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DM-Amethyst 
Map Info


 
File Namedm-amethyst.zip
AuthorVT|CreepingDeath
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size856 kb
Player Count2-6
Map DescriptionNone
Review Rating6.5
User Rating5.5
Overall Rating6.5
NC2 map imported without screenshot.
 
Review


ReviewerRabidWolfOverall Score: 6.5/10
DateNC2 08-23-2001


*) Info:

A 856 KB download for 4-6 players.



*) General:

The one thing that keeps this map from scoring an extra point or two with me is its inconsistency.

Take architecture for example. There are at least three different "styles" of architecture in this map. Each for itself would score way higher than them being all mixed up and not quite fitting together...
Yet even this badly mixed architecture is above average, and a nice change from your usual industrial/medieval/etc. type of thing.



*) Worst:

The lighting. Just take a look at the screenshot. Turqoise, orange, blue, green, yellow, red, ...

Way too excessive use of light effects. Everything glows and blinks and scrolls....and makes my eyes hurt! Yet also with lighting you have inconsistency, because there are parts of the map that look actually quite nicely and atmospherically lit.



*) Bad:

Polycount. There's a part of the map where polys rush way up into the high 400s. On average though, polycount probably is around 150 or so.



*) Good:

Textures. I sure like the texture work of that author. Lift platforms made of glass look nice. Wall panelling looks like wall panelling, floors look like floors, ceilings look like ceilings.



*) Best:

The bots. They go everywhere (even though the author says they don't??? Trust me on this. Or better yet: just try it out and get fragged by 'em...). They go for all weapons, pickups, open the secret door to the amp, IH-jump to invisibility & belt. Very well executed that.



*) Summary:

A fast-paced map in the far upper reaches of average territory, which might be more for the peeps who ain't bothered be un-1337 lighting.


 
Map Comments


[--x--]LurkerBot Rating: 4 
a gay disco bar! wolf yuo have potential, but this map is far from 1337.

Ammo Rating: 4.5 
It's not a bad map, but it needs a lot of work imo.

Jez
01-23-2004 06:22 PM MST
Rating: 7 
It no longer slows down on todays machines. I rather liked the liberal use of colours myself. I have seen other maps that are so garishly coloured they would give you a headache and make you puke. This map kind of reminded of AlienLife in style. I enjoyed it, and I recommend it to anyone particularly if you like indoor maps and are sick of those outdoor bland egyptian themed maps. Bots get stuck on the jumpad though, I saw one get caught halfway and vibrate like crazy (good for a laugh).

redfist
08-09-2004 11:11 AM MDT
Rating: 7 
Very handleable DM action and what Jez says..........



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