NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Mon, January 21, 2019
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-Grudge 
Map Info


 
File Namectf-grudge.zip
AuthorSnowDog
GametypeUT Capture the Flag
Date Added03-08-2004
File Version1.00
File Size2.98 mb
Player Count8-14
Map DescriptionBig map with some custom textures, meshes and music from Unreal. It won a
mapping contest where only two people including myself participated in (yay).
After that it featured in the BuF Bonuspack (http://cogworks.beyondunreal.com).
Review Rating7
User Rating7.5
Overall Rating7

 
Review


ReviewerVertigoAwe Score: 2.5/3
Date12-29-2004Build Score: 2.5/3
Review SchemaCast Score: 2.0/3
User Point: 0
Overall Score: 7/10

I saw this one standing on the request box and I saw it had some good feedback so I said to myself: This might be interestingÖ and sure it was. This one made me remember the old good UT days and if it wasnít because I need the UT2004 installed in order to make review Iíll stick just to UT again.


AWE: 2,5

Iím not sure how to describe this map. Itís not a temple though it looks alike. Itís not a tech facility though it has lots of metal and wood all over the map. I donít know how to describe it but itís beautiful. The only thing I can say about the theme is that the entire map is nested on a mountain. Youíve got brick walls with metal panels around the whole place. Also there are wooden planks acting as decoration. The textures are well aligned and have a correct scale. Perhaps my only real complaint would be the lighting. I think the mapper could have used some more variation because the ambient light used in the map makes the textures pass unnoticed. Maybe if the sunlight could get to the inside the whole place would have look better. The author did a good job with the architecture; no matter where you look, you wonít see any empty or overdone spots. Everything has the right amount of detail that makes for good fps.

Build: 2,5

Obviously, the author has some experience with the editor: there are no bsp errors anywhere, the lighting is set up properly and there are no greenings (well there is a bit on some spots but you wonít see them unless you fly). If you play without music you wonít get bored as the sound effects are there too! The elevators work fine and bots know how to use them, they also use the translocator to get to the flag when they are on the water. They only thing they donít grab is the belt. One little ďgripĒ I found in this section was the layout. Itís too simple Iím afraid to say. Itís forgivable but the fun wonít last for months like in other maps.


Cast: 2

As I said before, the layout is a bit simplistic and that makes the flag easy to capture even if youíre a lone-ranger. That of course means that defenders will be busy trying to prevent the flag runs. The map flows well but I guess the layout influences more than the item placement though it wasnít bad at all, but it passed unnoticed to me. I havenít had the chance to play against humans but if a bot match can get that intense I canít wait to see what this map has to offer with real opponents. Oh! To finish this review lemme say that the author recommend a max of 14 players!!! Thatís way too much ppl for such a little map. I played with a total of 8 players (7 bots + me) and it as more reasonable. Maybe you could put 2 bots more if you wanna some more challenge but 7 players will keep you busy.




 
Map Comments


TheSpoonDog
03-08-2004 03:58 PM EST
Rating: 8 
Plays good intense CTF and looks really nice. Think the deathmatch-style areas around the flag makes it better for Jailbreak, but definately a good map.

XepptizZ
03-09-2004 10:02 AM EST
Rating: 7 
It's somewhat a standart ut CTF style. I just wish to see new refreshing styles.

Nahand
03-09-2004 01:20 PM EST
Rating: 7 
Is it me or this map was released a LOOONG time ago? Meaning: i've played JB version for quite a while, and i clearly remember playing a CTF version WAY before that one.

Snow?

Snowdog
03-09-2004 01:29 PM EST
 
You're absolutely right Nahand, this map has been released with the BuF bonuspack, quite a while ago.

I uploaded it for people who never heared of the BuF bonuspack, or don't feel like downloading the entire file :)

B.t.w. There's a shieldbelt hidden in the map, together with a nice shortcut to the other base ;) Good luck finding it !

Homeslice
03-10-2004 11:04 AM EST
Rating: 8 
Good piece of work, Snowie. Good theme and flow, and I liked how the music fit. Although, I kinda like the JB version of this better. Still fun to play. 7.5.

Blueyes
03-10-2004 11:50 AM EST
Rating: 8 
Yes, another nice one. I like this type of archi with massive bricks and wood beams structure...
Solid map dude!

Resin
03-14-2004 08:11 AM EST
Rating: 8 
Great architecture here, lighting was okay. Custom textures, Unreal 1 music are nice additions. I didn't really like the rock textures, but that's the only minor gripe. Playability is good, the map flows well and there's enough weapons to keep you busy. Recommended download :)

CursedSoul1
12-29-2004 11:47 AM EST
 
this map was part of the first beyond unreal bonuspack, I was part of it as well, and many others.
(shadowlurker, nachimir etc)

Since I cant find the package on NC ill post the Insite url: http://insite.beyondunreal.com/map.php?id=184

Havent talked with the 'dog' in a long time,
/me picks up an old walkytalkiethingy

Loopy
12-31-2004 06:52 AM EST
Rating: 8.5 
Really nice architecture xDD
I played it and I liked it from the beginning;-)
I installed it on our public server
Nice to see that UT isnīt dead yet regarding new quality maps xDD

Slimy
12-31-2004 10:14 AM EST
Rating: 7 
Readme said 8+ hours to make this map. If this map took you less than a day to make, add about 50 to my score ;)



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2019 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.