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DM-ChalcedonyTemple | | Map Info |
| | File Name | dm-chalcedonytemple.zip | Author | Axeman1259 | Gametype | UT Deathmatch | Date Added | 08-07-2000 | File Version | 1.00 | File Size | 747 kb | Player Count | 4-8 | Map Description | None | Review Rating | 5 | User Rating | 6 | Overall Rating | 5 |
| NC2 map imported without screenshot. |  | | Review |
| Reviewer | Twrecks | Overall Score: | 5/10 | Date | NC2 12-13-2000 |
Wam, Bam, Thank you Mam
Here's a low poly BOOM daddy. On the major plus side is low polys through-out. On the negative yuck side would be the texturing,. While we get a few customs with the map, usage on the whole is flat. Colored lighting is over-done, but what isn't is conectivity. This map wraps and the bots know what's what. They still prefer the lily pond atrium (look behind the ivy, heehee) however navigate freely 'cept minor trouble on the chain lift. The Author "Axeman1259" recommends 4-8 players and apologizes for no screeny, well numbers felt right and I give you two pics to preview. Not what I call a great map, still plays well and is in the C+ range when it comes to skill and presentation. More care when using "grate" textures and greater care of movers could easily bump up the scores a bit.
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| | Map Comments |
| GrandTracker | Rating: 5 | | The purple lighting is hugely overdone. I feel also that this level has a "plain" quality to it. A little on the ordinary side. Bots seem to know what's going on, they can get everywhere and fast.
| Ryan Smith | Rating: 6 | | i am running out of hardisk drive. so i didn't download. looks like gothic with some purple light. :-(
| ryanbrucks | Rating: 9 | | I really enjoyed this map. I found the lighting was fresh and clean looking, I can't agree with the review there. Bots seemed to know the level very well. The only thing I can think to improve would be make the doors open when you are a little farther away since as it is you have to touch them.
| ThaKillaTwinz 09-10-2004 03:46 PM MDT | Rating: 6.5 | | Fun gameplay and unorthodox lighting. I'm sure the heads around here wouldn't like the lighting but i'm feeling this map, and it comes with a nice texture package.
EDIT: True dat, RJG, about the low skybox. IT woulda been cooler if there was some architecture up top, like some towers or something.
| RJGexplode 09-10-2004 12:54 PM MDT | Rating: 7.5 | | very nice...
but...
It would be better if the portcullis movers where masked or had a more complicated brush
There is a minigun placed where it is impossible to get
The sky is too low, the green bio sticks to it, perhaps make it higher or add a cloud zone
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