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AS-Riverbed | | Map Info |
| | File Name | as-riverbed.zip | Author | Grzegorz Kubicki | Gametype | UT Assault | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 2.67 mb | Player Count | 14-16 | Map Description | None | Review Rating | 4.5 | User Rating | 7 | Overall Rating | 5.5 |
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|  | | Review |
| Reviewer | Twrecks | Awe Score: | 1.0/3 | Date | 12-06-2004 | Build Score: | 2.0/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | +1 | Overall Score: | 5.5/10 |
Riverbed... more like a Hotbed.
Assault is a dificult game to play, and the most difficult of UT99 gametypes tp map for. AS0Riverbed suceeds where many have failed, and well, fails at what it could have achieved.
To start the game, Red spawns outdoors near a large gate they must open by minigum dueling their way up some ramped corridors and destroying a control panel. Blue spawns a few players near the control panel t counter but as they respawn elsewher are soon over-powered. A long tunnel connects the the deadly cave passage, but it is of little use to either side.
Once inside the main gate, Red gains a second spawn point to make their rush through the motar shelled and sentry gun defended cave passage. This is a great place for Blue to put up the defensive, as Red clears the sentry gun and down on health BLAST EM! Blue has some respawning thigh pads and health packs to hold onto the the place Red will launch their final drive to the final objective.
Thing is, Red still has it rough, troops must be replentished from the Main Gate and through the relentless sentry gun and mortars, seriously hampering their advance. If Red can gather enough muster, they can rush the fortress where all Blue and a devistating tank belches destruction.
Only once did I make it accross the tank defended couryard , up the Blue infested ramps to the computer. Never did I see bots accomplish this heroic deed. The map is heavily in favor of the defensive team. I racked up some high kill counts playing the defenders, my tank wasting more of my team mates rushing to aid my stand at the cave passage than it ever touched in attackers.
If you do succed in gaining the defender's computer, their base is deemed useless and a couple choppers descend to complete the ending sequence.
One thing I appreciated was the very simple low-poly build and good zoning to optimize the map for higher player loads. There were some clipping problems with some decos in the ramping corridors, otherwise it was technically alright. Just enough detail to justify the various structures, but no excess trim or brush work to embelish the level. Bland, yet functional.
I would have liked a way to permently silence the mortars and sentry gun, alas that would have required some extra scripting even though off-setting the defenders prime advantage perhaps creating an intermediate objective worth defending.
On the whole, I'm going to recommend this map to those that still play this game & gametype online. While not as scenematic as AS-Bridge, or detailed as the stock boxed maps, Riverbed will give you a challenge that can be overcome with enough gibs to make it all worth while.
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| | Map Comments |
| Slim 11-11-2003 02:24 PM MST | Rating: 6 | | Decent AS map. Sort of hard to complete with Godlike bots, in fact, I don't think I've ever managed to complete it using Godlike bots. Come to think of it, I've completely forgotten what the last objective was because I never managed to get to it.
I think, for this reason I didn't hang onto this one. The mines were a nice addition though. Incidentally, the spawn point in the fox hole thingy (where the Autogun is), is completely cut off. Any defender tha spawns their faces certain death unless they time it correctly and hop out at the top when no atackers are around. That tunnel should of been connected to the main base if you ask me.
| Kirgon A.K.A Supa_Sniper_Master 03-04-2004 12:43 PM MST | Rating: 10 | | very good.good work dude
| SFM 07-13-2004 09:57 AM MDT | Rating: 5 | | Yeah, the defense spawnpoints are screwed. Most of the time you spawn at the last objective with no way to defend the first. This makes it so there's essentially only one objective, which is pretty much a matter of luck for the attackers to take. At least there's a pretty cool endscene. Grz got it going with the other riverbeds though.
| Aggressor 12-07-2004 08:24 AM MST | | Rating a classic so old is a complete and utter nonsense.
| ZSniper 03-13-2005 02:06 PM MST | Rating: 7.5 | | This one even better than Riverbed ][ There shuold be a Riverbed 4 and I]I[I (5)
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