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Map Info

GametypeUT2k3 Deathmatch
Date Added11-02-2003
File Version1.00
File Size4.32 mb
Player Count2-3
Map DescriptionA mysterious soaking wet, cold cave under the sea bottom. Small map for maximum 3 players.

All custom meshes, custom textures, no terrain, no prefabs, no BSP.

Statue was made by Lehmi.

Entire map and all content made in around a week.

Won MSU 2 4th Best Level Using Original Content

UT2004 Version was part of the 1on1 mappack

I also wrote two "the making of" tutorials, about the process I went trough constructing this, and the way I modelled the cave.

And once more, if you get low FPS turn down Worlddetail ! The map was designed to be used in close cooperation with that setting.

One setting ! One click !

Review Rating8.5
User Rating8
Overall Rating8.5


ReviewerMister_ProphetAwe Score: 3.0/3
Date11-21-2003Build Score: 2.5/3
Review SchemaCast Score: 3.0/3
User Point: 0
Overall Score: 8.5/10

Hourences is like the Quentin Tarrantino of DM mappage, all his maps radiate with this very tight, very sexual funk and he has the uncanny ability to turn even the most simple themes into fresh and stylish environments. Sae is another testimony to that, he is probably one of the most important mappers on the scene.

The map is a cave, but unlike an off-the-assembly line rock-mesh map with crap boring lighting and souless design concepts, this place has real mojo…the bright bubbly red kind. The place is a very wet ancient cave that is thick with moisture and plant-life. This place ozzes with a sense of location and walking around in here makes it impossible to confuse it with another map. That is the kinda originality I always look for in map themes, and Sae seems fresh with every iota of map space. The statue is a nice touch, as are the flares, they help eliminate the repetitive feel most environmental maps snag themselves with. The visuals are as good as they can get for a cave, at this point anyway. I compared this map with an older cave map called Refuge, which was released by Luggage way back toward the first few months of UT2K3’s release. That map was a good cave map for the time, and I didn’t see the theme really getting much different, but Hourie proves me wrong, Sae just rocks.

And sucks to anyone who has playability problems, most of you should have faster PCs than me and this map runs smooth on my rig with full visual settings. I had a great time, and Hourie keeps the flow pumping and item placement is well established. I was skeptical about the water pit power-up when I first played the beta (Refuge had this as well), but Hourie manages to do water right so that you are never in there too long. And it does provide ample risk factor if one is to dive in for the shield. The gameplay is usual Hourences fare, which means that it is probably some of the best fun you’ll come across. The game flows beautifully and bots navigate with little trouble.

This one is more fun than masturbating in church.

The Prophet’s Verdict: True jem here, you’d be lucky to have it in your collection…assuming you are smart enough to know the meaning of bHighDetail=True, in which case you should turn around and go play something with children safety foam on the sharp spots. Best UT2K3 map I’ve played since Aristocracy.

Map Comments

11-02-2003 11:39 AM MST
Rating: 8 
visually stunning!!
maybe the best looking map in ut2k3 history! but i didn't expect less (think msu contest)
and lehmi, gj on that statue!
too bad the gameplay isn't as good as the visuals..

11-02-2003 12:09 PM MST
Rating: 8 
what he said

the atmosphere is great, you actually come away from the computer feeling soaking wet, but the gameplay aint so the most there are 2 levels of z but that doesnt even happen often.

11-02-2003 12:19 PM MST
Rating: 7 
Soul included. Gameplay sux of course, mostly because of the 75% fps drop near the (beautiful) statue.

Fuzzy Logic
11-02-2003 02:57 PM MST
Rating: 9 
WOW! What an incredible map. Everything looks 'right'.

Gameplay is decent, thought not quite the best.

Didn't notice any problems with low fps, it looked quick in all areas.

