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CTF-Zeitkind-final_v13 | | Map Info |
| | File Name | ctf-zeitkind-final_v13.zip | Author | Juergen Vierheilig | Gametype | UT Capture the Flag | Date Added | 06-23-2000 | File Version | 1.00 | File Size | 7.36 mb | Player Count | 12-32 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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|  | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| DiFool 06-22-2003 10:50 AM MDT | Rating: 5 | | The one I have is called Zeitkind-PRO-final_v13. Basically a huge city landscape with lots of tall buildings from which to snipe from. A concept map more than anything else, there are a lot of good ideas here (and a lot of redeemers!), but the gameplay isn't _quite_ spectacular. Despite the huge landscape and all the kewl side-tunnels, there is basically one (non-TL) way into the enemy base, and that requires you to walk along a gangway in full view of enemy snipers. The Red bots tend to get stuck under the elevator leading to the Blue base-I as Red Leader occasionally have to send a Redeemer down there to kill them. It really should have at least three ways in: a rooftop-hugging route and an underground route in addition to the existing front entrance: I _hate_ maps which have lots of extraneous (if cool) side-arenas but skimp on the flag bases...
| pyromaneeak 06-23-2003 01:56 AM MDT | Rating: 9 | | i luv this map. i for one like very in depth maps with a lot of stuff to look at. this map has had a lot of work put into it.... i didnt read the readme, but im sure it took a lot of late nights and patience to complete this map.... but like DiFool said... the bots do get stuck and that calls for a 9 (not perfect) but neither is this map. still luv it though. i recommend this to all those who like graphic maps (and have fast computers)... keep up the good work Juergen :)
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