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CTF-Tyco | | Map Info |
| | File Name | ctf-tyco.zip | Author | Agnew Adam | Gametype | UT2k4 Capture The Flag | Date Added | 08-28-2004 | File Version | 1.00 | File Size | 12.38 mb | Player Count | 0 - 12 | Map Description | None | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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|  | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| CursedSoul1 08-28-2004 07:03 PM MDT | | very nice looking map, played very nice as well. But i do have to say.. i got the feeling i was playing half life counterstrike with an unreal mod.
very nice done though :)
| Manticore 08-29-2004 03:23 AM MDT | Rating: 7 | | Well made map with a bit of a Tacops feel to it. Good lighting, clean textures. Gameplay is o.k......
| Gul Dukat 08-29-2004 01:26 PM MDT | Rating: 7.5 | | Quite nice map.
But it was a little bit hard to find the enemies base a first try. But bots know thier way around and I simply followed one of my team-mates to get it...
The only minus is the fact, that the outdoor terrain isn´t part of the ways between bases.
| Hourences 08-29-2004 03:10 PM MDT | | custom map play spree coming up
nice map, i like the style at some places but unfortunally it was never executed to the top, but the idea is nice, some things came across rather blocky or weird combinations of textures sometimes, or too unbalanced light floorplan is cool, tho outside seems a little useless and was less well styled as inside, the inside is really ut1 like at times which is cool
| OGnive 08-31-2004 07:09 PM MDT | | I listen to your comments, you say that the outdoor terrain isn´t part of the ways between bases. True but when I play and I have got the flag sometimes I just run off and hide for a bit cos I find that sometimes it puts the opposite team off, or maybe am chased off the main path and have to go the longer way back.
| Draco 09-16-2004 06:13 PM MDT | Rating: 6 | | This map is ok.
| sandorski 10-19-2004 03:32 AM MDT | Rating: 5.5 | | Map looks good, especially the outside, but the gameplay suffers from an over use of narrow Hallways and Ramps. The Ramps also suffer for being to easy to fall off, some railing would have helped.
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