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DM-Cake | | Map Info |
| | File Name | dm-cake.zip | Author | Danish Cake | Gametype | UT Deathmatch | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 364 kb | Player Count | 50371-50 | Map Description | None | Review Rating | 2.5 | User Rating | 0.5 | Overall Rating | 1.5 |
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|  | | Review |
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DM-Cake (UT99)
I don’t know if this is an experiment gone wrong or just ignorance but we have an unnecessary map. Since the author did not request this himself, I will not delve into this map as intimately as I would otherwise. IMO, this is a map that does not need a review. To the person who requested this: I hold you personally responsible for wasting my time.
AWE: 0
Textures are badly chosen, monochromatic, and misaligned. There is a custom texture and it’s the same horrid purple one that’s shown in the map preview. The lighting is somewhat bright in the center and fades toward the edges. There are no obvious light sources nor point to the lighting. The architecture is non-existent other than it exits by the very definition of architecture. This map is bland, ugly, badly lit, and serves no aesthetic purpose.
BUILD: 2.0
The build was fine, comparatively. The BSP is sufficient, no more, no less. The decorations are placed just fine. The warp zones work fine. There are no ambient sounds.
CAST: .5
The gameplay consists of jumping off a center area onto a surrounding area. Then you jump off the surrounding ledge down to a new lower central area. Then do it again. At the bottom you’re given a choice to jump into two colors. Jump into one and you’re dropped in the central area about mid-way up the map. Jump into the other and you’re dropped out onto the highest center area. Since the map consists of floating central areas and surrounding round ledges, there is no intriquing weapon layout that could possibly be arranged. Flow? Falling, falling, falling. It’s a constant downward flow. Like off a waterfall. Only there’s no soft landing. Oh, and the bots work.
DM-Cake is a many layered map that has no gameplay nor aesthetic value. It’s a map you make for your friends to spend a few hours in because none of them can map and you know how the editor works. It’s the kind of map you upload to NaliCity only to see how many people actually download it and you expect negative comments. Unless you’re the author looking for actual feedback, this map is a waste of your bandwidth, your time, and the neurons used to visually absorb the map and then direct your hand to hit the ‘Escape’ key. This is bad cake.
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| | Map Comments |
| GOD__AM 04-13-2005 05:01 PM MDT | | 2 out of 3 build score wtf? I'm guessing that's an error.
| ArcadiaVincennes 04-13-2005 06:22 PM MDT | | The Build is a more a measure of the techinical side of the map. In this case, what the author put in the map worked fine. Nothing was really 'broken' or created incorrectly. According to the review schema: "Sound, Brush-work, Zoning, simple AI, T-ports, triggers and movers are all examined. BSP errors, HOMs and other defects will weigh against this score."
Based on these guidlines there really isn't much I can fault the author for. That's why the Build score is a 2.
| RayZidane 04-13-2005 07:32 PM MDT | | wtf
| Evil Snack 04-14-2005 10:46 PM MDT | Rating: 0.5 | | Cake is bad, Mmmmmk?
| Koen (Snipe) Troost 05-04-2005 03:26 PM MDT | | Gues what i downloaded this map and the comp just reboted so even my comp knows when a map sucks and this map makes me trough-up
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