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Map Info

GametypeUT2k4 Deathmatch
Date Added02-11-2005
File Version1.00
File Size12.76 mb
Player Count2 - 9
Map DescriptionRedkin is an industrial timepiece, forgotten and lost in the depths of the Na Pali Siloris' Canyon. Built into the cliffside no human has set foot in the facility for years. With its machinery still active and purring with activity as the warm Nali sun heats the facility, its metal traps the warmth causing those who dare to enter to drown in their own sweat.

Medium sized DM map is set in an industrial building. 3.5 room based well flowing map. One to two floors high and entirely indoor.

99 percent completely custom content apart from things like the van.

Every 166 seconds a couple of spitfires fly by outside.
Spitfire model and animation by me, the skin and unwrapping however was made by Desperado.

Design Tutorial and WorkInProgress pictures avaiable ->

Map is using textures from my HourIndusX texture pack ->

Put World Detail to low to gain a big fps boost.
Review Rating8.5
User Rating9
Overall Rating8.5


ReviewerMister_ProphetAwe Score: 3.0/3
Date02-16-2005Build Score: 2.5/3
Review SchemaCast Score: 3.0/3
User Point: 0
Overall Score: 8.5/10

Start downloading. I'll explain as we go.

Redkin is Hourences's newest deathmatch arena and it's a double dose of gameplay and visual sex shot into your brain like rock salt. I'm gonna start telling you about the gameplay and playability aspects of this map since they are the ones people are going to want to hear the most about. The author's name with the addition of screenshots provided already inform you of the quality appearance.

Like its predecessor map, DM-Rankin, Redkin presents the same inter-connected z-axis slug fest that made the original's layout popular. And Redkin raises it. I even noticed elements of DM-1on1-Idoma, my preferred DM over the two. Imagine the layout of DM-Rankin and DM-1on1-Idoma getting together during a stormy night because Rankin's car broke down and Idoma is such a nice guy he that he lets Rankin in and makes her hot chocolate. They talk for hours. They tell each other about their parents, their likes and dislikes, their favorite color. Someone's hand innocently touches the other. They pull away like shy children and giggle to themselves. Then that silence kicks in. They make that long eye contact that seems to emit lightning bolts into each other's gaze. There's a spark! There is magic! And 9 months later here patters in DM-Redkin.

This map is a gameplay hybrid of just about every trick of the trade Hourences has either pioneered, fostered, or supported over the last few years.

Bots navigate like Navy Seals. Item and weapon placement is strategic and smartly located. Every inch of this place will have your foot meet metal and wood at some point. Sometimes authors will makes maps that have a larger percentage of combat in certain areas over others. But I found myself all over the place in here. Snagging is non-existant, I've probably played this map several times prior to the final version and then an extra set of games while reviewing. Never once did I get caught.

Playability. This seems to be the only thing people bitch about when Hourences releases a map. You know, those lower rung people who are using the oldest computers in the world and are somehow bothering to play this game. But much like his previous releases, he has got this covered. I did not have problems myself, but the readme clearly informs people that....

...and pay attention because as many times as he tells people this they STILL don't listen....


So many mappers fail to do this and it sucks when someone actually goes forward to give the player as good a performance as possible and they ignore their guidance. There is alot of detail and activity going on in this map, more so than most maps Hourences has released to date. But there is no reason anyone should be having problems, ESPECIALLY with all the high detail on/off stuff in here. So anyone giving this map a hard time because of this issue need not be relied on for accurate performance testing. Take it from the Prophet, this map flows and plays very well. I don't have as good a computer as most gamers do and I did not have any trouble.

In the case of visual appearance, Redkin is very slick. This guy just knows how to reinvent themes. The map is set in a very active factory set along the inside wall of a lush canyon with old model WW2 planes pounding it out in the sky. Why there are WW2 planes in the sky over a map that is supposed to be on Na Pali (the planet from the original Unreal game) is something I cannot tell you. But I can tell you that the timed combat event that occurs every few minutes or so is interesting (and thankfully does not interfere with gameplay at the expense of showing off cool gimmick events). These things swoop down in a fast dog fight that riddles the windows with bullet holes. Interactivity like that is frequent in this map since all the footstep warnings are here as well.

