|File Size||3.8 mb|
|Map Description||This is the ECE version of ONS-DryIce.|
If you don't like th ECE, then grab the classic ONS-DryIce.
|Reviewer||AMmayhem||Awe Score: ||1.5/3|
|Date||11-02-2004||Build Score: ||3.0/3|
|Review Schema||Cast Score: ||2.5/3|
|User Point: ||0|
|Overall Score: ||7/10|
|Alrighty, I'm going to do this a little differently. Seeing that there's and SE and an ECE version of this map, I'm going to review both. I'll hit the gameplay first, which is the most differing part of the versions; then I'll move on to the rest. Go here: http://nalicity.beyondunreal.com/map_hub.php?mid=7625 for the SE version.|
Now this is the way Onslaught should be. 9 nodes, many vehicles, room for strategy, and plenty of action. A game can quickly change when a key node is cut and half your nodes are lost. The node layout is fairly stretched out, and requires vehicles to have a better chance of getting anywhere soon. You could probably spend half a match just walking from one core to the other. Which I think hurts the gameplay just a little, as you can get caught up on traveling to a node, and have someone in a flying vehicle take one out that's behind you. Making your trip pointless as you have to turn around and take back that node before proceeding.
Item placement is good. The bases are loaded with plenty of vehicles, so even if you're cut off from most nodes, you still have a chance to escape and turn the tide. The Leviathon meets it's potential here as well. The distance of the nodes makes it vulnerable to attacks, but it can still reach the destination and lay waste to it. The only other small complaint I have is that most nodes only have one ammo locker; which some are out of the way to get to.
Ok, to be honest, the ECE vehicles don't really change the gameplay a whole lot. Just the different tactics that are used with each one. Like the SPMA has lots of places to camp from, just that you'd have to get there quickly as the nodes can change fast, and not give you much time to rain death upon your target. The Cicada is also quite effective for wiping out vehicles en route to where ever; but you already knew that because they're just the vehicles abilities. They don't make a huge difference in gameplay.
This map isn't shabby on looks either. The mountains have a lot of noise to them, though they aren't too rough to drive across; but trees might get in the way of that task. The map doesn't provide much in excellent eye candy. Not to say that it's ugly, just visually solid; nothing that will really capture your attention. Things just fit, sort of. There are a few nodes that have old Nali buildings which you'd find in ONS-Dria. While the bases have a more modern set up to them, almost a temporarily setup for an outpost. Though the base and a couple nodes are just real basic meshes put together. Looks like a bunch of rafters put together to create a hollow building. Then there's basically a giant pipeline down the center of the map, which looks fine, as do the buildings they're attatched to. Lighting wise isn't bad, seemed a bit too dull in neutral areas. Nothing special about it, just darkly overcast light, no real color to it or anything. If you're worried about how the map runs, there's nothing to fear. I didn't have any slowage while playing, maybe just a hiccup or two, but I do have a computer that's become quickly outdated...
OK, so maybe the versions didn't differ enough to require two reviews, but tough. This is currently one of the greater ONS maps out there. Though still not the awesome 10 pointer we're looking for. Though there aren't many computers out there that could run one. But nevertheless, this is a must download, and I do recommend the ECE version, as you have more vehicles to choose from.
10-04-2004 08:12 PM MDT
|why you guys are making the same map at ECE version , |
pll just need to download the mutator to put them self the vehicle they want!
10-08-2004 01:17 PM MDT
|Rating: 9.5|| |
|Now that's what I call the map!|
Graphics and theme are nicely done and map is huge too. I like that :-D.
Many power nodes spread across the map allow a nice variety of link setups. My favorite is linear(because of the tight action) with 2 backup nodes(one for each base). Haven't noticed any major flaws in gameplay afterall.
Keep up the work!
10-08-2004 04:06 PM MDT
|Rating: 7.5|| |
11-03-2004 06:57 AM MST
|Rating: 6.5|| |
|Not that big of a fan of this map.|
The ECE version is still a bit better than the SE version, in my opinion.
The choice of node proctection could have been better placed too.
The visuals are nothign out of the ordinary - again absolutely unspectacular.
Fairly average when compared to other maps imo.
But not bad.
07-10-2005 05:17 PM MDT
|Rating: 6.5|| |
|A fun map! you can see & move around! I needed some extra nodes on the long straightaway's! the staightaway's are way 2 long! & the animations are kinda plain.not a bad ONS but a long one...|
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