11-02-2003 03:01 PM MST
Rating: 7 
Looks nice and I found it enjoyable to play. For me, that's what it is all about. Good job

11-02-2003 04:19 PM MST
Rating: 7 
nice stuff hourences, it seems/feels a bit rushed though.

there's some texture misalignments. nice ambient sounds and music. an odd thing i noticed - the shallow water puddles make a louder sound than the deep pools of water (which makes nearly no sound at all). this is all just nitpicking, though.

really nice effects in the environment though, fog, plantlife, etc - it really got me feeling like i'm in a wet cave and my framerates were doing very well with everything on high details. OMG easter eggs OMFG~!1. ;)

11-03-2003 11:45 AM MST
Rating: 8 
It's a wonderful one, which I can play very smoothly on my good young pc. Very good for visual, ears, and play. Only the water is for my taste too much unreal. As I use to say : ça dépote et c'est beau.
I'm waiting for the tutorial !

11-03-2003 11:39 PM MST
Rating: 5 
looks: great

fps: very bad

sorry :(

11-04-2003 05:35 AM MST
Rating: 8 

11-21-2003 08:06 PM MST
Rating: 9 
Set faces to stunned.....

Additional comment to Shadowlurker below: Amen to that!

11-05-2003 03:01 PM MST
Rating: 9 
a shame for the badly blended waterreflection (waused by meh ubah-cp)

11-06-2003 08:37 AM MST
Rating: 8 
Yet another ownage map by hour.

The people who give the map a poor score because of bad fps are complete retards. Read the readme and you might have some clue as to why.

11-06-2003 01:32 PM MST
Rating: 8 
I just wanna Sae this is one sweet map, great atmosphere
the only time my fps dropped is when I look at the statue to close and that's with my settings maxed out
them spotlights kinda felt out of place though, didn't go with the feel of the map IMO

11-07-2003 06:38 PM MST
Rating: 8 
Solid architecture, solid gameflow, magnificent theme, atmosphere is stunning like usual, couldn't have done it better. (Well, I really couldn't but I use the matter of speech here :)

Remarks I already made, normall he has though them over. Bots played very well on it, think it would give a great 1on1 map within a couple of years, when or pc's can handle more FPS. That's the only remark I still have.
But if you want something nice, u can't use UT1 graphics these days...

Well done!

11-08-2003 07:34 AM MST
Rating: 8 
very nice game experience.

11-08-2003 01:55 PM MST
Rating: 8 
Excellent map, though I prefer those with more Z axis.

11-21-2003 09:54 AM MST
Rating: 8 
A bit flat but is a great artistical work!

11-21-2003 04:22 PM MST
Rating: 6 
I don't know, this map just doesn't do anything for me, It looks nice I guess, although the same thing over and over, runs fine, the gameplay is boring to me, I know others may like it, but it's just not for me. I generally don't like terrain type maps (unless they have that something special, or gameplay really stands out), so I guess that may explain somethings. Anyway, I feel this map is waaaaay overated, but then, in the end, ratings are just a matter of personal opinion.

11-21-2003 05:49 PM MST
Rating: 8 
This isn't over-rated. Its just that there is so little in the way of decent maps for ut2003 that it is very tempting to give out high scores for every map that shows a little talent.

This is a good map - gameplay isn't the best in the world, yes, but come on, it's playable (If you use your brain, of course, and turn the graphics down a little if needed.) and it looks original. It is a map that FEELS well made, FEELS good. There are too many maps out atm that are just more of the same, more of the recycled map formula that killed FPS games for me. Maps like these are interesting, at least. Nice work.

12-11-2003 11:57 AM MST
Rating: 9 
Man, this is a pure masterpiece. It even flows well to boot! I can gladly say here's a reason I'm keeping UT2003 on my hard drive. Good work!

EDIT: Quote: "And apparently its a flame if I mention an official reviewers name in the comment."

Um, even that is flaming, man, because you're just IMPLYING that you're pointing a finger at him. Kaell is probably one of those guys that prefers crap like CTF-AndAction to this beautiful masterpiece.

11-22-2003 10:04 AM MST
Rating: 8 
Great Map!
What more can I say that hasn't already been said.
Always feel like I need a towel after playing this one.

11-22-2003 10:25 PM MST
Rating: 9 
Just beautifull! Has to be the best cave level I have seen yet. Visually stunning and the gameplay was good too! Not quite enough Z for me though.

