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DM-Decrepit | | Map Info |
| | File Name | dmdecrepit.zip | Author | VerMoorD | Gametype | UT2k3 Deathmatch | Date Added | 03-07-2004 | File Version | 1.00 | File Size | 2 mb | Player Count | 2-6 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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|  | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Obi-Wan 03-07-2004 04:16 PM MST | Rating: 5 | | this map is not suited for ut2003 gameplay imo... it's too damn cramped!
| Makey 03-08-2004 07:23 AM MST | Rating: 7 | | Sometimes I feel that it's designed for Q3A. It is definitely cramped at places. But it has great visuals, even if it mostly contains stock-content. And gameplay isn't that bad.
| Bot40 03-08-2004 09:57 AM MST | Rating: 5 | | I couldn't bare to play this map for more than 3 mins. It would be too cramped for a UT map, and in UT2k3 it's ridiculous. There is almost not a single point in the map where you can double dodge and not get stuck on something or bang your head. I found it extremely frustrating to play. The visuals were okish. But it's more of the same stock meshes which are already beyond boring, and any believability was lost because of things like the shock cores 3/4 the height of a doorway, and the fire particles in the lava which looked extremely 2d etc. etc.
| Fliegenklatsche 03-10-2004 02:32 PM MST | Rating: 6 | | This map is not too bad unless you feel like in a pilchard box. You get stuck at every corner, also you bang your head always against the ceiling. Worst are the doors. Also I found two bugs which are maybe caused by misplaced antiportals or zones.
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