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Map Info

GametypeUT2k4 Deathmatch
Date Added07-03-2004
File Version1.00
File Size7.33 mb
Player Count2 - 4
Map DescriptionAltena is made for 1on1. I did not want a map with the highest connectivity, I build it to make the players think about their next step-more strategy. So you can´t leave every place as fast as possible, but the gameplay is fast and
intensive. Best playing by using the default player load for a bot match (2 bots) or in a player vs. player.

Ps: Use the barrels to dodge up.

Review Rating8
User Rating8.5
Overall Rating8


ReviewerShadowlurkerAwe Score: 2.5/3
Date08-13-2004Build Score: 3.0/3
Review SchemaCast Score: 2.5/3
User Point: 0
Overall Score: 8/10

In Short: Very good visually, set in a small castle. Gameplay is nice, if not amazing.

DM-Aristocracy set the standard for UT2003. When it was released, it managed something few maps had gotten anywhere near – a balance, of sorts, between gameplay and visuals.
Looking back, it doesn’t seem as good. The standard has been raised higher by the likes of DM-Achilles, the 1on1 Pack etc. Mapping for this engine has picked up, and thankfully more maps worthy of our precious time are being released.
In many ways, this map reminds me of Aristocracy. Set in a fantasy town/castle, it doesn’t look that authentic to tell the truth, though it certainly looks impressive. Towers stand tall along side the walls that surround the arena. Like aristocracy, little details help make this map more intriguing. Barrels lie half sunk into the earth, rusty bars, some bent and decayed, form a wall in the sewers. The red tinged ivy is a welcome change to the now common as muck ivy that every map set in a temple seems to use. Low flying bats that swoop around completes an eye pleasing sky. Flags rustle in the wind high above, whilst below they merely flop limply. The little features give the map some character and feeling.
That isn’t to say that it’s perfect. Visually the buildings are nice at first glance, but there are places where I thought improvements could be made. The rocket launcher building is strange; with it’s lit windows level with the inside’s high roofing. The gargoyles are a nice, original touch but they are very low-poly. At least they are in many different poses.
I did like the sense of place here though. The buildings did lack doors, though the author did have the mind to place a large door that enabled entrance to the castle. It always pains me to explore a map and see that there is no way in or out, if only for visuals. The well was also one of my favourite decorations in the map – it looked very realistic and well made.

Gameplay wise, the map is pretty sound. Yes, it contains static meshes. Some people will ignore and dismiss it because of that, which I find simply stupid. Here, we have a map that flows and connects. It’s not totally original or amazing, but it’s pleasing nevertheless. Pretty small with two to three levels of axis in most places. Bridges take you over passageways below. A narrow sewer passage offers a different route to the open areas above, which may be one of the weak points… most of the map is outside and in very distinct areas. Despite the small size, there are really just three main rooms, with connections in-between. If not for the multiple levels, it would be worrying.
Another saving grace is the number the shortcuts and moves that can be pulled off around the map. The planks that were made famous in DM-Rankin are here, allowing quick access to the level above. Barrels can be used to double jump upwards. Wooden platforms allow for quick movement between the three main areas.
There are missed opportunities here too. Out of the numerable wooden planks, only one gives off any sound indication.
Item placement was ok, but still could have been improved. The rocket launcher was in a relatively safe and high place – it might have been better to place it on the lowest floor, so there was a risk to taking it. It’s not so easy that it’s a real pain, but I could foresee it being a problem if played competitively.

The map is technically good. Sounds and emitters are used to nice effect. The only problem area here is the sewer. So many fog emitters are used here that it caused a slow down on my rig. Sure, it looks nice, but the same effect could have been created with less strain on the computer.
Bots play well. Shouldn’t be a surprise, when you look at the rest of the map – it would have been strange for a great map like this to have poor bot support.
Apart from the aforementioned sewer slowdown, the map ran nicely and wasn’t too high poly for my rig, a GF4 MX420, with world detail turned up.

As I said earlier, this reminds me of DM-Aristocracy. However, unlike that standard setting map, this map is only “good”. Such is the competition now it isn’t mind-blowing or phenomenal. It plays better, and perhaps looks better, but other maps have raised the bar, and nothing yet has surpassed DM-Achilles, a map that had both mappers and players alike agreeing in it’s excellency.

Map Comments

07-04-2004 07:29 AM MDT
Rating: 10 
screens remind me of Vorlon's maps. DLing...

Played it. Although my machine froze up in the middle of the game (I guess not the map caused it), I can tell that this is the most quality release after the CBP2/MSU3 deadline. Or even more. I can only compare it to DM-ARISTORACY or Vorlon's map in the original CBP1 (can't recall the name, sorry).

I give it a 10. If there's a map worth a 10, then this IS it.

If you doubt, check it for yourself, and DOWNLOAD it!
If not, then DOWNLOAD it!


(btw: you made dm-akbal too, right?)