11-24-2003 03:07 AM MST
Rating: 8 
Mesh mapping at its finest. Good job :tup:

PPL, Please do not flame Purity Kin. It's a ploy.

Purity Kin
11-23-2003 09:20 AM MST
Rating: 3 
sorry, this map doesnt cut it for me.

it does look great, and.. to be honest, its got to be the best looking map ive seen, ever. but it just doesnt play... were i come from, we'd rather play games then look at them.

but well done on the visuals. really does look nice. shame though, its such a waist.

11-24-2003 09:13 AM MST
Rating: 7 
Is is a pretty cool map.

Looks great, there is also a great atmo, but there is no really good gameplay ( from time to time a zaxis fight, r-c-r, nothing special)

11-25-2003 01:29 PM MST
Rating: 9 
Absolutely stunningly beautiful!.. to look at anyway. gameplay kinda falters a bit imho.. but not enough to detract from the pure awe. :) Can't really put my finger on "how" the game play is lacking, it just doesn't seem to have that intensity, well not with bots at least. I'll have to try this on lan here trick some of my buds into playing against me... :snicker:
For visuals and concept though total ownage and all praise. Probably THE best looking map for 2k3 to date.

12-14-2003 01:09 PM MST
Rating: 5 
Nothing special here. It looks ok other than the washed out lighting. Gameplay is very simple and boring. Substandard effort for this author.

Edit: What's wrong with the gameplay you ask? The layout is incredibly simple, about as complex as DM-TrainingDay. It's a boring, run around in circles kind of map, most of it is a nearly flat level with very limited z-axis provided by a few slight variations in ground height and a single higher ledge.

This is what happens when you map for reviews instead of players... Maps that look a lot better than they play.

And BTW Kaell, Aristocracy has good gameplay. It's one of the best maps around even if you judge it on just looks or just gameplay. For those of us who look for both good looks and great gameplay, it is simply THE best.

Hourences: Your rebuttal essay link simply proves you don't really know what good gameplay is. If you put as much effort into the gameplay as you obviously do into the atmosphere on your maps, they might be allmost as good as prophet and the rest of the sycophants around here think. As any experienced mapper or good player knows making/finding a map that plays great is much more difficult than making/finding a map that looks great.

Dunno where you got the silly idea anyone talking about gameplay just wants a lowpoly cubemap. Gameplay involves a lot more than framerates, just like it involves a lot more than running around in circles in a good looking environment... Ironically enough, this is a lowpoly map and framerates on it are great (at normal detail levels that is).

It's also incredibly conceited and just plain stupid assuming that if online players dislike the gameplay on your maps offline players would be any different...

11-26-2003 01:57 PM MST
Rating: 9 
Great Visuals, great gameplay, great atmosphere! Just press the download button!

11-27-2003 07:39 AM MST
Rating: 8 


11-30-2003 08:56 PM MST
Rating: 9 
I am not ashamed to give this a 9... it had awesome atmosphere which I dig, but it also had good gameplay, or so I thought. I certainly didn't enjoy a map as much in a long time.

And people... if your pc gives you bad performance, rest assured you don't have a second class pc... more like third class :p

12-04-2003 02:14 AM MST
Rating: 8 
good map idea, well executed, nice color pallette. Anyone that needs a unique map concept should email me, I have a cut list for UT2004 map concepts (ones that didn't make it)

12-04-2003 12:33 PM MST
Rating: 7 
My eyes lost their virginity here, unfortunately my hands didn't. I guess what i'm trying to say is that this map looks outstanding but plays only ok. I did pelvic thrusts against that statue all day long.

12-04-2003 02:44 PM MST
Rating: 7 
First impressions - Far too overrated - too simple - and just too small - not enough z axis so gameplay became boring after 5 minutes - lighting is so 3 years ago - atmosphere is so so - nothing to rave about - very similar to Luggages DM-Refuge


12-06-2003 02:00 AM MST
Rating: 5 
It's a cave...yay.
Visuals are good. Close ur eyes spin three times and ur lost. There's really nothing pulling you through this map. Actually Lruce said it all for me :)

12-07-2003 11:40 PM MST
Rating: 8 
Astounding visuals, great gameplay. Throw in 8 people and watch the REAL fun begin. People having probs running this? On what? An IBM PS2? Iv'e got but a lowley 667mhz with 32 meg crap video board and I had no probs..GREAT ADDITION!

