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NaliCity Mothership




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Map Info

GametypeUT2k4 Capture The Flag
Date Added07-23-2005
File Version2.00
File Size2.3 mb
Player CountUnknown
Map DescriptionA map i made in 4 days. I not rushed on it, i had the plan on a paper and everything sorted out very well for me.

This map is a little big in scale, you need to be used with dodge jumping for certain paths. I recomend it for experimented players.
Review Rating --
User Rating7
Overall Rating --


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Map Comments

07-23-2005 06:10 PM MDT
Rating: 6 
It doesn't look spectacular, but nice enough... Very good work in the visuals for a 4days map though.
The layout is not bad, but it could have been way better. I did not like the spawnzone at all. Also, liftjump action may have been great here. I felt in checkmate when I fell with the flag into the deadend near the amplifier, a lift woud have been much better rather than the amp there... And, again the pickups are placed too near the corners and walls... :(
The bots don't play well enough I think (They don't snipe, jump to higher spots with the translocator...)

07-23-2005 06:15 PM MDT
Rating: 6.5 
i agree with G.Lecter in some points:
i didn't like the dead-end at the U-Damage too much, layout is nice but could have been better and i also noticed the pickups were too close to the walls.
no problems with bots though.
nice map on the whole :)

07-24-2005 07:56 AM MDT
I dont like the layout at all,
at some point when jump down you have to backtrack to find an elevator back up again.

the theme is nice, it couldve been worked out better though, but that layout.. im sorry bro..
kantham you can do better :)

07-24-2005 11:22 AM MDT
Rating: 7 
Very nice map. Plays good.

07-25-2005 03:43 AM MDT
Rating: 6 
I agree with Cursed Soul. I don't think this map flows at all for CTF gameplay and can be confusing. Well constructed, the industrial theme reminds me of some of Evil Swanky's factory CTF stuff for UT......

07-25-2005 09:33 PM MDT
pretty nice layout Kantham, but on the right route you have 2 lifts that don't get you up and over, and a little rectangular cut out in the geometry that "screams" lift. mostly you can go that way to back up the FC, but otherwise, its a dead-end (unless you use trans-loc)

07-30-2005 02:49 PM MDT
Rating: 5 
when I first saw this map I thought it would be like a rusty yet hightech factory built in a bay or something. Then I downloaded it an saw that alot was still needed, and it was more like an abaddon base that wasn't a factory or anything.
Yeah, there are places that scream!! put an elevator here, why isn't there one?

08-27-2005 01:29 PM MDT

The layout is so simple, there is a lift on the side that you can take to get on the platforms to reach the other base, if i would have added a lift where the amp is everyone would have used that path over and over again.

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