|
|
|
|
|
|
|
|
DM-Mess | | Map Info |
| | File Name | dm-mess.zip | Author | Eyuva | Gametype | UT Deathmatch | Date Added | 03-15-2006 | File Version | 1.00 | File Size | 4.36 mb | Player Count | 6-10 | Map Description | DM-Mess, released with screenshots! I love the metallic feel in here. Complete with metallic ambience.
The bots will be fixed in a ver2.0 when I learn how to path for horizontal lifts, but for now, enjoy! | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| redfist 03-15-2006 10:03 PM MST | Rating: 5 | | It's a nice map and all seems pretty good.My first impression was the lighting,it seemed drab ,like a depressing feel.Things need more black and more white feels all gray, and grayish.Man redoing the lighting on this would really look good.You have those dips in the walls and this map could look SO 3d with changed lighting.
I don't know if I like that ceiling texture or not and some of the ramps or beams could have a slightly more drastic texture change from the rest of the color of the map.And perhaps a few shiny things on the walls or around. Now I know the glass floor stuff is somthing you want to be seen, but for some reason it don't lend itself to stand out enough. I also think adding the other water texture .utx file isn't worth the extra 2 meg download.Not enough to make a difference for such a slight usage.You need to copy all 7 or 8 pcx files for the "watery"-"fire" type of textures into "Mylevel".I believe the smallest footprint working in memory or for loading on a server are the ones wich get played the most,possibly.
Music was cool,I did not like that screaching mover sound.If you could go the extra mile, make those hanging lights move when you shoot them and attach a light to it (use a "staticspot").
Bots were on the ball, I told you how to approach that mover-bot problem in the forum.How could you let those poor bots die and be sicko like that?.Also that mover should retrieve useing triggers, it was frustrating in there sort of because of that. OR make a "looping" mover it would just move back and forth by itself.
Gonna put a 5, it should be about 6.5 ~ 7.5 score fix bots-mover,redo lighting
For gameplay it is a good level for playing DM probably a max 6~10 players but 4 would be about right(debatable) but still a good fighting map, wich is good.
| Agent X 03-18-2006 11:53 PM MST | | Thx for the comments redfist, I'm going to create another map and experiment with some things.
BTW, I do like the ceiling texture, my brother didn't however. I personalize my work by using themes and textures I like, rather than playing to whatever others like.
It's not easy though, trying to craft something I really like is hard work for me.
|
|
|
|
|
|
|
|
|
|