12-09-2003 04:00 PM MST
Rating: 0 
...Mister_Prophet, you are not rating any maps you play on gameplay, just visuals. Sure, this looks good...But it is boring as hell.

Boring-*** eye candy map just like Aristocracy...

Edit: And apparently its a flame if I mention an official reviewers name in the comment.

[ADMIN: you win a cookie]
[Other Admin: make that half a cookie, I ate the other half.]

12-13-2003 05:06 PM MST
Rating: 8 
I see quite a few people find the gameplay of this map lacking, which I respect and all but...

What exactly is it you think sucks about the gameplay? I haven't heard any solid arguements from anyone yet, just rants about how the map only "looks good but plays crap". This map looks good and plays good and you don't need a laser sensitive microscope to see that. Granted, people have different tastes in gameplay, but it is a rare occurance for a ut2k3 map to boast decent gameplay anyway. Sae can be quite fun if you give it a chance and not sell it short because it has 'good looks'. There are better themes being kicked around the bucket, but this one carries the theme in a unique way with inventive details and doesn't sell the player short with cheap commercial looks....AND it plays nearly as good. Lack of Z-axis? C'mon, even the pic shows the presence of Z-axis, this isn't exactly a big map.

This is one of the better UT2K3 maps I have played lately, and you know what? They seem to come around less and less.

EDIT in regards to Pshift's comment:

I’ve been accused of a lot of stuff since I started reviewing here, but I can’t recall the last time someone accused me of giving away a good score because I’m friends with the author. If that is the case, does that mean that every review I’ve given a map made by Hourences, Lruce Bee, Mr. Cope. Bot_40 and countless others…mean that I am only giving away scores because I happen to like the authors outside of map reviewing? Whether you like it or not, Sae is a good map and most people seem to have come to that conclusion long before I made my review. Truth is, this map could have been made from someone I didn’t know, and I’d still like it just as much…though I’d be even more pleasantly surprised. Hourences has done better work, I know it…he knows it, and you know it.

“Carries theme in a unique way” implies exactly what it says, I admit in my review that the map does not sport an original theme, if you bothered to read it then you would know that. But the map doesn’t just eject a concept from the mapping rectum and into my game…no no, Hourences added a lot of nice touches to the map to give it a particular feel and sense of individuality. No other cave feels quite the same.

And to make such a stupid comment that my statement about the addition of “inventive details” is false simply because there is a statue mesh in the map that was made by someone other than the author, is quite possibly the most absurd thing I’ve heard all week. With the exception of the statue, can you find me much else that ISN’T custom made? Pu-lease. Hourences credits the maker of the mesh, a trait that seem absent to so many “so-called” mappers of late. And when 90% of the ut2k3 mapping community uses truck loads of meshes from the stock maps over and over and over, at least real mappers like Hourences try to dish out maps made from nearly 100% scratch. The entire map was made solely by him in 3dMax and nearly all the meshes (with the exception of the custom statue, that is still a new addition regardless) were made in max as well and textured by Hourences.

Get your facts straight before you make such claims.

12-13-2003 10:16 PM MST
Rating: 6 
Eh... Why is someone so closely-tied to the map author called upon to review this map..? Strikes me a tad backward; he can’t possibly produce something impartial as he has shown. This may be a slight on his abilities as a reviewer, but praises him highly as a humanitarian. *snorts*

“...carries the theme in a unique way”. That sounds, to me, a concession that the theme is indeed not unique, and so the word ‘carries’ has ingeniously been added..! This way we can say the theme is unique, all the while meaning absolutely nothing at all! Excellent! *beams*

“…inventive details”! Yes! YES! The statue someone else made! Nicely done, Mr P – stroke o’ genius. *tips hat*

It is fair to say this is one of the better ut2k3 maps in recent times gameplay-wise (*gasps*), at the very least. That really doesn’t mean it’s anything special, though: as it’s pointed out, genuinely good maps seem to be coming along less and less ... personally, I think Epic shot ‘emselves in the foot with the ease of user-modification, allowing the scene to clog stagnant with maps made by any idiot (hell, judging by Epic’s own maps, maybe this was the plan... ; ), and spreading thin the community.

