Agent X 01-02-2003 11:42 PM MST | Rating: 4 | |
average map IMO, small so 1v1 matches can be good here
|
{DAM}MoxNix 01-03-2003 04:49 AM MST | Rating: 4 | |
"ownage"?! Cliffy must be smoking crack! This map is below average.
|
Burner 01-03-2003 08:41 AM MST | Rating: 4 | |
How did this get ownage? Sure it looks pretty, but its tiny and has little flow. Definately a case of style over substance.
|
MarkusW 01-03-2003 11:01 AM MST | Rating: 6 | |
The map looks cool but gamplay is borring.
|
TheSpoonDog 01-03-2003 09:09 PM MST | Rating: 6 | |
ditto
Still, well done.
|
Hourences 01-03-2003 09:41 PM MST | Rating: 5 | |
5.5 nicely textures platform, but thats about it, the canyon looks so not natural, it looks like a giant 2d shape the waterfall has wrong reflection, there are various bugs (such as im able to get to the bottom of the waterfall without loosing health), etc and theres a feeling missing in the map
|
1/2LuNaTiC 01-03-2003 11:35 PM MST | Rating: 4 | |
This is probably the best custom meshes i've seen but its not very playable even on 1 vs 1. More than 2 or 3 jump pads is NOT cool in my opinion unless they are absolutely necessary (like in this map) so I can't complain there. Thing is its easy to camp by a ledge and blast someone as soon as they pop up from the pads coming from the Lightning guns cause you damamge when you land back at the rocket launcher. Plain and simple the map looks cool (except the canyon and mis-textured waterfall) but it just doesn't play well.
|
Kee-Runch!!! 01-04-2003 06:30 AM MST | Rating: 5 | |
I think it's fine for small DeathMatches, and it's pretty too. I have to disagree with 1/2Lunatic's statement though - anybody trying to camp on this map can pretty much count their lifespan in seconds.
|
lpBuF 01-04-2003 02:52 PM MST | Rating: 5 | |
13 megs is a bit steep too , i doubt your gonna see may ppl playing it online
|
kupoartist 01-04-2003 05:51 PM MST | Rating: 6 | |
clearly the maps were geared towards design rather than gameplay, but then the author never really intended anything else (it was entered into the specularity design contest and then won it?)... truely, the textures and meshes are outstanding, and possibly even better than those seen in any single retail map... however, the size of the map means that it's strictly one vs one. Gameplay is also a case of "nothing truely spectacular", but I wouldn't say it is a bad map at all.
It was unwise to put Lightfalls and Nightfalls in the same zip though, and doubling the filesize for the sake of being able to play a version at night is a bit extreme in anyone's opinion when the meshes already make it big. Its recommended to anyone who wants to stare at somthing pretty... just don't expect miracles from such a teeny map ^_^
Truely a winner in it's design compo, but I'm not sure whether ownage is the right word... it is close though...
|
hunter 01-04-2003 09:54 PM MST | Rating: 5 | |
too simple to play that well. 1v1 maybe.
looks nice, bar the 90 degree cliffs on every side. extruded 2d shapes != nice looking terrain. gets 5.
|
Syrtis 01-05-2003 03:42 AM MST | Rating: 4 | |
Looks OK, plays like poo :)
|
rhinodog 01-05-2003 10:30 PM MST | Rating: 10 | |
BOO YA!
|
LondonsDArkestChild 01-06-2003 11:20 AM MST | Rating: 9 | |
i think this map is f**kin fantastic, i cant belive that anyone would go thru the process of individually creating all the stat meshes for an entire map, and to fit them together so well. It runs very smoothly, and i can fit about 6 or 7 bots on there no problem with no lag. if anyones also played Nightfalls, thats even better, with an atmosphere and gravity to it that far outweighs the likes of Tokaraforest or tree-of-ages.
|
Goomp 01-06-2003 01:39 PM MST | Rating: 8 | |
I downloaded this map when it was first released after that contest and I couldn't believe my eyes. I download almost every new custom map for UT 2003, but the looks of this one still haven't been topped by any other mapper ! The gameplay is good for 1on1, maybe also a normal deathmatch with 3 players.