The theme itself retains a sense of originality despite being the most over whored location type seen in this game. But you won't find any loose tiles or generic lighting here. You WILL find the normal trademarked Hourences tech things, like windows that creak open in the breeze, plant decorations in small garden-esque pottery, hoses with water leaking from the end, thick air that is meant to convey humid moisture, and a crap load of planks. Steam propelled jump-pads in the tradition of Addien roam here too. He also has a supply van, various logos and propaganda posters (giving me the impression of an old world industrial complex, something alot of his maps seem to dipict), large tarps and finally...a ton of moving mechanical parts.

Lots of new textures from the recent texture pack Hourences made are also in this map, and all of them have been placed inside the map itself so you don't need to be burdened by downloading the monsterous pack OR have the annoyance of unzipping ANY other files aside from the map itself into your UT2004 folder.

My criticisms are minor, but after a long review with me jerking the guy off I feel the need to stress some things which concerned me. But even though it was placed well, I think the Sniper rifle would have been a much better choice over the lightning gun in this map. As it was, the Lightning gun was the only weapon I didn't use. I might have been tempted to if it were the Sniper. I find in maps of this size, people tend to ignore the player with the Lightning gun and run up to them anyway with whatever guns they have and snag a successful kill...where a player holding the sniper rifle makes them think twice. Plus, the Sniper Rifle has less drawbacks in a map like this. And despite the awesome structure of this place, I'd personally like to see less industrial stuff from Hourences. I think he's more or less wrote the book on cool industry maps for the new engine and set the standard several times during this game's run. Providing good gameplay isn't difficult for him anymore. But why not wow us with something totally different next time?

Also there was a one way vent bit that was a dead end item spot probably inteded and meant as an escape point, but better items could have been placed there.

The Prophet's Verdict: An A+ class map. No reason not to have it. Hourences never fails to provide a kick-ass map and this is no exception. Truly a fun deathmatch experience. Playabilty shouldn't be a problem so make sure your settings are comfortable for you.

Map Comments

02-11-2005 04:03 AM MST
Rating: 10 
Must have.

02-13-2005 12:11 PM MST
Rating: 10 

Downloading right now, will check it out, but, well, it's a Hourences-map. I know the score already^^.


Played it...

Best Map ever. No doubt at all. Connectivity's stunning. Graphic's unbeleivable. Gameplay is THIS great. I want to cry.


The Weaponbases aren't skinned properly and the windows that lead outside don't have collision to the weapons.

No change in my score.

02-11-2005 08:30 AM MST
Rating: 9.5 
Downloaded, played, awed....
Triggered sounds, ambient sounds, timed sounds (spifires), movers, mover, movers and more movers, shaders, textures, LAYOUT, this map has it all.
Forget Rankin and forget Dinora, this is pure gameplay heaven, and it looks so beautiful.
On the one downside it takes quite some resources, but I don't care too much. You outdid yourself Hourences, congratulations

02-11-2005 08:51 AM MST
Rating: 9.5 
what...the...freaking...f--k O_O
i don't know how he does it - but he does it over and over again: starting a map and making it the best one ever seen/played!!!
to be honest i was a little skeptic seeing two 10s already and asked myself 'how can a map EVER be a 10?'
that would mean it's pefect, right?
but this one IS perfect. it's got the looks, the sounds, the gameplay, the atmosphere - EVERYTHING.
the only little flaw is that sometimes it runs down to like 45 fps (athlon 64 3200+, 1 gig ram, gf 6600 GT 128 mb)... but i don't care as long as it's still playable =8)
can't say anything else right now - just wanna get back into the game =)


02-17-2005 11:35 AM MST
Rating: 10 
hourences work

what do you expect about anything ''spammy''<

trust me , this map HAVE lots of 3d stuff work on it
the map is just amazing , it worth a good 8.5 for a review i request one if no one did

arcadia , this map could be a nice 51th review :)