You’ve gotta really search now to find a server running the game out-of-the-box; most’re using all manner of obscure mods and muts. Nalicity’s once again dominated by UT maps. 2k3’s dead after 18 months - its 4-year-old forefather’s kicking its ass. Here’s hoping 2k4 won’t go the same way... *ceases rocking, stops the feverish rant and just stares blankly* S’not gonna happen, though, is it..? ...bastards...

Edit - Replies' reply:

12-12-2003 10:40 PM MST
Rating: 8 
pshift... all you have done is critise what hes said and insult him you say he is clearly tied with the author.why cant anyone stick to there opion on a map without being just assume everything like an idiot."carries the theme in a unique way”. That sounds, to me, a concession that the theme is indeed not unique, and so the word ‘carries’ has ingeniously been added..! This way we can say the theme is unique, all the while meaning absolutely nothing at all! Excellent! *beams*" what was the point of wasting time writing this we all know its a cave theme and its obvious that the cave theme is not unique. so? what about it? the reviewer is clear saying is that this author has made this map in such a different way it is 'unique'it aint rocket why are you implying that he was giving false infomation.yo say this..“…inventive details”! Yes! YES! The statue someone else made! Nicely done, Mr P – stroke o’ genius. *tips hat* u have obviously never played this map because you despise 2k4 + 2k3 so much that it has blinded your judgement and now your making biased statements about one of its maps do you realy think that the statue was the only good part in this clearly well made least the author gave credit to the person that helped him out is that so wrong?
whats the deal? huh? i havent seen any maps made by you can you do better? huh? if you do ill have an heart attack.

"It is fair to say this is one of the better ut2k3 maps in recent times gameplay-wise (*gasps*), at the very least. That really doesn’t mean it’s anything special, though: as it’s pointed out, genuinely good maps seem to be coming along less and less ... personally, I think Epic shot ‘emselves in the foot with the ease of user-modification, allowing the scene to clog stagnant with maps made by any idiot (hell, judging by Epic’s own maps, maybe this was the plan... ; ), and spreading thin the community.

You’ve gotta really search now to find a server running the game out-of-the-box; most’re using all manner of obscure mods and muts. Nalicity’s once again dominated by UT maps. 2k3’s dead after 18 months - its 4-year-old forefather’s kicking its ass. Here’s hoping 2k4 won’t go the same way... *ceases rocking, stops the feverish rant and just stares blankly* S’not gonna happen, though, is it..? ...bastards..." wtf?

12-13-2003 07:39 PM MST
Thanks for the comments all :)

And to those few awesome cool people who love to flame and make stupid comments ->

My reply was a few thousand characters too long according to the script (as usual:P), so I put it in a html :)

Have a nice day :)

GRed (V)èg@
12-14-2003 05:01 AM MST
Rating: 9 
commenting on what's wrong and what's right on a map doesn't make u an xpert. Its a cave and by far is the best one.

