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DOM-Astromine 
Map Info


 
File Namedom-astromine.zip
AuthorDanW
GametypeUT Domination
Date Added04-13-2001
File Version1.00
File Size671 kb
Player Count6-10
Map DescriptionNone
Review Rating3
User Rating --
Overall Rating3
NC2 map imported without screenshot.
 
Review


ReviewerNahandAwe Score: 0.5/3
Date11-21-2003Build Score: 1.5/3
Review SchemaCast Score: 1.0/3
User Point: 
Overall Score: 3/10

A Domination review.
Some claim its a dead gametype. Maybe. Maybe not.

AWE: 0.5
For starters, this is a mine on an asteroid (supposedly),
but we get textures of stonebrick and trims and supporter
beams made out of wood! And this repeats for the most of the
map. We do get something to look at near the Control
Points (CPs) (4 of them BTW) that are more into the theme, like
some actors from Unreal including exploding barrels and those
big space armor suits, as well as crates.
There are some funny details, like the CP room with a mine
wagon train (sort of), worth a note for the author's effort.

The architecture doesn't add to the theme either, with simple
room>corridor>room>windy route/ramp corridor>room type of thing.

The lighting (mostly white lights)is acceptable, but could use
much improvement, especially with such a theme.

Overall, we don't get the feeling of an asteroid mine, but the
one of some generic industrial-wannabe map, in the line of stock
UT maps, only worse.

BUILD: 1.5
The author included sounds for "hisses", and light buzzes. Nice.
The elevators work properly (but look horrible); and no
visible build mistakes. (read final note)

CAST: 1
BOTs.
They sometimes camp althogether near a CP, moving only when they see
an enemy. The layout definitly doesn't help. Although theres
connectivity, there's also some "straight" routes from CP to CP witch
include a room+corridor. As the routes are mainly enclosed, Z-axis
is limited, but its there. In the end, flow is about average.

Since the construction is fairly simple (square-ish corridors and rooms),
polys are kept at a low level.

Items are usually well placed, with 2 ammo per weapon, but it seems there's
a overly quantity for this map. Or maybe it's just me.

FINAL NOTE:
The author claims in the README that this is his first ever map. If this
is really so, then its a commendable effort for a begginer. All more
true if i detect no build mistakes common of newbies, or the fact that
he included movers and some eye-candy features.

With more editor practice and better theme conception, he could
go far in the community.



 
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