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DM-!(HTR)MassiveBedroomV2 | | Map Info |
| | File Name | dm-_(htr)massivebedroomv2.zip | Author | talonclanhtr | Gametype | UT Deathmatch | Date Added | 03-21-2006 | File Version | 1.00 | File Size | 1.94 mb | Player Count | 8-10 | Map Description | This is a DeathMatch / Sniper map it's fully pathed with all wepons and health and the bots use the translocator to get in to hard to reach areas. And i fixed the homm in the map.
This is a totally rebuild map from the original DM-!MassiveBedroom! It was not just retextured.
Thank You all for downloading my map. | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Agent X 03-21-2006 06:55 PM MST | | Cant say the screenshots impress me much.
Edit : TWO versions of the same map in one day, that's odd.
| talonclanhtr 03-21-2006 09:12 PM MST | | I should have deleted the first one and i will but i jumped the gun a little but this one is better with the bots using the translocators and more pathing. There was a hom in the first map i had to fix it.
give V2 a chance and play it no bugs in it.
| [KFH]FoamyGal 03-21-2006 09:45 PM MST | Rating: 7 | | It served the map well to put weapons in it. Just one Sniper Rifle was too less imo (I suppose you play with a Sniper/Zark in start slot but think of the "common" players that pick up stuff ;)). Theres now a better chair at the PC than in the original and you got a nice taste if it comes to rugs. No map with HOM or BSP holes should be considered "finished" (released) so it was best to remove the first version. The fishes collisions should've been set to false so they can*t be killed, some1 will abuse that for a couple of easy frags I bet, maybe keep in mind for later maps. The fan's shadow doesn't move so it looks a bit strange tbh. One mover got a black line hole yet that was not in the original. Generally not a friend of remixe(r)s, I was surprised that this map is looking better than it*s original, most retexturings make maps suck more than b4. :D I also found you fully crediting the author, I wish other remixers would learn from that, thumbsup. Your buttonpusher Nali that makes your clan logo show up is one of the really most innovative gimmicks I ever come across, provided that you didn*t get this idea from somwhere else but yourself, all these aspects make me think you got way more potential than to just remix someone else's work. Express yaself by building your own up map from scratch next time! :)
@Rokhead You asked in the first version's thread. The pawns of Unreal are in the Pawn section of the Actor Browser. With this mostly known, I think you rather mean how to make them show up in the game? No prob either. You just got to include the bnomonsteroverride Actor (made by Slickwilly) which will guarantee the monsters appear in everyone*s game no matter the *.ini (and YES, that's a hint for you too, talon ^_~)
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