DM-Carnage is a small map, good for 2 to 6 players, and plays very well. The author, Hunter "Clanless" Wiebush aka ~SAC~Hunter, put a lot of subtle detail into the map to provide the public a complete map.
This map is a pleasure to play for a lot of reasons: The framerates for this map are very good. The architecture is not extremely complicated, but there's just enough detail for a nice look. You'll see walkways with trim, support beams, decent light fixtures, gratings, flowing water, and a storm brewing outside complete with rain and lightning. The map has a warehouse/industrial look to it, complete with concrete block walls and steel doorways. Elevators move you around so you can take advantage of the z-axis fun on this three level design.
I did not see one single bot issue. At first I thought they were incapable of grabbing the armor, which sets on top of boxes, but I finally noticed one making a leap for this goodie. The AI ride the elevators and use their newly acquired height as an advantage over the crowd below. I liked the item placement. You have to run just a little ways to find something mean to shoot with, and it seems as though the author placed the meanest weapons farthest from a spawn point.
Some people will not be able to appreciate the subtle lighting techniques used in the level, but I can. A lot of work went into insuring that the lighting was appropriate to the surrounding light source, with techniques like variations on the light radii. Subtleties were not limited to lighting; many sounds filled the map, including a custom sound and music file, which made for a complete experience.
~End of Review~
For the author: I tried working with the jumpspot setup for the armor in an attempt to get the bots to air hammer to it like you intended. I gave up after a time or two, but noticed that the bots would make the leap off the ledge, as I did, for the armor. The only thing that bothers me about the map are the dark corners of the walls.