HomeMapsServersForumsMy NaliSubmitChatLinks
Tue, December 5, 2023
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership




Advanced Search



Welcome to Nali City
Register | Login

Map Info

File Name(ut)
GametypeUT Deathmatch
Date Added12-19-2004
File Version2.00
File Size15.25 mb
Player Count4-14
Map DescriptionYou'll need the HourIndusX_UT texture package to play this map ... I forgot to put it in the zip... And anyway this texture package is awesome :)

Theme: Gothic-Industrial ( at my opinion )
Review Rating6.5
User Rating7
Overall Rating6.5


ReviewerArcadiaVincennesAwe Score: 2.0/3
Date12-23-2004Build Score: 2.0/3
Review SchemaCast Score: 2.5/3
User Point: 0
Overall Score: 6.5/10

DM-Mobius (UT)

A medium sized semi-industrial map with plenty of fun, this map doesn’t disappoint. A little sparing n the visual side of it, the nicely complicated architecture and z-axis work make this a blast to play.

AWE 2.0

The lighting in the map is mostly white with some shadow work. This lends to a slightly bland feeling throughout the map. It does have some nice shadow work at various locations but more would have been appreciated. The coronas are, thankfully, not overdone and really set off the lights well. Some color variations would have really set off the various map sections more and would have rounded out the theme better.
The textures, some of which are custom, are all chosen well and implemented well. There are some misalignments but not too many. The problem is that all the textures kind of run together to create a somewhat monotonous palette. Combined with the mostly monotonous lighting the level is a little dull.
The architecture certainly makes up for some of the other visual blandness. Wide, recessed steps, arches, beams, the BSP work is just really nicely done. Not really suggesting any familiar location but almost creating a feel of its own, the form is very competently assembled.
The music is also custom and is okay. It didn’t really grab me but it didn’t turn me off either.
If the lighting and texture work was a little more dynamic, this really would have come together very well. As it is, the quality of them don’t match the quality of the architecture and together they bring the map down a few notches.


The build, overall, is quality as well. There was an HOM in a wall at one point but nothing that really affects the gameplay. The BSP is constructed well and nothing seems out of place or disjointed. Besides the HOM there’s really nothing else to complain about except for the lack of ambient sounds. As far as I could tell, there weren’t any. Sounds almost always fill out the detail in a map and it’s a shame they are completely lacking in this one.

CAST 2.5

The gameplay here is really the map’s shining point. The weapons are placed well – nothing’s too far away and there’s always something accessible. The shield belt is in a nicely challenging location, although I never saw the bots grab it. The keg and redeemer should have been placed in more difficult locations. Where they are now do not provide any challenge to reach. However I think the inclusion of 3 jumpboots is a little too much. The z-axis possibilities are plentiful and really make the map stand out from the crowd.
The bots will certainly put up a good fight on this one. They were all over the map, never concentrating on just one area. One downside is the player load. The default is 4 – 14. I played at the median of 9 and this was too many. There’s a delicate balance to achieve with playerloads and at 9 I felt like it was a little spammy. With this being the median, 14 would certainly be an all-out spam-carving competition. 4 - 8 or 10 would have been much better.
The gameplay in the map is simply fun. Good basic weapon placement and interesting z-axis opportunities make this map a player.

DM-Morbius is a nice addition to the Unreal family. Despite its somewhat monotonous visuals, lack of sound, and spammy player load, it makes up for it in fun value. The architecture and z-axis make this a pleasant place to pass the time. I’m not sure it will stay around a long time but for now I’d recommend the download.

Map Comments

12-11-2004 01:48 PM MST
Rating: 7.5 
As my onlie name is mobius (this is total coincidence -really!) i thought i would try it out...

I can't play it as there is a package missing - hourtechx or somehtig like that.

I will give this map a second chance if it is updated with this package...

---------------------- EDIT ----------------------

I got texture pack and i like this map - the pathing was good - ligting was fine...i really cant put down this map...the only thing i didnt like is the theme - but thats my problem. I give you a woo for this

12-11-2004 12:03 PM MST
It is just a texture pack, created by Hourences.

You can download it here:-

12-24-2004 08:50 AM MST
Sorry for that , i forgot to put this package in the zip file but you can download it on nalicity , anyway this texture pack is very good .

Edit: Ok , I fix the problem , the zip files is complete .

hey Arcadia , thank for the review ... Yeah i forgot to put some dynamicambientsound in my map :S... I fix it in my own map , but i dont know if i'll send it to nalicity...

12-11-2004 05:50 PM MST
Rating: 8 
Its a nice map, better then mine :P keep going like that

12-12-2004 02:38 PM MST
Rating: 7 
it looks sweet from the screenies , but at 7 megs i dont think i'll download with my 56k:(
I'll give it a 7 on the screenies and what i read from the others.

12-23-2004 06:49 PM MST

Error message:

Cannot find package

Sorry - no review without a complete map.


Received update of complete map. Review posted.

12-20-2004 07:02 PM MST
Rating: 7 
i will come back and add comments and a score later, but folks! the file is big because the author has had to include 2 huge texture files that most people should have anyway. he tried to please. i should just offer to e-mail missing textures to people.
pictures look promising

-very nice industry type map, though there isn't much in the way of machinery , but thats okay, the pipes and metal beams are enough.
-nice layout, and the bots are playing it well.
-the lighting is okay, but could have been better with a more covered ceiling allowing some light in. right now its dusk, and therefore zero ambient light. some of the light fixtures have good coronas, some identical ones have none.
-a little too much use of the metal plate texture for the floor. it should have been used sparingly.
-the sides of the wood ramps should have been textured to fit the wood grain
-not much place for a lift, so the boots come in handy to reach some high places. unfortunately, you can also get way up on top and see the outside of the map.
-i would have put the big health in a harder to reach or more dangerous place.
nice map, well worth the download!

12-23-2004 10:22 PM MST
Well, the textures should be included in the map,

Just think,a million years from now when the apes (from planet of the apes) can play my maps but not yours.

12-25-2004 08:13 AM MST
Rating: 6 
Lighting is poor, and in some places, I miss details and, above all, trims!
But layout and playability are good, it's certainly some fun to play this map.
Good gameplay, average look -> 6.0

12-26-2004 08:34 PM MST
mabey some people should include all 4 bonuspacks, richrig, sgtech, hourindus and all of the evillars tex just to make a point

and then see how many people complain about the zip being too big :P

12-28-2004 10:35 AM MST
OK, let's get real here people. The bonuspacks, richrig and SGtech1 packs should be something most people (if not all) have for UT at this point. Those other files are not. For UT, either authors need to include all files (except obvious ones above) or extract only the texs they actually use and put them in the mylevel package. Now that the file is actually included, maybe I'll try the map.

About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2023 BeyondUnreal, Inc.

PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.