I played the map with a friend online
the fps are not so good
the flow is very great
the lighning is funny near the engine room
the plane sound is a bit loud for me , and what he fire at?
the bots are , ok
the map is epic quality
the map make me feel i am inside a kind of side cliff river , and i am inside an industrial pumping rafinery

i loved the movers / espicaly the oil pump one

i will take a look on the editor to see how you dealed with them

i got a bit of CTF-Vector feeling when i played this map ,
there is somme place in the level that remind me somme old idea i planed

the map is very good if you want a good decnt map and you liked Rankin

well done hourences

the score is too hard for me to rate ,
i don't know what to take betwen 8.5 and 10
i can't imagine how you worked hard on the flexed cables

Edit: i agree with Desp#2/Rog
somme ppl might not like this map , lots of ppl rate this map because hourences did it , but they never played it yet ..

and so , acording the screenies and the shot i sawed on his web site , the map is completely diferent from wath i expected , but i got that Rankin taste again

EDIT: WHAT!!!!! , i put a score for the map , a 10 just because of stupid-anoying-useless redfist's comment

redfist , go play q1 with your hamster , we don't need noob here

EDIT2: ]BMR[VorLoN , This time the dude is about 50 yr old

EDIT3: Lexar , i do have the same video card as you , just set down the world detail etting and everything will be alrite

02-11-2005 11:52 AM MST
Rating: 9.5 
Amazing map! This is pretty much the top map of the community anything falls short when you look at this. It all now depends on your personal tastes.

02-11-2005 12:28 PM MST
Rating: 9.5 
This is pure ownage!, I really liked the outdoor area with those incredible animations!.
Simply download now :)

02-11-2005 12:38 PM MST
Rating: 10 
I thought this was someones cheap remake of rankin until i saw who made it.

I downloaded it, all I can saw is OWNAGE!!!

02-11-2005 01:07 PM MST
Rating: 9.5 
quote from kantham:
"the map is epic quality "

dont be so offensive =P

02-11-2005 01:23 PM MST
Rating: 9.5 
- The thing I liked the most is all those sounds spread arround the map. Suddenly, the plane crosses over me and I don't hear anything else. Great :).
- The visuals are great too, FPS were a bit low ( I am a bit lazy to change my world detail to low :D )
- Gameplay was awesome anyway. I also liked all those dodgeramps that give advantage to experienced players... Great flow, connectivity & z-axis. I miss the posibility of liftjmping.
- With custom music it would have been perfect.
Ownage. Definitely, a 'must have'.

02-11-2005 03:05 PM MST
Rating: 9.5 
Yep, awesome map :)
My only main complaint is that this is a publically released map and not official so it prolly won't appear on servers. I've spent many hours playing ranking online in tdm :)

02-11-2005 03:58 PM MST
Rating: 9.5 
Excellent map in all aspects. Well done Hourences!

Also, the readme lists an "ONS-S..." Is this an upcoming map?

02-11-2005 04:41 PM MST
Rating: 9.5 
OMG that so great , i can find any word to explain that little beauty.

02-11-2005 08:19 PM MST
Rating: 9.5 
just amazing

02-11-2005 10:04 PM MST
Rating: 9 
Nice work Hour. Lots of little details all through really fill it out. The posters remind of something Rorshach was working on? Hmm. At any rate the only question I have is... SPITFIRES????? lol
I don't get it. But damn fine looking map and am going to put it on my clan server this weekend but it already looks like the connectivity is there in spades. I was floored by the outside and first thing I did was ghost out. When I was done I suicided and found there is a water volume even! lol

02-12-2005 02:50 AM MST
Rating: 9.5 
Yeah it's a great blend of theme and gameplay, having both to such a high degree as is in this level is rare. I really can't think of a reason to knock my score lower than 9.5.

Fuzzy Logic
02-12-2005 05:16 AM MST
Rating: 9.5 
Excellent map. Plays great, looks great. You can see a lot of effort and skill has gone into this. More please!!!

02-12-2005 08:24 AM MST
Rating: 9.5 
Cool... But it runs slow on my PC!!! :(

02-12-2005 09:41 AM MST
Rating: 9 
If you've read this far and still have not started your download something is wrong with you, uninstall your UT. :o)

03-22-2005 01:15 AM MST
Rating: 6.5 
compared to your last (Din....) ONS map, this one here be waaaay sluggish.Also it seems kinda washed out lighting,looking somehow,ranken is not that way.
The level seems ok,but while comparing to ranken this map is not as good,make a stripped down version,no smoke,no emmiters,no fancy stuff,i believe this level would go around out there more.
The map feels like I am getting lead into dead ends,and or has no rhyme nor reason for going any wich way,or somthing like that.
All in all the FPS kills this map for me,it should run better.

