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DM-1on1-Rajan 
Map Info


 
File Namedm-1on1-rajan.zip
AuthorEvilSwanky
GametypeUT Deathmatch
Date Added01-04-2004
File Version1.00
File Size649 kb
Player Count1on1
Map DescriptionTiny egypt map for a maximum of 4 players. It is an older map of mine, but I hope it will be fun. Enjoy
Review Rating6
User Rating7.5
Overall Rating7.0



 
Review


ReviewerFriezaAwe Score: 2.0/3
Date03-05-2004Build Score: 1.5/3
Review SchemaCast Score: 2.5/3
User Point: +1
Overall Score: 7.0/10

Itís about time I churned out a review again. And todayís lucky winner is EvilSwanky. Whoms map DM-Magma I have reviewed quite a while ago. Receiving a respectable 6.5. Iím not quite as thrilled with this map as I was with DM-Magma. But there are some improvements, and unfortunately also some deprovements (Is that a word? :D ).

Youíre staring right in the face of a Egyptian themed 1 on 1 map. The theme, unbeleivably over-used in many UT2K3 maps has never been used much in UT1 maps. There are only a few outstanding egyptian maps available, such as CTF-Horus by EvilAtje and DM-Anubis by Oz (For the time being ofcourse). Rajan unfortunately doesnít quite make it for todays standards. Hereís whyÖ

The architecture is quite decent. Itís pretty basic stuff overall, but it manages the theme perfectly. There are a few BSP bugs but youíve really got to go search for them because in the heat of the action you wonít notice them at all.
The lighting isÖ to put it in a cruel wayÖ bland. You have basically two colours of light (Orange and blue) and thatís it. Orange lights around the outer rim, blue lights in the inner rim. There isnít even variation in the tone of the colour. The colour of the two lights is good, but the lack of variety makes it bland.
The textures used are (Naturally) the standard ones from the egyptian pack and there isnít really anything new about the way they were used. Atleast there were no misalignments.

Gameplay is where this map shines.
The map is basically one big open room with lots of ramps Ďnd things to walk on. This was also the case with DM-Magma. Personally I donít find this annoying but I could imagine people that donít like this approach. Another problem with big open spaces is that it might lag. And indeed, in the outer corners of the room I experienced lag in heavy firefights, but I imagine people with higher system specs wonít be having any trouble.
The flow is good. No dead-ends, 3-floor z-axis fighting and the connectivity between all the floors couldnít be any better. The placement of the weapons is fine. Youíll always spawn near a piece of mayhem for all your fragginí needs. The armor/health placement has a slight flaw. In one corner of the map there is no health to be found at all while in the opposite corner of the map thereís plenty, and the map couldíve used a tad more health overall. The armor pick-ups that could be found were too close together as well. And then thereís the bots. These little fuckers will rape you on settings as low as adept and will go everywhere and get everything. Theyíll even jump on you from above. A little point I want to mention that the mapís title indicates this map is meant for 1 on 1 fighting, but Swanky also says itís for up to 4 players. And I definately agree on that. Itís maybe a tad too big for 1 on 1 and itís jsut a lot more fun with 4 players. The 1on1 in the title couldíve definately be left away.

The sound is probably one of the worst departments. There arenít ANY ambientsounds except for the sound coming off the orange torches (Why isnít there any firesound from the blue torches I ask you?). Furthermore this map couldíve massively benefited from a reverb effect since itís such a big hollow space.
Youíll probably guess what song has been used here.. indeed, the standard egyptian song.

Conclusion: Itís all about little details. To put down a good map you are going to have to think about everything. Mainly the lack of ambientsounds and the blandness of the lighting dissappointed me. Nontheless, it isnít a completely hopeless map and for the gameplay you should definately try this map out.

Awe: 2.0
Build: 1.5
Cast: 2.5

Additional note: For some fucked up reason it wouldn't let me upload more than 1 image. Sorry :S

 
Map Comments


HaraldJohnsonSr
01-04-2004 02:02 PM EST
Rating: 7 
Great fun small map !

