|VIPER|_N][G|-|T//@R3 07-10-2004 05:55 AM MDT | Rating: 4.5 | |
Im just sick of people giving stupid scores and by the screeny this deserves 10 ^_^ But I have just test this and =0 this only deserves a 5 in my view but Great work man!!
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Innominate 07-09-2004 02:52 PM MDT | |
Lol You can't judge a map on the screenshot(s).
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Shadowlurker 07-09-2004 03:06 PM MDT | Rating: 1.5 | |
ARGH 10? Definately not. This map blows. Horrible terrain. Horrible gameplay. Doesn't look good.
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Manticore 07-10-2004 08:07 AM MDT | Rating: 2 | |
Hi Viper and Innominate. Look what I found: "Comments from any user, which rate maps based on screenshots, rate maps to compensate for other users, or comment in reply to other comments (to flame or for other reasons); are prone to mysteriously disappear. You have been warned."
If you play this map it may be worth a "3". It has a good concept but it is not very well delivered.........
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sandorski 07-22-2004 11:37 PM MDT | Rating: 6 | |
Needs some finetuning along with some variation of paths to the flags. The terrain could have more variation to help with the paths, as it is now you are overexposed the moment you leave your base until you reach the other base and that's a long way to try and survive. Trenches, mounds, valleys, or caves could make this map so much better.
update 7/22: Seems much improved, especially for cover. A few things still standout though, the distance between Bases, still very limited(2) Paths between Bases, the StaticMesh at the Bases is too bright and it doesn't have a Collision box to Players fall through it upon death.
Points +2
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Johannes Rexx 07-11-2004 01:04 AM MDT | Rating: 4 | |
OK this map is two bases on a floating landscape with a lake in the middle. So I like realistic and pretty maps, and I played the map and would like to suggest the following changes: - fix up the surface of the water with a reflection map, add some ripples - make some reason for me to want to cross it, other than the redeemer in the center island. Think Crater lake in Oregon and maybe redo the map based on that. All the elements are there except the walls of the crater lake. Give it a thought? - add some lighting to make the forest more interesting - the textures on the base floors seem overexposed - fix up the planet in the sky - the rings don't seem right
Keep at this, there is great promise here ...
- JR
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NeoPhoenix 07-24-2004 01:42 AM MDT | Rating: 4 | |
Too large for the current lay out, bot pathing needs a lot of work along with lighting. Would have been more fun if the tree leaves didn't have collision. Maybe make the lake acid, with faies to and from the island? Also, maybe an undergound cave system across the map, conected to the island as well? Good first atempt, but needs a lot of work in the way of game flow and fun factor.
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)Hidra( 08-09-2004 04:18 PM MDT | Rating: 2 | |
Sigh ...
RE : Innominate 07-09-2004 02:52 PM EDT Lol You can't judge a map on the screenshot(s).
Yea .......
so 0.o
but i need to admit this Screenshot is not ..... Great ..
HIHI ^-^
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Shao 08-09-2004 10:17 PM MDT | Rating: 3.5 | |
nice map name....but where's your lake!?!?!?!? i really like the map name , but maybe you should upgrade this map more! i am looking forward!
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Monday 05-20-2005 03:27 PM MDT | |
Realized why I never yet learnt the terrain-builder in unrED3.0, things can go very wrong..
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