OK all because I don't post a fricking 10 doesn't mean I hate the map or the author.
And this map I turned down ALL settings and still waay to slow COMPARED to other levels.
The planes and stuff outside the map are nice,but hardly worth it because you can barely notice the stuff going on.
And if this map for playing is a 10 then rankin has got to be a 3000.
If it was me I would remake a new stripped down version,and another thing,I see all the "helpers" who helped making this,hell if I had hourences skill and all those helpers,that is also a factor in my score.
And for those of you who think a 6.5 is a low score,go ahead,but there are better maps from him and others wich are better than this.
So DON'T bash me for what I think is a correct score!!!

EDIT .I am going to add one thing here,why or what is so bad about this theme? It's NOT like all his other stuff,and he did name it "redkin" so he wasn't trying to do a new theme besides each mapper has there artisticness, it is all good.Besides with all these new maps that have all this scenic stuff is on overflow,I perfer inside maps,theres much more to consider while doing a inside level.(and getting to see animated "outside") wich is cool

03-23-2005 10:53 PM MST

stop ur whining u got 10s thats what u wanted u dont c me throughing a pity party just cause MY maps get slammed, get over a little critisism.

]BMR[VorLoN , actualy yes i do get sh1t for low fps , so why not hour?
no offence man but my (might i remind you noobish) maps perfom better than this.

02-15-2005 02:42 PM MST
Rating: 9 
About RF:
Not worth it, he doesnt know anything probably even less than that.

Hour nice map, it got the good old layout vibe,
nice visuals and lovely scenery.

and im glad that I could be of (some) help.
(I made the pellets :D)

02-14-2005 09:48 AM MST
Rating: 9.5 
Redfist, if you really beleive any of that then you dont know shit about level design. Not only that, but some of the stuff you said isnt even true. In summery, SHUTUP.

As for the map, I dont see how this could possibly topped. There must have been a ton of effort into creating this map. Everything from the planes fighting, the gorgeous valley, and the excellent flow of the map is more than enough to grant it a 9.5. Top notch work. Only complait I have is there isnt any out-door areas. I would have loved to be able to fight around outside.

02-14-2005 01:51 PM MST
Rating: 9.5 
Very impressive work. I'm in awe of your commitment to releasing stuff like this for free.

02-21-2005 08:32 AM MST
Rating: 8.5 
Very impressive, but simply not the best gameplay.

Edit: By "not the best" I mean very very good, but not a 9. There are only a few maps I would give that to, most of which are other Hourences maps (DM-Amon, ONS-Dinora, ONS-Torlan, DM-Rankin) but I didn't like this one as much.

Edit Again:
Just read redfist's comments on this. The guy has no idea what he's talking about.

Edited Again: As for the dead end with the shield I don't see a problem with it. It might not be good for flow but if you want the armour you have to take a risk - good idea if you ask me. It is similar to belt on Deck 16 and 100A on Deck 17 - It is a risk, thats the point!

Ok I had to edit again, I have just played this map on FULL settings at 1280x1024 and was getting 60FPS steady up to 80FPS at some points maybe dropping below 40 in a serious multi player fire fight.

My graphics card is a Radeon 128MB 9600XT SE which i got a year ago for £150. This map runs fun. It runs better than most ONS maps on my PC. Deal with it.


02-14-2005 10:12 PM MST
Rating: 9 
Damn Redfist!!! Go buy a new comp and play this Map!!!

03-22-2005 03:30 AM MST
Rating: 8.5 
Pure art and gameplay but the frame rate is too low.
Hourences knows how to create great atmosphere!
He is probably TEH mapper at this time and I love his works but imho when I play a map I wanna play THE map not a reduction of it using low details.
I want to play the original one with the real feeling and with all that the artist ('cause Hourences is an Artist) have made in it... the heart and the mind.

02-17-2005 05:45 AM MST
Rating: 10 
"Redfist, if you really beleive any of that then you dont know shit about level design."

Well duh. The guy's a bellend.