07-04-2004 08:01 AM MDT
Rating: 9 
Damn u are a good mappper!!

This is another quality map. The music fits to the level and a very nice theme.
Gameplay is fast and lighting is good

07-04-2004 02:29 PM MDT
Rating: 10 
What can I say? Map is great!!! :)

07-04-2004 04:24 PM MDT
Rating: 8.5 

07-04-2004 10:11 PM MDT
Rating: 9.5 
I commend you on a fine map, you had an eye for detail, and the mood was just right. I very much liked the pool of water, I shot a flak round into it and the way it ringed out from the shell impact very nice detail indeed.

07-05-2004 03:35 AM MDT
Rating: 8 
Why don't you submit to CliffyB's Ownage or Sparky's Pwnage? This map is excellent both in visuals and gameplay...

07-05-2004 06:29 AM MDT
Rating: 8.5 
jesus, nice map. puts all my efforts to shame. I have never enjoyed getting my ass kicked by god bots this hard before. ggs

btw I put this map on my ownage page on my website fyi.
totally earned it.

07-06-2004 07:14 AM MDT
thanks for all positive feedbacks. that is a reason to be continued:]

07-10-2004 05:24 AM MDT
Rating: 8.5 
Great map indeed.

07-16-2004 09:14 PM MDT
Rating: 9 
A very good

07-17-2004 03:01 AM MDT
Rating: 8.5 
Excellant look and construction.......

Fuzzy Logic
07-17-2004 05:53 AM MDT
Rating: 8 
Great looking map. Decent gameplay too.

08-13-2004 03:40 AM MDT
Rating: 8 
Great map. Prolly a bit too generic and lacking that "something", but both the archi and flow are more than solid. Good job!

08-13-2004 07:58 AM MDT
Rating: 7.5 
yeah, I remember I downloaded and played this a while ago but I forgot to comment :B
Very solid map, definitely worthy of a download. Yeah, not the most connected map ever, I remember it was "difficult" to play as in it didn't feel natural to run around, but that's ok. Visually yeah, I didn't think it was too amazing, well above average, but nothing special. Solid, nice atmosphere, but I can't break into the 8/10 score because it just doens't have that "wow" effect or anything that really makes you stop and look.
Also, in UT we used to get richrig map after richrig map, now we are in danger of getting town map after town map :p

08-13-2004 02:09 PM MDT
Rating: 8 

08-13-2004 04:28 PM MDT
Rating: 7.5 
I have to agree on this one ,the layout makes sense, nice sized map.Looks are well blended,I do believe it's a real made cubemap for the deep puddle.(i didnt look in editor).I like it.good DM mappage

08-13-2004 06:38 PM MDT
Rating: 8.5 
one word : wow!

Is pretty cool map , indeed.

08-16-2004 03:18 PM MDT
Rating: 7 
Lacked on some originality on the layout I think. It's another square 4 room type map. Still great looking, and plays well. Wasn't impressed enough for an 8, but still had fun. :)

09-14-2004 02:48 PM MDT
Rating: 10 
fantastic! best DM map out there!

09-15-2004 05:49 AM MDT
Rating: 9 
Great atmosphere !

10-02-2004 04:57 PM MDT
Rating: 8.5 
Very good map. Good FPS. Nice visuals. Recommended download...

One bad thing: Saroner, you forgot pathing for bots some useful jumps, liftjumps and dodgejumps (Ex: I always get the 100 shield with a liftjump, but bots can't).

10-02-2004 09:09 PM MDT
Rating: 10 
Very good layout , devinitively my fav 1 on 1 map ever , FPS are just amazing , how he do that?

this map match perfecly whit the newest necris in ECE!

10-17-2004 01:54 AM MDT
Rating: 8.5 
This map is great... It is so much better than your other level DM-Akbal. This level has great FPS and really good flow.

GJ and good luck on your next :)

10-17-2004 02:29 AM MDT
Rating: 9 
Nice architecture, theme and lighting combined with a tight level that flows well. Some very nice static-mesh work as well. One of my fav DM's!

10-31-2004 02:47 PM MST
Rating: 9 
Its look great!!!
PS Wish that I cood rich this limit=)))

10-31-2004 05:15 PM MST
Rating: 8 
all I have to see is watching the comments and reviews all day :P

11-02-2004 01:39 AM MST
Rating: 8 
Really nice visuals on this one. But I did'nt really dig the flow of this one that much...
Having said that, it's still entertaining - and a bit of a deviation from the norm.

11-18-2004 06:45 PM MST
Rating: 7.5 
good job with the eyecandy:)

02-09-2005 08:53 AM MST
Best custom DM map for UT2004 I have played.

07-05-2005 07:36 PM MDT
Rating: 8.5 
EyeCandy!! Worth the download.

07-06-2005 09:31 PM MDT
Rating: 9 
Gr8 map!!!
Download reccomended!!!

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