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Map Info

GametypeUT2k3 Deathmatch
Date Added07-07-2003
File Version1.00
File Size8.28 mb
Player Count2-8
Map DescriptionNone
Review Rating6.5
User Rating7
Overall Rating6.5


ReviewerTwrecksAwe Score: 1.5/3
Date02-02-2004Build Score: 2.0/3
Review SchemaCast Score: 3.0/3
User Point: 0
Overall Score: 6.5/10

LaHaine's got game.
Gimick wise, this map is a mesh upgrade of UT's famous stock DM-Conveyor. A matinee view quickly wisks you into play (unfortunately disabling spectator mode and the ability to scan the map prior to spawning). Predominant colors are concrete grey and safety yellow, leading to the map's industrial theme. Light sourcing is minimal and not fully accountable, yet choice projectors, lense flares and trusty light boxes quench most visual desires for the less technical. The simple BSP architecture is nicely mesh trimmed in a complimentary manor to the theme. One other negative, a dislocated floor tile has a mis-matched texture to the surrounding floor, which probably is the reason for its rejection. At first I disliked the map's custom music, however it grew on me and was, according to the readme, inspiration for the map.
To back up my opening sentance, LaHaine has gameplay. Plenty of Z with accessability, good distribution of weapons and custom power-ups for Health and Shields. I question the inclusion of the Deemer as the red room it resides in doesn't merit the risk incentive, if only it had been made a pressure trap... I did find spawning challenging, seeming to always re-enter the map behing the minigun box, but the fast paced flow and fantastic verticle action gave way to a fun filled experience of masterful mayhem. Yes, I liked it and went back for more.
Perhaps not the most esthetically pleasing of maps, the enjoyment factor wins my vote. Something that Unreal Tournament lost when it went 2003 makes a comeback in LaHaine, game.

Map Comments

Fuzzy Logic
07-07-2003 06:50 PM MDT
Rating: 8 
Nice industrial theme with conveyor belts and stuff. Looks great. Plays really well too. Flows very smoothly for this kind of map. Lots of z action and the bots do ok.

One to keep.

07-07-2003 07:38 PM MDT
Rating: 8 
Fast pace map with a few nasty traps for your opponents. A few bugs but still plays great.

07-08-2003 04:36 AM MDT
Rating: 7 
I'm swaying between 7 and 8; this is one industrial map that made me sing, because it actually imitates the feeling and implements some original ideas. Sounds are there aplenty also. Flow is not the best, but gameplay is quite good.

08-10-2003 02:45 PM MDT
Rating: 9 
this map is cool! apart from the cool intro poem and the weirdo music track, it has many nice little things to suprise you. the old conveyor belt is back in action, without a real function as always. barrels are transported through various vaccuum devices (dont walk into those. ouch), and dissappear in
Heavy z action and cool machinery make this map an wannahave

[posted later] after a month or so, i found myself still playing this map. the rating is corrected from n 8 to an 9. its so much fun and its a shame no more interest is being payd in it. i like this map much more than i liked many ownage maps. do us all a favor and review this plz.

09-08-2003 02:32 AM MDT
LaHaine just made MSU "best map" finals.

09-08-2003 01:00 PM MDT
Rating: 6 
Average map, lightning definitly needs some work
nuff said

09-09-2003 09:31 AM MDT
Rating: 6 
Flow isn't great at all.. the spawns could be moved around to improve that.. weapons placement is mediocre, and lighting needs work. Other than that, the map is fairly interesting and I like the theme. :)

02-03-2004 01:57 PM MST
Rating: 5 
Hint to the infamous movie?:)
anyhow, this map isn't bad, but the layout seems to be too improvised at moments "ah, looks empty: i'll just add another brush.".

02-03-2004 04:09 PM MST
Rating: 6 
looking at the screens here :/

I'd say it's overlighted, but that's maybe the mappers gamma correction and brightness...

map looks stylish :)

02-04-2004 06:26 AM MST
Rating: 8 
not bad.Good job!

03-23-2004 03:10 AM MST
Rating: 4 

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