DM-WarlordsCathedral began life as a single player map until its author, James "Ratlord" Rakich, had a change of heart. Now you 'lock and load' to kill brainless bots, and to give your fingers something to do besides putting them someplace they don't belong.
I tried this sucker with 8 bots because the place is fairly large, and you'll probably not want more than this since the majority of bots pool in one spot. There are several floors to this map, and a couple of rooms that are set apart from the main arena, which will slow down some systems because of polys etc. The bots spawn in the rooms, take one look at the hideous statues, crap their pants, then run like hell into the hail of bullets at the arena. I never noticed a bot go for the rocket launcher and the exorbitant amount of ammo that is waiting on the top floor. Yes, this level begs to be single player. It is set up for it, so hacking off some of the extra geometry would be a wise idea since a good portion of the map is just going to waste.
The texturing looks basically the same everywhere you go. Not that it looked bad, but enough is enough. Domed ceilings with stained glass for lighting looked fine in one room, but the lights were too close to the glass in another room, which made the glass barely visible. Lava also needed some work to make it look right, it looked more like a mud puddle than a hot, glowing lava pool.
Bots went nuts. Running around trying to kill each other as if they were mad about something. Some steep stairs gave them some trouble, and the author is well aware of this; sometimes they go down them fine, other times they hop around like they're killing roaches. The item placement was okay, but it was more suited to the single player theme.
Lighting was fine, not real imaginative, but it was appropriate, except for that stained glass thing that I mentioned earlier. You'll have some music to listen to, along with a few ambient sounds.
~End of Review~
For the author: I moved your lights down a little in the red room with the statues, and the stained glass lit up like it should have. You really should have kept with the SP theme, or chopped a bunch off the map. I did the same thing: I made a SP map and liked how it turned out so much that I made a DM version. The problem with that was connectivity. You have the same problem, in that the connectivity of your map is so-so. There are too many dead-end rooms, hallways, etc., so live and learn, I guess.