Amazing map, Hour.
Both plays and looks f*ckin' awesome.
OMG. Please don't leave us. :*(

-*In case anyone has missed it*-

GG, redfist. :/

"PS. I never played this map but alot of you compared it to Rankin which I have played, and IMO a long hallway deadending at a shield with nowhere to go, is not good DM gameplay. Sorry."

Your opinion is wrong. :p

1) the 100a should be in a tricky place as it's an important pickup and control of it = match won.

2) You can sheild jump into the vent, so it's not the deadest of dead ends. ;)

Somebody missed the smiley.
Take everything too seriously much? Haha.

02-15-2005 08:04 AM MST
I agree 100% with Hourences. Its the same reason you'll never see another Unreal/UTxxxxx map from me either. This community (and i use that term very loosly) has changed and not for the better unfortunately.

When i started mapping for Unreal back in 98 it was just fantastic, people actually appreciated the fact that you'd spent hours of your own time making something for them...for free!!!!

Now its just plain rediculous. I mean, reviewers opening up the map in the editor and commenting on the construction techniques. Isn't that just taking it a tad too far??

To me it seems like a huge online technical pissing contest where everyone is trying to outsmart everyone else with their "technical savvy" but sadly quite a few wouldn't know the difference between a semi-solid and their own arse.

Well I for one wouldn't blame Hourences one iota if he did decide to quit making maps. This would all be down to some of the most ungrateful arsewipes i've ever had the misfortune to come across.

It's a shame cause for every dick there is a ton of genuine fans who actually appreciate what we do, but when you spend hours and hours of your life producing something only to get whined at and bitched about for it, the good comments are sadly wiped out by the shitty ones..Jeez mappers are only human, we care about what we do and heck some of us have even been known to have feelings..

02-15-2005 08:39 AM MST
Rating: 10 
I know that "10" should be impossible, theoretically, but DAMN! This Map takes almost(if not completely) everything possible in a UT2k4 Map and makes it better then what many could dream of getting just 1 part. Layout, Texturing, Theme, Gameplay, the Movers(!!!!!), Sounds, LIghting, and the Spitfires! This Map ownz all others, UserMade or Retail. I have a dream and in that dream, one day I manage to make 1 Map half as good as this!

Anyone who hasn't downloaded this yet simply has not clicked the link to this page!

02-15-2005 12:39 PM MST
Rating: 9.5 
Outstanding in every department. I cant believe this plays so well on my pc. All i can say is you own every time.

02-15-2005 02:29 PM MST
Rating: 8 
dammit Hourences stop making warehouses :P
to anybody who complains about FPS there is a simple solution, lower your settings,its quite easy to do
first you click on your settings when you load up UT2004, then to your right the detail options will appear, from there you can lower them to medium or low or lowest, you should try it sometime
the gameplay was good, but nothing great, some areas felt to overscaled, and I wish the machinery mover sounds were more overpowering, would of made it feel more alive
I would really love to see a new theme from you Hour, I know you can do it :P

02-16-2005 11:43 AM MST
I just went and read the article posted by Super-Moose, and OMG what a baby you seem to be, I cant rate the map a 10 or a 0 because I dont play 2kSux but all I can say is, 7 months is alot of time to spend on any map, you got mostly 9.5 and 10 scores here, and yet you still cry about it, maybe now you know kinda what it feels like to spend hours on a map working out the little details and bugs, losing sleep trying to get it just right, and then having people (some who have never even opened Ued) tell you its not very good and point out the problems you just couldnt fix. LOL Welcome to reality Hourences.

EDIT: No nothing personal Desperado, I just thought it was funny when I read his article, because I've seen him critisize alot of mappers alot worse and when they try to come back with explainations they get something like, "just take it like a man your map isnt good" or something along those lines, but now he gets 20 scores of 9.5 or 10 and still complains about a few who critisize his work.

PS. I never played this map but alot of you compared it to Rankin which I have played, and IMO a long hallway deadending at a shield with nowhere to go, is not good DM gameplay. Sorry.