02-23-2004 03:55 PM MST
Rating: 6 
Wow, I had to download the map just to see (or sae) what all the fuss was about. (There has been quite a bit of fuss going on, you know.)
Lots of high scores, lots of praise, and then a few gripes from people complaining about gameplay, comments on those gripes, defensive rants and silly, irrellevant references to things unrelated...
Hey, this map must be great!
So I download the 9 Mb map rated for 1-3 players. 1-3 players? What the heck is one player gonna do in a Deathmatch map? (Even 1-on-1 maps have a higher ideal player count.)
It loaded into UT2k3 faster than any map I've seen. But hey, it's a small map and all mesh.
So, how does it play? Does it lag? Is the reviewer gonna say 'sucks' to me too? Or will the obvious visuals win me over?
Truth is, as soon as I looked at the nifty statue with the projectors, particles, and water the framerate dropped; not terrible, but noticable. Now, that's just one spot on the map, that can't be bad right? Well, it is when it's one of four areas to look at/be in in the map.
But then, I spawned a couple bots to play with and the framerate dropped below my own 6-16 player map during the heaviest firefight. I have not seen many maps come close to this kind of lag; when you consider how small it is and how many players it holds.
Now before you go saying 'sucks' to me, hear me out. I have a Dell Dimension 8300 with these specs: 3 Ghz CPU, 1 Ghz RAM, and ATI 128MB 9800pro video card. I should *not* have to settle for anything less than full details and video res (and World Res) from a map this small. Period.
Game play is everything when you're making a game.

Awe: 2.6, beautiful. But, I don't care for the shiney ground. If it's wet, I'd expect moss or fungus.
Build: 2.0, solid. It works, but you gotta expect some kind of optimization. Maybe BSPs wouldn't be so bad.
Cast: 0.8, those gripers were right in my opinion, the gameplay does lack, even for a 1-3 player map. How, you ask? Lack of usable cover, several long stretches of passageway with no side passages or even corners, and embarrasing framerates. I found the use of Z-Axis lacking as well.
Total score: 5.4 (-> round up to 6)

To be honest, my map is ugly as sin. But I play it a lot because it's fun. I made it fun. That should be the fun in making maps, in my opinion. Visuals are for movies and pictures; why waste this awesome game engine on virtual reality when there's shootin' to be done? I hope that's not what the author meant when he set a 1-3 ideal player count.

One last comment about how ugly this page got. I believe, as an outsider looking in, that if you're a reviewer: review and let it go. You had your say. And many, many other people will have theirs. Let them. If you have to edit and clarify and respond and all that, maybe you should have written the review more carefully. But, lay off people for having their own opinion.

Only constructive critism was intended here.
Gladly stepping off the soapbox.

Sicko Teddy
12-14-2003 05:08 PM MST
Rating: 8 
GOOD things-
cool visual effects,
has a unique look,
great custum meshwork,
nice layout,
natural looking atmospheare.

BAD things-
the game slows down when I play more than 4 players,
puddles sounds more splashing than a deep pools,
(Puddles looks like ice- why don't you make players skid???),

replace water generators with meshes that reflect textures,
add the blocking volume to the statue,
convert some simple meshes to BSP brushes,
use more zone portals.



12-23-2003 03:37 AM MST
Rating: 9 
Wow... just... wow...

I got a feeling of beautiful cavern scene in LOTR when I played this.

Deserves a nine for some of the flow problems though.

12-27-2003 01:06 AM MST
Rating: 9 
Its all true, map is one of the best ive seen in a long time. Must have for all servers :-)

12-28-2003 09:51 AM MST
Rating: 7 
First of all i want to say that i do like this map but... there are a few problems i have with it.

1.can be very slow in the centre (and my PC is fast (3Ghz,512 RAM)
2.too bright!
3.a bit small and cramped with some very tight corridors

So, overall not bad at all. I'm just tryin' to find bad things about it so don't worry about my comments.

12-29-2003 04:37 AM MST
Rating: 9 
First, author, wonderful job. Why you didn't get a 10? Two reasons. First off, the area by the statue and above it, had blocking, which kinda took away from the main purpose i saw in the map, which i will get to later. The second is small, where a little more fog could have been used in the lower fog tunnel.

With the few negatives out of the way, let me congradualte you on a job well done. Beautiful eye candy, and gameplay to boot. This map for 1v1, or 1v1v1 is perfect. One thing people who dont like this map forget baout is the hiding factor this map has, and not for camping, but stalking. The flora around the map give great cover for you to duck into if your life is low and you need to escape your attacker. Belive me, done it a million times, it works even on the best of them. The S. Shield is very risky, and provides a nice escape if you quickly hit the other bank. Due to lighting, plantlife, or mist, hiding out certain spots is key to survival. I think the people who didn't like the map didn't get a good grip of the potential this map had, for being a stalking style creation ( at least in my eyes ). Play the map slow and fast. If playing Sniper or Remote Strike, you will reap the benefits of this map, because there is room for running, and fast paced duels as well as wall hugging , slow paced action. If only the statue was accessable, this map would be the a 10. But regardless, you have my thanks.

