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NaliCity Mothership




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Map Info

GametypeUT Deathmatch
Date Added06-14-2005
File Version1.00
File Size903 kb
Player Count2-16
Map DescriptionAnother "Funnel-type" of map...
I.o.w: no "piece of art".

Some z-axis or vertical action this time.
the golden "cogwheel" at the bottom is a "kicker".

For those of you who aren´t familliar with "funnel-maps"
here´s a short description:

The typical "funnel" map is often small in size(kb),
all playerstarts are clamped into one small space.
The better weapons are often a distance away and there´s LOTS of them
- escpecially "Redeemers".

Gameplay is fast and insane...
The first one to reach the "big guns" is often the winner...
You play 6-10 of these maps on the same amount of time that one
"normal UT-DM-map" would take...

(You can play these kinds of maps at: "Leifis Funnel server" or "MELSOFT SMALL FAST CUSTOM maps"
just look in the games serverbrowser.)
Review Rating --
User Rating4
Overall Rating --


No review currently available for this map.
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Map Comments

06-14-2005 02:14 PM MDT
dont download it. dont RATE it, its already worthless
Mell DONT do that much redeemers in a map, that SUCK

06-26-2005 12:38 PM MDT
What was it like? One playerstart and a redeemer?

06-14-2005 03:34 PM MDT
@ Revelation, great job on Darkov :)

Anyways, his maps might be awfull, but let's keep it clean and be polite. Mell never went to far, verbally, so neither should we IMO. He hasn't said anything offensive so don't provoce it. There are enough flamers around so let's not try to get more of them.

09-16-2005 03:40 PM MDT
Sorry I forgot to write a description when submitting the map.
Anyway it´s there now and it tells you why there´s a lot of redeemers etc...
(it´s a "funnel"-map).

I´ve been asked to put this map on the net and the best place for downloding UT-maps is still NC3.

EDIT2: Thanks 4 the comments everyone and special thanks to "whisper" 4 understanding...

Coming up: My NEXT upload...
Since people at NC3 keeps telling me my reputation as mapper is f**ked, I might as well upload "CTF-MellGlobe".
It´s an "andACTION" type of map I made a while ago, never dared to put it on NC3 ´cause I thought it would get me banned or something....

07-06-2005 11:13 AM MDT
Rating: 1.5 
I second Xepptizz comment,my thought exactly.
But this time i am going to try this map,it better not be one player start in ther.or i will post a zero.

OK map is not a zero,he made it to at least see ware your at via colored light,and I can see the squirmish for a quik blast of fragging,but nothing else.

It should of been a little wider,even for this type of game-map.sorry mel,but a 1.5 is all i can muster.

And for all you mel bashers,go make a map better than this one and stop with the zeros allready,geez....

EDIT Here is the perfect exmple,I put out quake1 dups wich took me forever to do ,and all you pro mappers shoulda been awed to some extent,he puts out maps wich I don't dig ,graphics and or gameplay,however I can respect WTF he's doing.

02-08-2006 11:58 AM MST
The problem, Mellburn, is that you do not listen.

We are not criticising the fact that you keep making maps, it's the fact that you won't listen.

People have told you countless times to read some tutorials on how to map more effectively, you obviously weren't taking anything in.

Nobody will ever download and play your maps because of the reputation that you have earned.

I can only wish you luck for the future.

Whisper: The reason we comment on them IS to save people time, by not downloading them. ;) I do see your point, but there is also nothing stopping the mapper from stating that is is a specific map designed for a certain type of player, et cetera.

Fabaa: The reason that we download it, despite it's game type, is that that's the reason we're here; to provide feedback on maps. We look at a map from a build point of view. If the map is bady built, people will say so and hopefully provide constructive criticism so the author may improve. If it's good, people will say so. It has nothing to do with the author or the game type. The reason this map has received a load of rubbish scores is that it is a badly constructed map.

Edit - Again. :) Foamygal, it's DM-Deck16][ that people play to death, not the one from Unreal. ;)

Also, I would like to reiterate that it's the quality of the map that people are generally commenting on here, not the gametype. People, myself included, comment in the same way as NaliCity does. It has its own marking system for grading the maps and people generally stick to this. If the map is ugly, call it ugly, if the bots don't work, say so. This is how I work my ratings, at least. It's nothing to do with the slating of the map, just because it's a funnel map, whatever that map be. :)

06-15-2005 07:10 AM MDT
seriously MelBurn, think about what i said in your other map thread. i gave you some feedback, and how to make a better map. i see you took the step forward to more z-axis fighting, but this is crazy. you should look at some maps like DM-Gothic, DM-Curse2, DM-Deck16 and what not for more mapping inspiration.

you have potential as a mapper, i know it, but you donot show it in your work.

i have played this map, but i am not going to rate it.

personally, i think you make these maps just to make people give them bad ratings, which means you dont try.