EDIT#2: Super-Moose says "Your opinion is wrong. :p" I didnt think this was possible, its an opinion. Tricky to get is the belt on the beam in Deck 16, a long dead-end hallway is just plain stupid, sorry I dont agree with you "GOD". I guess everyone should put the bio-gun down in a hole thats hell to get out of then, getting shield does not equal game won unless your playing a total noob, and the bio-gun can take out a full life, full armour in one shot, so your theory is way off, just think of it logically, and you will realize that any dead-end thats not a qwik in and out is not good for DM gameplay, and yes if your really good you might be able to shield jump up the shaft, but you also may have somebody drop in on you from behind and smoke you in the back, Plain and simple if you think any dead-end hallway area is good for DM gameplay you are an "IDIOT" pardon my french.

PS. I also remember reading in a post by Hourence himself that a "10" map was an impossible thing to achive because 10=perfection, as good as this map may be even those posting it as a 10 are pointing out minor flaws, this map is not a 10, could never be a 10 and you people dont know how to rate maps fairly. I'm sure the map is good, but a 10, guess its nice to be an admin of Nalicity. Also the changing of World detail is really stupid, how many dudes that already run standard maps on lowest is this gonna help, answer none, second how many dudes with god rigs who are used to running on high detail are gonna want to drop it down for one map? you answer that one yourself. Why dont some of you go out into the true UT community of players and see what they are all saying, " UT2k4 is all about graphics and looks and the true fun of the game has been lost.

BTW: Hourence you owe me 3 bucks for the bottle of Excedrine I neded after trying to play that CBP map you did, my god people its a game to be played for fun not something to induce an epileptic sezure, you got way too much going on in there, especially the green lights.

02-15-2005 11:34 PM MST
Rating: 10 
It's not about problems Hourences couldn't fix or that it wasn't very good, it's that people were bitching about the FPS (the World Detail is there, use it and shut the hell up), the zoning (god knows this was expert zoning but still challenged by morons deeming themselves "experts") and the non-solid window (hey, it's just a window! Not a movement plank, not a pillar, not even a static mesh that's directly in the line of fire). The way I see it, the UT community's been largely been handed mudwater to drink for the past few week's. Here comes Hourences with a lemonade, carrying it to you on a silver tray. Hell, it's even got a little umbrella sticking out of it. And yet, some of you manage to whine about how there are an odd number of seeds in the lemons or that the straw doesn't bend. The lamers tend to speak louder and longer than the people with an sense at all so it doesn't really suprise me that Hourences would just give the UT community as a whole the written equivalent of the finger. I mean, he's not above questioning or critique, but make sure it's something worth bringing to the table especially if it's a Hourences map.
As for the actual map itself, I found it nothing short of stunning. What you did with the Indus pack is awesome, Hour. Also the movers are revolutionary. I looked up and saw the two pistons churning away above me and my mind stretched just a little. The custom statics are flawless. The lighting is as such. The only part that kinda got me was the control panel with greens and reds and yellows. At first, I thought it was kinda ugly and out of place. Upon further observeance, I realized how it fit into the grander scheme of things. The gameplay was excellent as usual. Now, to the Spitfire sequence..
If you have any doubts of the awesomeness of a dogfight in the midst of a tournament duel, scrap 'em. It fully adds to the tense atmosphere in the same way artillery shells exploding as you stormed the beaches of Normany in Medal of Honor would. Though, the dogfighting and Redkin itself don't have the logical connection the latter of the two scenarios have, it doesn't make it any less cool to chase someone down with a flak, hear the incoming roar of planes, go to the window to watch them sweep in and bank just as the skirt the building. I never thought something like this would be possible but it just goes to show how far this aging engine can go in the right hands.
In closing, I'd like to thank Hourences for such one of the best experiences I've had playing UT to date and request that he please not leave mapping for us little people. So called "experts" or not, you're still a mapping god. My personal favorite. Be it for the Unreal Engine or not, I very much look forward to your next creation.

02-15-2005 11:48 PM MST
Rating: 8.5 
Redfist, i think i know a few reasons why the level goes slow.

First, you need to upgrade your pentium II 450 to at least a pentium 4 2 GHz.

Second, compare Hourences' map to other maps than just your own.

The map runs as smooth as silk on my pc, on maximum details, as it will on countless other people's pc's.

Also, he put the Indus textures in mylevel.... That shouldn't be hard for you to figure out?

