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ONS-RangerMSU | | Map Info |
| | File Name | ons-rangermsu.zip | Author | Sumasshu | Gametype | UT2k4 Onslaught | Date Added | 07-09-2004 | File Version | 1.00 | File Size | 7.02 mb | Player Count | 6-12 | Map Description | ONS-RangerMSU is the last version of ONS-Ranger. I released ONS-Ranger final recently, but due to complaints of framerate problems, I went back to the drawing board and upped the framerate by more than double in many areas. The level offers varied gameplay, each node being significantly different and interesting, each with their own strengths and weaknesses. It also has bot support to feed your offline fragging needs. I hope to see you online! More pics and info here: http://www.ataricommunity.com/forums/ showthread.php?s=&postid=5326959#post5326959 | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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|  | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| sandorski 07-10-2004 07:03 PM MDT | Rating: 6.5 | | Good ONS map.
| Johannes Rexx 07-11-2004 12:53 AM MDT | Rating: 9 | | This map does now play a lot smoother. The scenery is teriffic. To get a 10 the mapper needs to do a few tweaks (please?)
- fix up the skybox a bit, the fog is not right all the time and the sky looks wrong - fix the bridges. The boards are way too big - the jeep should get stuuck on it and fighters should get their feet stuck in the big spaces. - fix up the creek - the flow looks a bit odd the way the textures are sliced
OWNAGE!
| NozzeM 07-11-2004 11:05 AM MDT | Rating: 6 | |
Decent map, it lacks in some parts and shows amateurism. Still, it has alot of z-axis which is good. There's no pop-up mountains, performance is decent and looks are above average. The node setup is quite interesting as well making this a pleasing map.
Once the author gets more familiar with the editor and design in general then i think that he's capable of some nice work.
Thing that turned me down:
- bridges look cartoony - waterfalls look kinda weird - emitters for torches are unnatural and weird - buildings don't make sense - minigun turrets - terrain is kinda hard on the colors, no real nice smoothing and the colors don't mix very well together
I rate it a 6 out of 10.
| _Reciprocity 07-13-2004 08:10 PM MDT | | For some reason, the terrain shows up textured with the Health Charger texture all the way around. Anyone know why this is?
| dongelfrei 08-02-2004 05:50 AM MDT | Rating: 5 | | Red is missing a building, so Blue is always more likely to win.
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