06-14-2005 07:10 PM MDT
Rating: 0.5 
What XepptizZ said.... and more redeemers!

06-29-2005 10:24 AM MDT
Rating: 3 
Why is it a map like this gets a bunch of comments when just from the SS you can see its no "EPIC" map. I uploaded a map a day or two before this one, thats actually a pretty decent normal UT map, and I get half the comments, isnt it time you people start making comments to mappers who actually try to make a good map for your playing pleasure. Indy out:) PEACE.

EDIT: Well I finally tried this map out and I must say I dont like the style of gameplay here, its many you fall get deemers and rule, this style reminds me of playing fractal reactor on cincciRR with 24 players, its nothing but a spamming frag fest, the good thing is thats what the author was going for I belive, I think the build is very weak tho and the map could be made much beter looking, even tho it would'nt change the final outcome of the gameplay, it seems to be very tight but even making it larger in width it would still be a spam fest, but it does what he says it should and thats what really counts.

06-14-2005 08:29 PM MDT
Rofl. Mel.

Why you don't try to learn it from the retail maps?
And get a better score than 1.5

It's time that you learn to make somthing good. Please....

04-18-2006 09:09 AM MDT
Det finns bättre sätt att använda sin högerarm till att avreagera sig med än att skriva dumma kommentarer i stora bokstäver. Du borde ge det ett försök, ifall du har åldern inne dvs.

I'm not a fan of funnel-maps either, and I don't play it, so I removed my 0-rating. I don't see any reason to bring up a flaming discussion everytime a map like this shows up, so I'll just out and let people who like this kind of maps play them.

06-16-2005 12:18 AM MDT
People, I'm not going to rate this map but I will say this:

Mel obviously wants to make maps the way he likes them - although it may not be your style. Flaming him and rambling on about how he isn't 'learning' actually says a lot about you as a person. Take the hint, if he wanted to make the traditional style of map he would have done it already - if you don't like his maps just move on and stop wasting everyone's time.

06-16-2005 04:36 PM MDT
Rating: 0.5 
I was reading the comments on Mellburn’s maps so far with mild curiosity and finally decided to see for myself what all the fuss was about and boy – what a mistake it was.

I was expecting something bad but actually it was worse than expected. Half point because it loaded successfully.

06-18-2005 11:24 PM MDT
Rating: 2 
[TO PEOPLE] - READ THE DESCRIPTION - Its a FUNNEL map - (whatever that is).So Mel likes to play funnel maps,and even author a few of them. Maybe next he'll make a spoon map or a fork or a seive. If you don't like the gameplay of funnel maps why dl it?

[TO Mel] - your map is b*&!t ugly! maybe you thought no one would warm up to the idea of a 'funnel' map, some of us did!! At least do the basics right - source the lights and do some decent texturing.

PS:I see if you spread the playerstarts and weapons, put a gravity pool in the shaft its a "bit" like dm-pyramid thingy that came with the retail ut. (never liked that too)

Dark Jaxx
06-20-2005 01:01 AM MDT
Exactly what Juggelokyle said.

06-22-2005 01:20 AM MDT
Rating: 10 
rofl your officially my favorite mapper ever

06-22-2005 10:34 AM MDT
lfmao with a 10

06-23-2005 08:51 PM MDT
Rating: 4 
Nytehawk said: Nobody will ever download and play your maps because of the reputation that you have earned.

