Player load: 6-12
AS-Skaarjbase is a great concept built on a platform of novice design. The strange thing is that some of the effects used in this map belies the mapper's skill. Like the carefully engineered bay doors that swing open, or the scripted laser cannon, and the nice use of coronas on some of the light sources. I'll get to the rest of it after I do the mission summary.
These objectives are a tad long-winded when you press F3, and some missions seem to overlap a bit so the order is a little skewed. As the story goes, the entire assault is to re-enact the assassination of the Skaarj High Lord. The attacking team's ultimate goal is to kill the Big Cheese Skaarj, while the defenders, well, defend! Five objectives, really only four as the first one gives you the briefing only. You need to shut down a defense shield and destroy a computer console that controls the laser-cannons. If you don't, you'll be quickly gibbed by these accurate menaces. Near the cannons are four fuses that need to be destoyed. This will overload some sort of shield that, in turn, enables you to reach the planet's surface. A short ways from here lies the chamber of the head hancho Skaarj, just beyond a sturdy door that you get to take a lot of frustration out on.
The idea is excellent, except the map suffers from texture misalignments in many, many places, and the lighting is about as boring as can be, except in the loading bay where some sort of dynamic lighting was used. Some coronas were used which looked just fine, but the rest of the lighting looks pretty dang dull. Architecture is the same way: some things look like they were crafted with a bit of skill, but the rest of the map looks really boring. Needless to say, the map still retains some fun value out of it.
The only problem with the items is that there could have been some ammo before the the Boss Man Skaarj. A couple of rocket launchers and if you're lucky, a stray sidearm from a slain bot is pretty much all you'll find before him.
The ending sequence is acceptable, but nothing fancy. When the mortal wound is inflicted upon the Skaarj High Lord, you get to see his corpse slump to the floor.
Bots do pretty well in here, except they seem to take the wrong way sometimes, and that about wraps it up.
If you can look past the plain-Jane architecture and blahzay lighting, you might still have some fun with it.