

 |
|
 |

|
 |
 |
 |
 |
DM-Generator ][ | | Map Info |
| | File Name | dm-generator-2.zip | Author | Lofty | Gametype | UT Deathmatch | Date Added | 01-10-2003 | File Version | 1.00 | File Size | 1.11 mb | Player Count | 2-8 | Map Description | None | Review Rating | 4 | User Rating | 5 | Overall Rating | 5.0 |
|
|  | | Review |
| Reviewer | Hourences | Awe Score: | 1.0/3 | Date | 01-25-2003 | Build Score: | 1.0/3 | Review Schema | Cast Score: | 2.0/3 | User Point: | +1 | Overall Score: | 5.0/10 |
A small to medium sized DM set in some kind of weird futuristic factory in a city. Map is lacking a theme, and unity at times. I can`t really say what kind of envirnoment it is. Texturing doesn`t help it either, there`s a combination of futuristic tech textures, with more real life like bricks, and with some Mine industrial textures. That combination doesn`t exactly gives the map more unity and theme. Some textures are very reperetive or weirdly aligned. Architecture has some nice touches, like the curved pillars by the lava, but some other parts are really simple, various shapes look rather cubic. And there is some missing trim at places. Lightning is sourced, but the colors are pretty weird at times and the lightning is a bit too bland. Light doesn`r really add a lot of unity and harmony to the map either with some of the weird color choices. Also no sounds in this map.
Gameplay is ok. Floorplan flows ok, but on a few places an extra corridor or short cut wouldn`t been bad. There are several powerfull items in the map, such as a damage amplifier and the redeemer, and all of them are on dangerous and more challenging places. There are also various bugs in this map, such as non solid floors, or a little border where you get stuck on, and various other things, such as a bot who ``locks`` and doesn`t move anymore until he sees you.
All in all this map has ok gameplay, though it could been improved at a few spots, but the graphics really lack unity. |
| |
| | Map Comments |
| Smeerkat 01-11-2003 05:37 PM MST | Rating: 6 | | Some nice brushwork here, interesting layout. Item placement: I don't think the map needs a redeemer or big keg, and I would put the damage amp where the redeemer is now. I fell through some semi-solid brushes - the price we pay for node count! Not a big fan of SGTech1 textures. The map is a bit on the large side, I would add some more ammo and more health. A worthwhile download for your next LAN party.
| gyokusai 01-12-2003 02:10 AM MST | Rating: 4 | | Sheesh, this map's as buggy as a beta. But give it a thorough workover, and it will become mighty cool!
|

|
|
 |
 |
 |
 |
|
 |
|