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DM-Blitz | | Map Info |
| | File Name | dm-blitz.unr.zip | Author | security | Gametype | UT Deathmatch | Date Added | 02-28-2006 | File Version | 1.00 | File Size | 1.15 mb | Player Count | 4-8 | Map Description | This is my first map. A small warhouse type map. Thin Planks to walk upon up ahead, and a sniper area which has a dangerous view to alot of the map. The powerups, shield belt and amplifier hidden, shield belt not so much. Just get under the waters.
Problems: Is very cramped and quite a few weapons in unnecessary areas. And some teleporters make the map a little easy. And the cramped lava area becomes quite useless after you leave it.
Other than that. That map is fine. And special thanks to Acid_Spudnik for helping me out.
Have fun | Review Rating | -- | User Rating | 3.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| mocleader 02-28-2006 06:10 PM MST | | Nice map got on my server good job secruity
| Acid_Spudnik 02-28-2006 06:56 PM MST | Rating: 3.5 | | now...to be honest I would say that this map isnt the best I've seen....It has pretty nice flow (A bit clunky at times but still very nice flow) good for a first time map. I can't say that I haven't seen better but for a beginner map its ok. Used all of the techniques I taught you...I can tell...you used every one of them...sometimes its best to keep things in moderation dont ya think?...but still...I digress...nice map for a first time :) I look forward to seeing what you'll next do.
| GTD-Carthage 02-28-2006 09:00 PM MST | Rating: 3 | | I give it a 3. You've got some gameplay but still the map looks extremely bad. Try to use lighting next time as most of those textures are/look unlit. And also, add more details to your architecture so it won't look like a random mass of material. ;) Good luck on your next map. I wish to see improvements. ;)
| Charon 03-01-2006 05:52 AM MST | | Hmmph, where is the lighting?:]
| redfist 03-02-2006 12:16 AM MST | Rating: 3 | | Well I wil be generous a 3 tops. ONLY because of the geometry and some of the ideas you came up with. However a "3D" world from a flat screen needs as much 3D depicting as possible. Meaning, lighting is the MOST crucial factor to see 3D. Your map is bad on all aspects accept geometry and ideas. I ain't asking for a pro, but nicer lighting is and would of been for this map a big plus.
I did not analyze gameplay or bots.a 3 for brushwork-firstmap.
| security 03-02-2006 05:22 PM MST | | Thanks for the comments:), I'll take em in consideration for my upcoming map!
| SCRIPT10000 03-11-2006 04:56 PM MST | Rating: 5 | | For the first maps isnĀ“t bad at all. Try replace the textures for other better ones, and add a good music. It will looks much better.
| Agent X 03-12-2006 05:06 PM MST | | I screenshots look really ugly... I suggest to go to home depot and get some better lighting, it would really improve this map.
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