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Map Info

AuthorDavid 'DAVIDM' Münnich
GametypeUT Capture the Flag
Date Added10-21-2000
File Version1.00
File Size968 kb
Player Count4-12
Map DescriptionNone
Review Rating8
User Rating7.5
Overall Rating8
NC2 map imported without screenshot.

ReviewerQualthwarOverall Score: 8/10
DateNC2 10-30-2000

CTF-Ranel, by David M¸nnich, is a fun map that plays well, has some good sights, and enough variations to keep things interesting.

The map is symmetric in its design, and offers you several ways to bring home the goods: You can use a direct approach and ramp right up to the flag, or attempt the eye-level assault route. Then there is the sneak attack where you can loop around from behind and hope for the best. Any way you try is a challenge, and once you've obtained the flag the return trip gets hairy with a horde of bots on your tail. There are some lifts, catwalks which allow for vertical bombardment and alternate routes, and crates to block long views and add cover. Even though there is plenty of geometry for shielding, you still have a wild ride as you zigzag your way back to base.

The textures were block, steel, wood, and modern panel. Stuff is trimmed out, places highlighted with fencing, and a skybox which implies that it's dusk.

The bots were all over me when I tried this 4-12-player map maxed out with 12. They seem to avoid the lifts, but they will use up the rest of the place, even taking the indirect approach for the flag. They defend well, work as a team, and make your work difficult if you're thinking about strolling home with a flag. The item placement was good. I liked the fact that you could use a sniper rifle to scope out bots on the long route at the perimeter of the building.

The lighting was not overwhelming. There's some nice colored lighting to let you know which side of the map you're on, but I wished a few of the red light fixtures were a little more reddish. I didn't notice any ambient sounds, but the lifts make noise, and you have some music to get you in the right state of mind.

Map Comments

Dan 'cyberg][dan' Waters Rating: 7.5 
Nice map, but I've seen it before. Seems to me like DavidM can just rip out these top-notch maps without lifting a finger... amazing. I'd like to see more high-poly work from David, though.

Shock6822 Rating: 7 
Great gameplay, okay layout, okay theme, but utilized well

BangOut_[EH] Rating: 8 
More high-poly work? Don't tempt the little bastard :D

Ammo Rating: 8 
Plays ok and looks good. I say it is worth an 8.

C.H.U.D. Rating: 7.5 
This map is l33t.

fragswill Rating: 5 
davidm needs to learn how to do ctf layouts

Kain Rating: 7.5 
see dm-1on1-q1dm4 if you really want more high poly work from him, you'll be going against the general trend if you like it

Dai Rating: 5 
/me agrees with Fragswill + the lighting is ugly to say the least. Fun for a day or so tho.

Luquado Rating: 8 
I liked this map. Phear the ubiquitous crates.

Neural Genesis Rating: 7 
Acceptable 2 fort level with good gameplay and average graphics.

Asis Rating: 7 
This map is near perfect the first time you play it, then it gets boring. Has all the usual amazing DavidM architecture, but I must agree with Fragswill (much as I reckon he's not as good as he thinks he is) and say that this is a poor layout. I still think Rrajigar is one of the best :)

David 'DAVIDM' Münnich  
very l33t which map is ripped here??? I dont get it

Sen045 Rating: 6.5 
10... - 3 for the layout - 2 for the lightning + 1.5 for the architecture. Next!

Some Rating: 0 
You know it's true

Red Fox Rating: 9.5 
I like almost all David's works.The style of him maps pretty nice, and this map done well.All the shortcomings is it 0.5 points that doesn't allow CTF-Ranel get a 10.

Blooddog_sweden Rating: 6.5 
This is not DavidM:s best works. I hate the lightning in this map. 8.5 for lightning,what a h...!!!!!!!

Mike3894 Rating: 9 
Frickin great map. :)

Deathwing Rating: 7.5 
Starts to get boring after a while, but still an awesome map from an awesome (...) mapper. :)

11-15-2002 07:07 AM MST
Rating: 8 
This is one of the most popular maps here in Chile. We play it on our tourneys to has an oficial map. It's very fast and fun with 10 players or more.NOTE: this is a map nonapt for cardiac, coverall for which they play in the defense =P

11-16-2002 07:26 AM MST
Rating: 6 
NOTE: this is a map nonapt for cardiac, and all your base are belong to us.

11-17-2002 02:08 PM MST
Rating: 6 
Old crap. No way that this represents DavinM mapage today...

01-15-2003 02:51 PM MST
Rating: 7 
fun gameplay, barely a straight route in the place makin it easy to return the flag, but hard to keep it..

01-15-2003 08:08 PM MST
Rating: 8 
Man, this is brilliant....David, you da man!

01-16-2003 04:55 PM MST
Rating: 8 
Yeah, very good and fun map. nothing AMAZING, but solid fun and not many stupid tricks to ruin it like many other maps. Makes me wish DavidM would make more CTF maps.

01-17-2003 02:22 PM MST
Rating: 7 
bueno,pues...este...mmmm...¿que podria decir acerca de este mapa?,pues para pasar el rato esta bien,pero deja q pase algun tiempo y desearas mejor jugar ctf-twinvalley o ctf-november.

03-12-2003 11:25 AM MST
Rating: 6 
deja ke pase algun tiempo y desearas jugar a CTF-November? november es un asco de nivel , amigo. en cuanto a twin valley, ese no lo conozco

07-29-2003 03:38 PM MDT
Rating: 9 
one of my rotation ctf maps :)

06-10-2004 03:16 PM MDT
Rating: 10 
A truly awesome CTF map, perfect texturing, with the UT tech in the blue base and the industrial stuff in the red base. I didn't see any problem with the lighting. Some epic CTF matches have gone down on this map on my computer, and it should too, on yours!

08-04-2004 03:19 AM MDT
Rating: 8 
Great CTF map, but lighting is a bit awkward

04-28-2005 12:18 AM MDT
Rating: 8 
>Fun, symetrical, good bot support, like the layout.

04-28-2005 07:41 AM MDT
Rating: 9 
Yeah, ^ScreeN^! It's my rotation map too! I'll never go sleep if I didn't play it for a bit of time!

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