Homeslice 02-11-2003 04:23 PM MST | Rating: 9 | |
Sweetness! Lruce, you've done it again!
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{DAM}MoxNix 02-11-2003 04:26 PM MST | Rating: 8 | |
Very nice map.
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Claw 02-12-2003 11:09 AM MST | Rating: 8 | |
About f*cking time this map showed up here.
My griefs:
The water drops from a pipe have a far too high frequency... it should have been drip... drip... drip... rather dripdripdripdrip which also looks a bit odd imo.
The Prophet was on spot with the water in the basement... I noticed the same in Nirvana][ - I think it's the lack of reflection from the surface.
Sounds were top imo. Even a few small stairs or a small metal trim makes the appropriate sound when stepped upon. The sounds were also more sublte than in Addien. Only flaw I spotted was a metal bridge without the appropriate footsteps.
Just a few small points that make the map somewhat less than perfect. But damn, it's leet. The map I imagine giving a rating of 10... would have to be like this map... larger, futuristic style... and with those small flaws corrected. Maybe a somewhat more enthusistic use of emitters.
Hah, I wish. There'll prolly never be a map getting a 10 from me. (I mean a serios score)
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Gargorias 02-11-2003 08:47 PM MST | Rating: 8 | |
Very nice map and the flow is very good. I have one gripe though, the sunlight flowing into the building seems a little too bright when you compare it to the skybox.
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Desperado#2 02-12-2003 01:02 AM MST | Rating: 8 | |
I love this map! enough said!
Bad things (nitpicking)
-Skybox looks bad with the buildings masked texture, it looks flat.
-Some messy mesh work, Skin wise.
-Mirrored game-play.
Other than that this map is what keeps me going :) just like Ctf-Addein
I am shocked this has not gotten ownage. IF anything I can think of why it did not get ownage as well with CTF-Addein is the fact that these three maps came out basically the same time and cliffyb had to decided which one... :| Which is bad because this map deserves a lot more exposure. I say to NC when the time comes make this MOTW ;)
Good thing the map is MOTW in Unreal Playground…
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G.e.c.K.o.o 02-12-2003 06:44 AM MST | Rating: 9 | |
8.5
no comment.
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Koveras 02-12-2003 11:48 AM MST | Rating: 8 | |
cool map, the visuals and arch. make it really feel like an abandoned powerplant, great atmotpshere on my Hayden scale I give the map a 2 because it's not a height map with static meshes thrown in
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Doctor Nick 02-12-2003 12:57 PM MST | Rating: 9 | |
Beautiful map. Why in the name of hell didn't it get 0wnage. Resubmit it I say! Maybe cliffyb will wake up when he sees this review.
Dm-chainers...what the hell is that supposed to be...
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_GMotha 02-12-2003 01:11 PM MST | Rating: 7 | |
I don't like the "mirrored" floorplan in DM, but i can't say this map's a bad one. Au contraire, this should deserve an ownage
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][Evil 02-12-2003 02:52 PM MST | Rating: 9 | |
Great map...I just love maps like that, I liked the sound track, the effects...I just cant play this map, I just keep on getting disconcentrated (just like in DM-Nirvana...
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1/2LuNaTiC 02-12-2003 08:15 PM MST | Rating: 7 | |
i'm too lazy to post anything decent just know i like it.
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Fordy 02-13-2003 07:07 AM MST | Rating: 8 | |
A superb map, but you'd expect nothing less from Lruce.
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nightprowler 02-13-2003 10:09 AM MST | Rating: 7 | |
Great map the only problem i have with it is the water in the basement and the elevator . Something is just not right with the elevator to slow in my opinion or it seems like it is in slow motion cannot quite put my finger on it
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Twrecks 02-13-2003 03:55 PM MST | Rating: 8 | |
Awesome. I didn't care for the sound track, but it doesn't count against the score. Volume on the lifts could be turned up and the basement water thing looks to be an engine problem not the mappers. A solid 8 for a great map with thick atmosphere, great theme, superb build and decent gameplay.
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Cursed 02-14-2003 06:52 AM MST | Rating: 8 | |
wow, i remember saying 2 lruce hat i didnt see any costum meshes when he was working on the map. i downloaded it with nothing in mind.
man this map so rocks, no obstacles 2 get stuck behind for real this time (cliffy this is how a map should look like, not the 99% of your ownage maps that suck a big fat female elephant)
Ive been looking around, and besides some small greening it looked awesome water drops donw from above, no mather where yu are, always a few ways out, bots kicking your ass, weapons at the right spot. it plays just as good as it looks.
(something hour could learn from)
i could go on and on about how it looks, how it plays, but that wouldnt do any good, download the map, play it, notice its worth your money.
rluce bee, can i suck out your talent please :D
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CrystalfaT 02-15-2003 01:43 PM MST | Rating: 8 | |
Excellent map, Download it or feel my foot up your arse
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SkaarjMaster 02-17-2003 10:05 AM MST | Rating: 9 | |
One of the best released for UT2003 yet! Get it now!
