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CTF-SkyTitan 
Map Info


 
File Namectf-skytitanv2.zip
AuthorRob
GametypeUT Capture the Flag
Date Added05-03-2006
File Version2.00
File Size1.33 mb
Player Count8-16
Map DescriptionNone
Review Rating --
User Rating5
Overall Rating --



 
Review


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Map Comments


DiFool
10-18-2003 04:03 PM MDT
Rating: 7 
Not bad! Basically you have the central floor (which
is probably to be avoided, because of the Titan there
which will whack both teams), and a number of open side
levels connected by twisty stairwells. The flag rooms
are entered by two teleporters, and the flag room
itself is very tiny and hence hard to defend. Many
caps are possible (I personally like that). A few
things detract: there are few clues other than a few
colored icons on the walls to indicate which base you
are in, and all the twisty stairwells look alike,
making it often hard to figure out where you are.
Bots did well, except didn't go for shieldbelts on a
shelf in the library rooms. All in all though a pretty
good map which I found exciting-some might take points
off for the passages being a little tight.


avatar
10-18-2003 07:58 PM MDT
Rating: 3 
pretty neat titan.. i think this has been done in some other map though. the visuals are decent

the game flow feels arrested in certain places, particularly when going up the floors to reach the flag.. it would be nice if there were more than one way to get up to the top floor (i.e. elevators)

darkjaxx
10-20-2003 08:06 AM MDT
Rating: 5 
Kedùnk....
no specials..

Rob
05-07-2006 05:58 AM MDT
 
Better late than never. :) I sure took time to edit this one.

What's new ? : A bit more diversity in corridors and rooms, a few more team icons, bots can get the invisibility in the library (no often though), elevators.

cccdeathstorm : very wrong. ;)

Rokhead
05-03-2006 12:08 PM MDT
 
@avatar:
The titan comes from the ol' unreal single player games.

Nice idea of 1 wacking the players around in ut, i'll check it out and comment later.

John DiFool
05-03-2006 01:40 PM MDT
 
Hmm must be an old account up there...

So what got fixed?

cccdeathstorm
05-05-2006 03:39 PM MDT
 
isn't this an old Unreal1 map????

(very sure)

XYZ8000
05-08-2006 11:45 AM MDT
 
I don't love this map, because there are a lot of slow lifts.
Overral, average.



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