For the map itself: Typical Hourences quality. The map is rankin like, which is why i don't give a 9: The lighting still looks very monotonous, at least with me (looks like white everywhere with some colored lensflares). Dunno why, but it does affect my score... The color is there, it just doesn't really stand out.

02-16-2005 12:58 AM MST
Rating: 9.5 
first time i ran this map i was just looking at the scenery, checking the terrain outside, and the bullets ripping into the window scared the crap out of me. i love it when maps surprise me!

regarding the FPS: settings -> world details -> low. (i know it's been said, but it deserves repeating and reinforcing. i went from 40fps to 100fps...)

the movers in this map were simply inspiring....

02-16-2005 08:46 AM MST
Rating: 9.5 
Awesome work. Nuff said.

Hour always said to turn down details if you got low FPS (just look at his map descriptions here at NC) and people still cry "OMG fix it!!!!111".

That is so fu**ing hilarious. Reminds me of my 12 year old cousin who knows how to start games, but doesn`t know shit about his pc.

02-16-2005 11:17 AM MST
Ah, new drama, it's been a while
These circles repeat themselves faster than I would've thought though. Ah well

02-16-2005 04:03 PM MST
Rating: 7 
I really respect Hourences, and I look to his work for inspiration in a lot of ways. This is a great map, but falls short of a lot of his other maps.
1. The ambient SoundFX are WAY too loud. I can't play a match and hear anything that is going on without going into my ini file and turning off ambient sounds completely.
2. Bots seem to be confused sometimes, they have the tendency to try and shoot me through the glass by the 100a, however, I can't say why or how this is happening, and I couldn't begin to imagine how it could be fixed.
3. Lots of useless dead ends that don't make any sense. Why is there a hall here that just stops. Flow and connectivity could use a bit of work.

Otherwise, this is a great map, recommended download.

A lot of interesting shield boost jumps.

02-16-2005 07:25 PM MST
Rating: 8 
I was afraid it wouldn't run well on my system after hearing all the warnings, but as it turns out, it ran just fine. What are you guys talking about with your low fps, my geforce fx 5200 barely runs ut2004 at an acceptable resolution, but this map ran just fine, on high settings too, better than most onslaught maps.

Too bad all the really cool stuff is going on outside, or above you, so you don't really pay attention to it when you're playing. Seems like a waste of effort you know? Like the planes, the regular player who doesn't pay attention to it will just hear a large engine sound overy few minutes and wonder what it is.

but even without these features, it would be a pretty tight map, I like it. I like the color scheme too. Lots of mappers have good architectural skills, but don't choose their colors very well, but hourences themes it very well. Like ons-dinora has it's own memorable colors, and so does this map.

02-17-2005 02:24 AM MST
Rating: 9 
Obviously a lot of time went into planning the layout of this map. The gameplay is there.

The visuals are stunning, in my opinion. Not because they reflect anything really new or different but because they are so well delivered. Fabulously worked lighting is the icing on the cake.

I had no technical problems with this map.

A pro job from a pro mapper...... thanks.

Additional: I agree with VerMoorD.....

02-17-2005 08:20 AM MST
Rating: 8 
Though this is a quality map, I expected a bit more from Hourences. I can't tell what it is but something bugs me about this map. -.-

04-03-2005 05:13 PM MDT
Rating: 8 
awesome map.

[Quote IndySkyz:]
BTW: Hourence you owe me 3 bucks for the bottle of Excedrine I neded after trying to play that CBP map you did, my god people its a game to be played for fun not something to induce an epileptic sezure, you got way too much going on in there, especially the green lights.

IndySkyz... that is not hourences' map in the CBP. he made the layout for the skaarj map finished by desp. ;)

02-19-2005 06:23 AM MST
Rating: 8.5 
It's too busy & the lighting too bright in some areas for my tastes. Don't really like the single-skinny planks for ramps and dodge-ups. Some stretched textures in spots too.

Aside from the detail setting vs FPS concerns, which I don't think people should have to tinker with either (on newer machines).

Other than that, it's an awsome map.

(NOTE: same score as the reviewer's, and most of the praise I agree with here too)

02-20-2005 05:17 PM MST
Rating: 10 
Best UT2003/UT2004 I have played. Hourences, I hope you realize that 90% of the users love this map. There will always be 10% critics. Please make more maps until Atari/Epic hires you.