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SealClubber 02-17-2003 11:55 PM MST | Rating: 6 | |
good DM map
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Morphias 02-20-2003 10:31 AM MST | Rating: 7 | |
Well I have to say, I enjoted this map, although the sunlight did seem a little odd in some places.
We need more maps like this, keep up the good work and maybe experiment with lighting a bit more.
A fat 7 here.
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moses 02-21-2003 06:52 AM MST | Rating: 9 | |
This map is a work of art! It has a completely different atmosphere to the epic maps; ithas subtlety and its theme is just as fully realised. This mapmaker really knows how to explore a theme without going overboard, and he music really helps to turn the map into a tru'ly professional package Its a shame though that the framerate suffers on my midrange rig but you cant have everything.
p.s. im seriously considering trying to make a map myself. I've never made any maps for any games before, but im good on photoshop and therefore not completely useless at computer packages. Does anyone know of any good tutorials for newby. Or if anyone is creating a map, and is good at the technical side but is'nt that artistic may want some help with the theme. Im a graphic designer and I could enhance the visuals while you take care of the layout.
If you're interested email me: [email protected]
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Shadowlurker 02-22-2003 09:42 AM MST | Rating: 8 | |
Not bad at all, Lruce as produced a rather good map. It has impressive lighting in places and he managed to keep the arhectecture confined and still pretty atrrective. Gameplay is ok, reminds me of his DM-Brunel for ut1.
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David Spalinski 02-23-2003 03:31 AM MST | Rating: 7 | |
i liked it. I had some slowdown here and there, but not enough to complain about. good map.
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BabyNuke 02-28-2003 10:55 AM MST | Rating: 8 | |
This is a great map! High detail, and yet great gameplay - two things that (sadly) often don't come together. The map does occasionally pushes my old GeForce2 to it's very limit, but it doesn't become unplayable. There are one or two spots where he could better have used a static mesh IMO, to improve the lightning (round walls).
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Rahnem 03-02-2003 03:06 AM MST | Rating: 7 | |
As far as visuals are concerned, this map goes in my top five. However, this is a case of letting architecture rule your layout. Thats not a bad thing, if no one did all we would have is a fantastic looking collection of ramps and platforms. However you have to balance it in your mind.
In my mind this map should have been DDOM. If it was, I think it would be very much deserved of ownage, if it isn't already.
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Algus 03-02-2003 03:09 PM MST | Rating: 8 | |
Very pretty map. Worthy of 0wnage and more. Keep up the good work!
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Theshark 03-03-2003 05:31 AM MST | Rating: 7 | |
I understand how difficult it can be to design your own UT2003 map and a map that is good.
To the author - You have made a superb map and it must have taken weeks with all the customisation you have included.
Just some constructive critisism - It could play better (Not so system resource hungry) if you zoned your map.
Other than that I have to say this is one of the best UT2K3 maps I have seen!
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Czm21x 03-10-2003 07:09 PM MST | Rating: 7 | |
I don't consider this to be one of the best UT2003 maps, and as far as I am concerned it is not better than DM-Brunel from UT, but it's still fun to play.
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Megistos 04-21-2003 08:12 AM MDT | Rating: 9 | |
I loved DM-Brunel for UT. I love this one for UT2k3. Both of them have a special athosphere that keeps me playing, or just looking around.
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The Twiggman 06-22-2003 07:14 PM MDT | Rating: 8 | |
Well that was quite an expirence. Its a bit of a large level with nice flowing architecture everywhere. Great theme which combined with the ambident sounds and emitters to create a impressive environment. The dripping liquid was something I've never seen before in a 2k3 level.
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psychosavant 08-06-2003 01:20 PM MDT | Rating: 7 | |
This is another one of those maps that I played and gave me no real feelings or impressions. Mediocre, mediocre, mediocre. It is one thing that you can tell when a person has an understanding of the fundamentals of level design. It's another thing entirely when a person can take those fundamentals to the next level. This map applied the fundamentals... mostly.
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nnock 08-13-2003 03:49 PM MDT | Rating: 9 | |
Great atmosphere!!
Lruce Bee has done a great job with this map. While the structure doesn't blow me away as DM-Brunel did, DM-Victoria has a superior balanced layout for the usage of each type of weapon. Some are better suited here but not there, etc ...
One of the all-time greats!
............ 'nnock (f.k.a. - LXIXGTO)
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Vatcilli zeitchef 07-15-2005 07:45 AM MDT | Rating: 9.5 | |
Great map, Nice layout, the only thing is the water, you barely see it, I can't say anything about this though, I don't know how to make that either.
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