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DM-UCMP-ImMortalis | | Map Info |
| | File Name | dm-ucmp-immortalis.zip | Author | MichaelM | Gametype | UT2k4 Deathmatch | Date Added | 04-24-2005 | File Version | 1.00 | File Size | 12.42 mb | Player Count | 4 - 8 | Map Description | From the depths of Hell spawned a new hunting ground for the fearsome warriors throughout the Liandri Corp. Here, in the place of Hell and Death, the best of the best come to ImMortalis to fight for their existance. ImMortalis, formed from the formally acclaimed Morta, brings Liandri some of the hottest fighting they have ever seen... This place of Immortals who serve the goddess Morta will never see the outside world again... trapped, but eager to fight their opponents coming from the Liandri Corp... | Review Rating | -- | User Rating | 8 | Overall Rating | -- |
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|  | | Review |
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| | Map Comments |
| G.Lecter 04-24-2005 02:07 PM MDT | Rating: 8 | | I like it, one of my favourite DMs of the pack... I liked: - Good framerates. - Some useful liftjumps. - Nice z-axis and open rooms good for the lighting gun. - Awesome music. - Interesting stuff like hanging skeletons and hellish sounds. Things that could be better: - It's symmetric. With a little more difference between sides it could have been better. - Also, the visuals could be a bit better too, especially some ceilings. I sometimes feel that everything has the same colour. But yes, it's a hell theme, so there are no more choices than red-brown... - The long stairs look and play boring IMO. I'd rather lifts or jumpads instead. - If the walkway beside the amplifier had broken handrails, z-axis would be easier there. Despite it could be better, it's a good map. My score... between 7.5 and 8... I give 8 this time...
| Defeat 04-28-2005 08:05 PM MDT | Rating: 8 | | >Love the hell theme and I aggree that jump pads in place of the stairs would be better mabye lifts too. --------------------------------------------------------- >Yes I found the secret, nice DOOM pickup. The edges of the door don't align correctly with the wall, is it like that on purpose?
| MichaelM 05-01-2005 09:34 AM MDT | | Thank you guys, I appreciate the kind comments. I hope that everyone can enjoy this one, until the next volume of UCMP. Thank you Manticore.
The misalignment was done on purpose, as to makwe it only semi-secret, but possible to see.
| Manticore 04-28-2005 06:00 PM MDT | Rating: 8 | | Great map for atmosphere and decent gameplay....
| JuggaloKyle 05-01-2005 02:15 AM MDT | | quote : The edges of the door don't align correctly with the wall, is it like that on purpose?
its a mover, so there isnt any way to align the texture to the bsp wall without panning the bsp wall texture, but that takes forever, and is easy to mess up.
| redfist 05-02-2005 03:32 AM MDT | | No thats wrong,you texture the brush as if it were the mover in place,then convert it to a mover-mesh.
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