warfare (http://nalicity.beyondunreal.com/map_hub.php?mid=1531)? Multiple travel routes, location variation, well thought-out textures...oh and it plays pretty good too. I think that might whet your pallette.
SAPPER: We will see...
GNOME: Well, once again, thanks for being with us today AV, and we look forward to doing this again soon.
08-11-2005 01:58 PM MDT
|Nice little map man|
Solid use of my tex, nice combinations and colors
Ill try and add pic of it on my tex page as example next time I update the whole stuff, might take a while
Sky was a bit messed up tho :)
Regular unreal skybox stuff would have done better than this picture thing where you see the compression quite hard
08-11-2005 05:07 PM MDT
|Rating: 8|| |
|Earlier I was going to say the screenshots looked good.|
Yes,very refreshing nice level.
not much to say on gameplay,it's good for what it does,no problems for 1 on 1 at all.
the ONLY thing to set off the map ,not needed,but the bullets hit the sky,a cloudzone up there would of added the final touch.
I run my game brightness kinda high along with opengl,and I think because the lights are kinda bright (not the map) it might be blinding to those who have things set darker and or use directX.
There should of had some darker areas though,but not a must.(might just be my settings though)
Way worth checking out,it does not have that old unreal looks to it,like I said very refreshing level,for the old game.
download and see..................
09-06-2005 10:16 AM MDT
|I hate doing skybox, it's senseless coz while playing you won't look at it. But I agree I could have spend more time on it.|
Yeah a Cloudzone would be nice, but the Zoneportal would be to big and effect the perfo.
Edit: to flaktopic. Actually ther was a flak at the place where the mini is now. But the flak dominates the whole map (like the mini now) and so I kicked it out. Think the gp is better without it!
And btw. thx for the review, was fun to read!
08-11-2005 07:27 PM MDT
|Rating: 9|| |
awesome work, masturful work
very good flow in this map that it will give you a lot of fun to play...
A MUST for everyone, Ill keep it
*yeah the sky is really *pixeled*...too bad it could be very beautiful...
08-12-2005 12:38 AM MDT
|Rating: 8.5|| |
|A Very nice 1on1 here. Nothing to comment negatively about, a must download no doubt.|
08-14-2005 12:12 PM MDT
|Rating: 9.5|| |
|nice work man|
I am absolutly impressed,
I hope I will be that good someday
anyway I have nothing bad to say but if have to say something bad,i spotted one very small bsp error and the skybox could be a little better,but that doesnt bother me
08-14-2005 02:56 PM MDT
|Rating: 9|| |
|This map is really cool..|
Excellent gameplay, nice visuals and pretty solid architecture. The texture use is great, everything fits together..
Nice map, was fun to play in..
09-06-2005 12:37 PM MDT
|Rating: 8.5|| |
|Nice review, guys!|
Ah, well, and great map too. I'm surprised I didn't comment this before, I thought I did...
Don't have to says a lot, just look at the review^^
 Hehe, this rating gives the +1 user point! Be thankful, milb ;-)
09-06-2005 06:22 PM MDT
|Sorry about this... I need to clarify. I did not think the flak should go where the mini is now. I intended to suggest the flak goes where the RL is, and the RL where the mini is.|
Although even with that, you may have a point about utter spamability.
Just wanted to clarify. Thanks,
09-07-2005 10:18 AM MDT
|Rating: 7|| |
|Pretty good map!|
09-18-2005 12:53 PM MDT
|Rating: 9.5|| |
|I think it is pretty decent, and the placement is good. But i would like to see the bio somewhere in this level.|
The minigun seems to own a little, same for shock
10-23-2005 09:55 AM MDT
|Rating: 8|| |
|This map is "la creme de la creme" in 1-on-1's. Gameplay is great, layout is complex so that it's more fun to play, item placement is good and i found no problems with bots. Visually it's stunning: the textures are used correctly, archi was never boring and the lighting is great. just give it whirl my word's do it justice|
11-27-2005 12:26 PM MST
|Rating: 9.5|| |
|OMG...2 words to describe this map: Friggin beautiful. This maps been on my server for about 3 weeks now and prolly will NEVER come off my HD.|
Caution...did you ever even PLAY the map....I told you to download it off the server...
12-17-2005 02:37 PM MST
|Rating: 9|| |
|very nice map|
01-07-2006 08:28 PM MST
|Rating: 7|| |
|Unfortunately this map is was to small for a serious duel. For instagib things are different, however.|
Layout is too symmetric, but the map sure looks good.
|Servers With Map in Map Rotation|