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DM-Deck16-Scrag | | Map Info |
| | File Name | dm-deck16-scrag.zip | Author | Hellscrag2002 | Gametype | UT Deathmatch | Date Added | 11-02-2002 | File Version | 1.00 | File Size | 300 kb | Player Count | 2-16 | Map Description | DM-Deck16][ was originally built by Elliot "Myscha" Cannon, and while its gameplay raised it to iconic status, I always found its visuals foul. All DM-Deck16-Scrag tries to be is an overhaul of the visuals with new texturing and lighting. It also features labelled zones for team play. | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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|  | | Review |
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| | Map Comments |
| STB 12-29-2002 11:26 AM MST | Rating: 10 | | SGTech needed!
| Krull 12-29-2002 10:37 PM MST | Rating: 2 | | deck 16 with new tectures. the lighting is alot brighter. not realy an improvment. I would have rated higher but it is not origanal just same ol deck 16
| Hellscrag2002 12-31-2002 03:22 AM MST | | Well, thanks for the comments. Admittedly lacking originality; I made this version of Deck a while back, but I've never been ashamed of it. I couldn't stand the visuals of Deck16][, so I decided to make it "nicer" whilst minimising actual changes to gameplay. That's all I set out to do. Zone labels for team DM are a bonus.
| Master roshi 07-10-2003 09:29 PM MDT | Rating: 5 | | This map is not much different than the origional deck16][ map ex more lighting / detail / textures but that is about it. "Boreing"
| Tomlord 08-19-2003 05:03 AM MDT | Rating: 4 | | This is not new map! For textures: 9 but for all cant get more than 4.
| Bot40 08-19-2003 09:37 AM MDT | Rating: 2 | | Tomlord = MapperX? O_o Anyways, new textures and lighting = both improved. But they are still not great when compared to other maps.
| redfist 07-19-2004 05:04 PM MDT | | I havnt played this version,but have any of you guys looked past your Rocket launcher,shock combo to see how bad deck16II texturing was done? Tempest too, just look around on those maps,youl see why a mapper had to do this heh. And even the deck17 ut2004 ,there is a crate with a space under it AT EYE LEVEL,also in that map (unless i'm missing somthing,there are more than one zoneinfo actor in the SAME zone. And curse4 looking up before you go into large shieled hidden behind wall,the skyzone got shadowed out walls have light but no sky.
Well I tried it,and i don't think i would have messed with the lighting,even as wrong as it probably was.
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