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DM-Talus 
Map Info


 
File Namedm-talus.zip
Author_Algol_
GametypeUT2k4 Deathmatch
Date Added02-20-2005
File Version1.00
File Size7.73 mb
Player Count2-4
Map DescriptionTalus = my take on Antalus, execpt at night, and in a warmer locale.

My first UT04 map!

Everything is stock, except for the 2 starfield textures--I made those.

Please let me know what you think.
Review Rating --
User Rating6
Overall Rating --



 
Review


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Map Comments


Wehtam
02-21-2005 10:52 AM EST
Rating: 7 
Yeah i like the feel of the map, seems very alien and strange, but in a good way, the warm lighting accents the red planet above. the touches of greenery on the terrain gives a nice bit of variation. the bots played an excellent match and explored the height and width of the map. maybe a tad heavy on the weapons,ammo,powerups for my liking but i dont think it proves a disadvantage. i noticed you included some technological static meshes, which was a nice idea but i felt they were few and far between. if you wanted to give the impression that this map was once inhabited by some sort of mining expedition or civilization then i reckon you could have included more in the way of man-made structures. all in all a great frag fest

nELs0n
02-21-2005 01:02 PM EST
Rating: 5 
well ok... i like the idea -> Antalus at night would be kinda nice indeed. but uhm... this would be some kind of relative of antalus actually, right?
it reminds me a bit of that halo-mission where you get the sniper rifle and get to meet the first hunters =)
but what really doesn't fit in the map is that stuff from the shiptech-package (science-fiction kind of stuff). it just feels strange to see something like this in that map. The planet is a little too big for my taste but on the other hand it's somewhat threatening.
on the whole that map's based on a really nice idea but it just doesn't feel as alive as it might have - but hey: it's pretty nice for a first (ut) map though. so i'm kinda looking forward to what you might do next =)

_Algol_
02-21-2005 11:34 PM EST
 
Geez, tough crowd! =)

Thanks for the comments--glad for the feedback. The bit w/ the Shiptech staticmeshes came up when I first put it out in beta. The look I was going for was, 'we came, we set up some lights and a computer bank, and then we vanished.' It does clash with the overwhelming nature/red rocks theme, but I wanted some sort of contrast in there.

Next map? Hopefully in the next couple of months.

-Thanks again-

Fuzzy Logic
02-22-2005 12:55 PM EST
Rating: 5.5 
Very commendable for a first map. Plays ok and doesn't look too bad. Nice work.



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