@LondonsDarkestChild: How can you play this with 7 bots !? :|
|
Rahnem 01-06-2003 05:55 PM MST | Rating: 7 | |
Great foreground, but the background look very square and newbieish.
I don't mind the gameplay at all. The layout seems very inspired by that Quake 3 map - the longestyard (I think).
|
SealClubber 01-07-2003 02:46 AM MST | Rating: 6 | |
its a great looking map no doubt...
but looks arent everything - and its av / below avg gameplay
6 cuz it looks great :/
|
_GMotha 01-07-2003 07:28 AM MST | Rating: 5 | |
The custom textures and meshes have potency, I'd like to see a larger map (with better floorplan) using that theme. The gameplay is too quakish (referes to the spaceplatform map with the railgun on a seperate platform) and I personally don't like such open maps. Still, there is some use for these mehses (great texuring)
|
darthnili 01-07-2003 07:31 AM MST | Rating: 6 | |
looks good,not great, gameplay (which gameplay)sucks Lightfalls 5,Nightfalls 6. Better than the average, some meshes are nice. A 4 is a little bit too harsh IMO.
|
SirTahngarth 01-07-2003 05:58 PM MST | Rating: 7 | |
I think cliffy was drinking too much when he gave these maps ownage, but they are fun maps when played they way theyre meant to be played. These maps are very quakeish, but with UT looks. There is better stuff out there, but I had a good time on these.
|
scirmast 01-10-2003 04:47 PM MST | Rating: 6 | |
When I read the review and the comments I though this would be far worse than at the first sight. Fortunately, I was wrong. This map looks awesome! C'mon! Rating of 4? The gameplay is not so bad. Sure this is rather small, but some maps are just small :) I'm not a big fan of jump pads, but in this map they are absolutely neccessary. Low gravity would have been much worse choice. Item place ment is ok, although I would have put Flak and Rocket launcher to the long sniping spots and replaced their current locations with Lightning gun and Goop gun.
One other thing that affects the score is that I like "strance locations" like this. I have to admit, though, that the replay value is not so good. I believe Cliffy rated this as ownage because of the static meshes.
|
SPoT 01-20-2003 09:13 PM MST | Rating: 3 | |
should have been released as a UT RA map. I agree with the general opinion. Looks pretty good, but has no game play.
|
Draco 03-15-2003 03:56 PM MST | Rating: 9 | |
Fantastic look but i prefer big maps where more than 10 players can have fun.
|
yupalisk 04-23-2003 04:02 AM MDT | Rating: 3 | |
Great look, sub-level action. COME ON!!! Marry this person to a real map architect with a sense of flow, and we have a REAL map, not an NVIDIA benchmark!!!!!
|
Obi-Wan 06-05-2003 04:02 PM MDT | Rating: 8 | |
love this shiznit! want more of it :|
|
Nilash 06-06-2003 06:52 AM MDT | Rating: 7 | |
Great layout but this map is for 1-on-1. Not 2-to-7.
|
Claw 06-06-2003 12:27 PM MDT | Rating: 4 | |
Hmm, I played this map a while ago. Good looks, but then not too original or impressive, and I didn't like the gameplay at all.
|
SJAndrew 06-07-2003 01:11 AM MDT | Rating: 5 | |
Gorgeous!
But, I hope you brought your parachute. You'd better put a timer on if you load this map!
|
Azura 03-13-2005 09:48 PM MST | Rating: 7 | |
Well, I don't know about playability comments but I'd certainly want to play this in 1on1. Maybe it wasn't suited to UT2003 but I think it should play better in UT2004 with it's lesser jumps and dodges.
Anyway, has anyone tried playing this map on a UT2004 server ? For some odd reason, our clan server doesn't recognize it at all and it doesn't show up in webadmin.
|