BTW, good maps dont need lots of Z-axis, just good flow.

12-29-2003 10:21 AM MST
Rating: 9 
Beautiful and good flow, nuff said.

12-31-2003 09:28 PM MST
Rating: 9 

I havent played this map, I dont even have UT2k3, but I had read your reply Hourences, and I completely agree with you. I map for myself first. But when Iam mapping, I think in other factors like playbility and other stuff. Iam a fan of fast maps. I like your reply so much, did decime to post a comment here, CLAP CLAP CLAP !!! You are just brilliant. Sorry for my english, it suc**. Iam from Buenos Aires, Argentina.

01-02-2004 02:18 AM MST
Rating: 10 
WOaw ....Wait Stastic meshes ONLY wa Wa Waa Waath i tought i see a terrain??? no A real master pieces! I give u A great map #1

nice graffic
Real rain effect
Wavic water refflect
nice sound

GAMERS OF UT1:Who want to waste time???? just go dl somzzz tuc map ...This pric tryng to do a Remake of golden eye But the texture are Still the badest The music 2 AND the scale of the mapNEVER DL TUC MAPS!!!!!!

EDITOR:WOAW nothin' about a 10/10 my friend and the idiota who say that this map is boring its beacus they are BLINDED BY the 166 mhz!!!!!!!KEEP ON WORKING ...Just call me ur fan

01-03-2004 10:39 AM MST
Rating: 8 
Even if the map is as bad as some of you say, its still better than 3/4 of the user made maps out there.

01-04-2004 09:50 AM MST
Rating: 8.5 
Great stuff Horences! , on my comps runs very well :)
8.5 for me

02-23-2004 01:59 PM MST
Rating: 9 
Hourences was scary/good years ago on UED2.0 and has only gotten downright frightening with the new engine. This map is in a league of its' own. Total immersiveness, a blending of light/sound/layout...all done in an unconventional manner to make it even more astounding. As someone mentioned...I was looking for a towel after this one to wipe off the moisture droplets.Top rate stuff here, which incidently ran fine on my middle of the road machune.

02-24-2004 09:45 PM MST
Rating: 8 
beautiful, I've gone through all the tuts he's provides some really good stuff here.

gameplay is never all that great when the map consists of 100% terrain, but In this map I think it is quite good. I love how hourences has sound cues everywhere and the weapon placement is perfect imo. This is not a tourney map, however gameplay works well here I think.
and hell I'm a tourney freak I love small dm maps and this one isnt that bad in that light.

as a mapper I am very impressed with what he's done I just sat down and read every one of his tuts, simple but brilliantly executed. I give this map an 8.5 its not my favorite map mind you but I must pay homage to one of the most attractive and atmospheric maps released for ut2003.and it was done in a week no less!
typical mappers spend months making a map and they reach a quality far sub par compared to this one. looking forward to what you release for ut2004 hourences :)

05-25-2004 09:08 PM MDT
Rating: 9 
OMG i just orgasmed..
this is a beautiful map and my mediocre PC plays it very well..
(C2.4,512mb ram, R9600le)
i just love it!

06-10-2004 04:48 AM MDT
Rating: 8 
pretty good map :)

06-10-2004 08:59 AM MDT
Rating: 8 
definitively ... hourences is at the top of the top of Cavern-making

11-21-2004 07:44 PM MST
Rating: 9 
sealclubber, turn your detail down!

11-22-2004 04:40 AM MST
Rating: 8 
Really playable map, with good architecture. If you like DM-Raijgar for UT2k4, this map it's for you!

01-09-2005 02:37 AM MST
Rating: 9.5 
very good map

Wesley "Boreas" van Dijk
11-04-2005 07:43 AM MST
Rating: 8.5 
Bad FPS? Time for you to get a better pc....

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