02-21-2005 03:37 AM MST
Rating: 9.5 
best out there..

*makes little dance

02-21-2005 03:21 PM MST
Rating: 6.5 
i think its good but doesnt flow as well as i was expecting. also, the fps tends to go pretty bad at times even though ive lowered the settings.

02-21-2005 05:40 PM MST
Rating: 9 
This is the proof that there is no good or bad theme, just good or bad maps.

02-22-2005 11:05 AM MST
Rating: 9 
Most definately an awesome piece of work. The level of detail is truly amazing ( I mean the rocking window in the skylight splashing sparks, you have to admit, is pretty cool!) And it has an awfully slick layout to boot. If there was anything at all to gripe about it would be how "empty" some of the corridors are compared to the rest of the level. And thats really nit-picking!!!

02-22-2005 02:20 PM MST
You can't have a go at someone just because they don't like the map for f**ks sake grow up the lot of you. Incredably beautiful map though well done.

02-23-2005 03:31 AM MST
Rating: 8 
Solid and polished, just what we'd expect from Houry. The problem is, I got fed up with the theme (although Hourences tries to shift the looks somewhat with interesting colors) and the floorplan is a bit too standard. Time to experiment with the new ideas, I guess.

02-24-2005 04:21 PM MST
Rating: 10 
as VoodariuS put it, a Must Have!

Great job!

02-25-2005 12:02 PM MST
Rating: 10 
The man really puts his heart and soul into each and ever map he creates.

"One to boil the the Graphics cards"


04-04-2005 05:15 AM MDT
Rating: 9 
Great map, does slow the computer down sometimes but hey,.

EDIT 1: When are we going to get another top-map? This ones been there for weeks.

03-21-2005 04:51 PM MST
Rating: 7 
Nice map...

03-23-2005 02:44 PM MST
Rating: 8.5 
Well, it's a good map, but it's not THE ONE AND ONLY DM-map like many people pretend..

03-25-2005 12:22 AM MST
Rating: 8.5 
Wow the flamethrowers were at full octane on this thread.
Yeah maybe hourences has ticked off a few new mappers, maybe he's curt when he quickly reviews maps.. I dunno, I got the same treatment from comic book artists I've met at conventions.. but those guys were also extremely busy. I think with credentials like Hourences you should be happy to get any comments on your maps, let alonje quick constructive ones.
Anyways, I'm judging the MAP, not the man. I for one love everything I've seen the "Big H" release to the Unreal community. This map is no exception. The layout leads to little if any safe spots at all, which in DM is a good thing. The eye candy is insane considering all the work that went into getting such activity and ambience in the environment!
I for one will miss the input and inspiration that comes with every "Big H Production".

ok, it wasn't Redfist.. my mistake. But who ever it was that drove Hourences away from editing for us in the Unreal community,.. I hope your spleen explodes.

04-03-2005 11:31 PM MDT
Rating: 9.5 
>Iv'e had this map for a while and it rocks! The spitfires are frickin' awsome and the movers make everything seem more realistic! The wheel with the water at one end of the canyon is also friggin' awsome! DL THIS MAP! I still like Dinora more though...

04-17-2005 02:50 PM MDT
Rating: 9 
Nice and solid, good atmosphere, well polished, and decent gameplay. (Though there are maps I prefer in the gameplay department).

06-10-2005 11:03 AM MDT
Rating: 9.5 
Holy smokin' weasel piss, excellent map Hourences. I re-installed the full version of UT2K4 on my computer just to play this map. From a players perspective, this map is exactly what I have been looking for. Thanks Hourences for all your hard work, it is greatly appreciated. I hope you continue to make maps and I look for forward to your next one.

06-14-2005 07:25 PM MDT
Rating: 7 
Just feels and looks to similar to maps I have played before. Nothing really new here.

01-03-2006 02:01 PM MST
Rating: 9.5 
Hey Great job this map Owns! If your not working on UT2007 then someone at Epic needs to have their heads smashed:P

01-22-2006 09:03 AM MST
Rating: 9 
Gaah, fucking ugly Weaponbases. Why so many won't retexture the wrong-textured weaponbase - but the map is still amazing.

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