Sicko Teddy
03-21-2004 08:49 PM EST
Rating: 10 
Hey this map remind me of Serious Sam game
the level - Ramses Tomb
The lighting and architecture is way so similar!
Tell us the TRUTH! Wern't you influenced by this game , that made you want to do that level?!
Looks nice!
ADDit.
10 = (my)8-(DarkJackas)2+(my bonus for you)2= (for user score)8!
How to eterminate DArkJack"whatever"????????????????????????????

Tsunami
01-05-2004 02:55 PM EST
Rating: 8 
serious sam Sucks... but not this map!

SeeD
01-05-2004 03:39 PM EST
Rating: 6 
Small yet challenging.

Shao
01-06-2004 05:07 PM EST
Rating: 7 
sweet

misterrioes
01-06-2004 05:29 PM EST
Rating: 6 
ok map

Vertigo
01-07-2004 12:20 PM EST
Rating: 6 
the name says 1on1 but IMO this map's too open too fit the 1on1 needs. this map feels like an arena one. you can see the entire zone with yusj one look and also see where your enemy has respawned. Not good for 1on1.

more: nice archy n lights, flow killed sometimes by the item placement. maybe for 3 o4 players will be better, but too open for 1on1.

EvilSwanky
03-16-2004 03:45 PM EST
 
Thanks for the comments so far...
Oh no, Serious Sam is great, but I didnt thought someone would make a link from UT to it just because a map has the same look as one level in Sam has ^^. I wasnt influenced by Serious Sam.
I think 3 or 4 are too much, the map is too small to get them in, that would be a massacre I think. Two players are ok, there are many ways to dodge and to hide, so noene can kill you if you had just respawned.
About Lighting, I just can say that more colors would be too much, they would lack the atmosphere of the map. Just be happy about the slight shadow below the two brigdes, ok?
THX Frieza for teh review ;) You don't have to be sorry, you can see nearly everything in the three pictures above...

C0der
01-10-2004 12:07 PM EST
Rating: 8 
Serious Sam is cool but this map is much better than cubic temple in Sam

KosaPL
03-08-2004 03:48 PM EST
Rating: 10 
faultless

[Dark-JaXx]
03-21-2004 11:06 AM EST
Rating: 2 
Too many fires!!!

sulkava
03-22-2004 06:18 AM EST
Rating: 6 
Not bad

Deathbliss
12-24-2004 05:24 AM EST
Rating: 9 
This map is one reason, and enough of one, to continue to play Unreal Tournament. About all I could mention that needs work would be the bot pathing. It's not bad, just not as good as it should be. Bots aren't jumping, sniping, or translocating around. They're not doing everything human players would do, and I'm not sure they're using the lift. Speaking of sniper... Where is the sniper rifle?

But this is barely noticable in a level with superb trim, awsome architecture, perfect texturing, excellent lighting, nicely balanced weapon and armor layound, sufficent health, etc. I could go on and on all night. I downloaded all the other maps from this author here, and this is in my opinion their best. But all of them have a good atmosphere and nice architecture.

But I am sad in one regard... Will I only be able to play this author's work in Unreal Tournament? I can only imagine what this person could do with UT 2004. But I fear that they are stuck in the same position as many other notable UT mappers. Levels with themes tacked on - no matter how well done - amount only to the same layout as every other of this type. These just don't work very well in UT 2004. You have to have a stronger theme, and you have to be more original. I can only assume that's why I don't see any UT 2004 work from mappers like DavidM and Tonnberry, and it's a huge loss to the community. Levels that are only rooms with good flow using ramps just aren't cutting it anymore. The party is over, the masters of this form of building have to actually do something original - there are more tools to use and more potential to reach. I hope this mapper at least can - and will - pull it off. I also encouarge mappers like Strogg, Ulukai, and Hourences - who are trying to adapat - to continue pumping out maps.

I miss some of you UT mappers believe it or not! I'm sitting here with my little list wondering where everyone went. TheMadMonk. Chicoverde. Goldabar. Innox... Where'd you guys go???
- Deathbliss

RayZidane
12-24-2004 11:01 AM EST
Rating: 7.5 
2 for what? too many files?

Syrous
08-07-2005 05:33 PM EDT
Rating: 9 
Really Nice!!!!

wow



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