HomeMapsServersForumsMy NaliSubmitChatLinks
Tue, January 22, 2019
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership




Advanced Search



Welcome to Nali City
Register | Login

Map Info

GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size2.15 mb
Player Count6-12
Map DescriptionNone
Review Rating9
User Rating8.5
Overall Rating9
NC2 map imported without screenshot.

ReviewerFuzzBusterOverall Score: 9/10
DateNC2 05-27-2000

Start downloading. I'll explain as we go. :-)

In DM-Synergy, Faceless has captured what is for me, the essence of DeathMatch. Period.

The flow and connectivity on this map are nothing less than superb. You can get anywhere, anytime, and never fall short on weapons at any point. (Well ok, there is one slightly dry area, but it's way out on the periphery .. just keep rounding the turn and you'll have one shortly, if someone doesn't catch you first. :-)

Playerstarts are all over, and scattered well. There aren't any doors you have to wait for, or lifts that leave you stranded when someone else grabs it first. This map is all about the flow, baby.

As you run through the map, you might occasionally notice the enormous attention to detail in the architecture and texturing.. Very subtle little things going on here in the design, that add enormously to its realism value. This place definitely looks like something that the original builders put some love into while designing. Subtle curves, slots in the floor/ceiling, large stone beams supporting walls on the outside.

Weapon placement is excellent, as is placement of the powerups. And while there is a redeemer here, you're either going to need the translocator enabled, or you're going to have to be both very good at hammer-jumping, AND precision beam-jumping to reach it. Nice job, Face!

Bots are all over this like white on rice. Don't turn your back for a second or you're mincemeat. Again, Nice job. I never saw one of them grab the shields though, even though he got the weapons nearby. Perhaps the firefight distracted him.. :-)

Lighting is excellent, theme is thoroughly consistent, sound had nice touches, I really am starting to gush here .. *gag me* I really just want to scatter 10's all over this map. The only thing that holds me back is that I can't consider it a "Tour de Force" event in level design, despite the fact that I love the &@%&@%# out of it. :-)

Faceless, this map rocks, and if you slack off in the future I'm going to have to kill you. =8)

Map Comments

Kain Rating: 10 
One of the 3 greatest deathmatch maps of all time.

Devil Eyes Rating: 9.5 
In my opinion the best Faceless map ever :)

Agent X Rating: 10 
Map is borderline genius, oozes atmosphere just about everywhere.

Lophead Rating: 8 
Witnessing this map come together as face regularly supplied me with screenshots I was very excited. But somehow the end result didnt quite come together for me. Maybe it was the dullness of the level, I dunno. This is an awesome map, however I think face has produce and will produce in the future even greater works.

Blooddog_sweden Rating: 6.5 
This points are to high. Faceless newer maps Seraphim,Hyperboreal and Edge is much better. I didn't like this map at all in the beginning. I like it more now,but it isn't very good now either. The architecture is in my oppinion simple.The gameplay isn't the best.Some gamers will probably hate me after this.I know that many UT-fans really like this map.

Platinum[STS] Rating: 8 
great map. there were some parts in the map i wish i had thought of first! =)

Deathwing Rating: 9 
Absolutely excellent gameplay and great looks. I agree, it may be Faceless' best.

08-31-2004 11:41 AM EDT
Rating: 10 
Well, just a masterpiece. I played this map many hours, I just love it. Maybe it has no shocking geometry, but it shocks. Great gameplay, flow, no lifts, no doors, good visuals - even now, when you run through this map, you just feel respect, and that overwhelming atmosphere.
There are few maps that deserves for the highest score and this is one of those...
It's superb. Why? Because it has no over 500 polys and still looks and plays great, better a lot than most of today's map (even on today's machines, not like mine oldie-one).

08-31-2004 03:57 PM EDT
Rating: 5.5 
Well it's a well made map,but all the same looking,too hard to figure out ware you are.And it's hallwayed to death. 5.5 max

05-15-2006 07:12 PM EDT
Rating: 7.5 
Constructed beautifully. Flows in and out of itself and easy to get around or away if being persued. Fine job.

About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2019 BeyondUnreal, Inc.

PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.