Maybe you checked the wrong servers then? ^_^
MelFunnels are on pretty every funnel server no matter if AAA Leifi HighVoltage Explosive Playhouse or Truff. I liked some of the steep styled ones he did (Melfunnel-Style) and most of his stuff gets my preference over Voxel*s style or those gits of KLM who just bump their tag at a wall claiming even to have wiped up Deck16 and Crane eh. Plus Mel's Texturing is actually better as the others all stick to Voxels example of a single texture from UTcrypt2.
There were some guys seriously telling me my HexPlatfoams was dull (LowGrav Map that emulates GMC settings on a reg server by using U4). They midgame voted for MannyFunnel saying that one is better. (!) You just can*t compare reg UT to Funnels and the people on a funnel server will refuse to play Deck no matter it be the worlds most famous Unreal map or not (yep never forget it is from Unreal not UT). Remember funnels are fun-tunnels and maps you play in a break for a chill you also make in a break. Guys that make them don*t need to learn more mapping than they need to fulfil their sole interest of making funnels, or do you study how to fly a plane to just fly with it into vacation?! :/ Whisper is right when saying Mel*s creating the maps he likes and I find every map is quite done other way than b4 (except those he assembled from another game, no good move dude ;)). For years, people also like to diss my stuff saying there gotta be obstacles and walkways in my arenas as I prefer arenas for Bin and ESR, tho me keeps on telling them I for my part play mostly GMC settings, mostly even spiced with U4, so how the hell should I play fuzzy narrow minimaps like a 1024 UU ceiling in Deck16 or Liandri then? The GMC was such a big part of the US UT scene, in your opinion I suppose they were all wrong? I thought Nalicity was for all types of UT players but it seems the common Euro gameplay style tries to prevail? :( Then again, funnel scene is biggest in Netherlands, which is Europe. You got to think everyone has the right to play UT the way he/she likes, Reg, Bin or ESR, I would not either begin to map stuff sized for reg settings (like Deck16 alikes) that no one of my clan can play just to earn acknowledgements from people that play reg settings.
I just made this comment that big as I see lots of ppl here I kno, eh Pomperi, Xep, Revelation, Swanky and it*s worth my time to share these thoughts with you. ;)
P.S.: WHisper - is it the Whisper I used to know also as R3plicant? ;)

06-26-2005 06:43 AM MDT
Rating: 8.5 
nice funnel map - plays well enough, and isn't easily dominated.
good work

06-26-2005 01:06 PM MDT
Rating: 5 
With the colors & textures, I kept expecting to see Mario riding a dinosaur (with a redeemer or 2). It's what an ant must feel like crawling through a sticky used soda straw (if he was schitzo and had nukes) ;-)

Daramus Research
07-01-2005 11:38 AM MDT
Rating: 2.5 
Funny map... but Cast = -7 :D

05-11-2006 09:24 PM MDT
Rating: 9.5 

@ Corey(:K256:) make a map yourself!!! - you downrater.

@ Revelation Well obviously someone cares about my comments, since you commented my comment...
You call ME downrater, huh I checked YOUR ratings in Nalicity.... Talk about DOWNRATER!!! cheeeese...

@ Pomperi - I hear you.

02-09-2006 09:34 AM MST
Rating: 0 
I feel sorry for people who call this great...

04-17-2006 09:06 PM MDT
I can respect the people who like this style of gameplay, though I loathe it, but come on, at least TRY and make the map not look awful. There is no excuse for ugly mapping.

04-17-2006 09:40 PM MDT
@knulla: If you like funnel-maps, that's your problem. If you rate down other maps, that's also your problem, because noone will give a damn about your ratings or comments.
But DON'T tell others to "make a better map" than this crap. Look at Corey's profile, he has made a map. The rating shows it's obviously not perfect, but I only have to look at the screenshot to tell it is way better than THAT!
Perhaps, you should think about the fact that those funnel-lovers are rare here (thank God), so stop thinking everyone has your "taste"...

04-18-2006 07:56 AM MDT
If someone built a funnel map with good architecture(Somehow?),texturing and a tiny bit more to the gameplay would it get a higher rating I wonder

04-18-2006 04:32 PM MDT
Rating: 5.5 
Ok so i finally had to join nc3 just to post a comment.
I have been playing ut for a few years now and i play all game types both on and offline. I regularly come here for new maps and i try nearly every single one that i see appear in the three lists at the top.

My favourite servers are sniper and funnel map servers so i get a lot of there maps here. But im puzzled over why the same people call hell out of the author, why call each and every map he releases just cause you dont like/prolly can't play his style of game.

personally, i think you make these maps just to make people give them bad ratings, which means you dont try.

Are you real!

I can respect the people who like this style of gameplay, though I loathe it, but come on, at least TRY and make the map not look awful. There is no excuse for ugly mapping.

These maps aren't pretty for the most part, but whats the point when the gameplay is that fast you just can't see it anyway

I feel sorry for people who call this great...

Don't feel sorry for me i'm quite pleased i can win these maps online they can be hard to win

You really cant seem to be able to grasp the fact that there is a community that enjoys these maps and we dont want to see fancy arsed lighting and pretty textures with little bits off decoration here and there. We want a quickly knocked up, fast paced, fully loaded with a stupid amount of weapons kind of map and with the least amount off places to run the better.

I doubt JonnyMellis will change his style off mapping and i sincerely hope he won't. As for reputation who gives a flying f*ck what other people think off you.

Rated a 5.5 cos the low gravity in the tube annoys me on this one

04-22-2006 05:01 PM MDT
all maps can be hard to win, depending on your opponent[s]

i think that comment was total bullshit, sorry

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