III 12-13-2005 09:26 AM MST | |
*Thanks for fixing the link MassChAoS
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wd 12-12-2005 04:44 AM MST | |
http://www.unrealplayground.com/maps.php?game=ut2k4&type=dm
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Wesley "Boreas" van Dijk 12-12-2005 07:20 AM MST | Rating: 9.5 | |
Downloaded from the link given above me. This map is visually stunning and has a very original theme. Perfectly executed!
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Fuzzy Logic 12-12-2005 01:18 PM MST | Rating: 9.5 | |
Amazing map. I love the theme, very piratey with bottles of rum, gold dubloons and blue skulls. Looks great. Plays good too. You should download it now!
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nELs0n 12-12-2005 03:11 PM MST | Rating: 8 | |
looks pretty nice, fresh theme and so on :) i like the custom pickups all around. but you should have removed the collisions of the pickup bases. and some of the rocks could have used some more polys imo. apart from that i really like the map and somehow would love to play a pirate-mod :D good work!!!
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MassChAoS 12-12-2005 06:09 PM MST | |
Download and screenies fixed.
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Kantham 12-13-2005 04:22 PM MST | Rating: 9.5 | |
I'll give it a try acording to these shots and above user rating and comments.
EDIT: Really enjoyed it, it would be alot of fun for a sort of instagib night fun match. The gameplay is not the best, but it don't feel too open either, lots of pirate spirit and custom stuff.
PS: love the waterfall.
EDIT: i agree with nelson, the collision on the skull pickup is kinda anoying.
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-=}Wø£vê®ïñË{=- 12-14-2005 06:59 PM MST | Rating: 10 | |
PURE PWNNJUIZER!!!!
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Turns2Ashes 12-15-2005 07:11 PM MST | |
Wow. Very nice work on the visuals. The gameplay I couldn't get into so no score from me. Don't want to pull down the average any since the map looks so nice. :P
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Manticore 02-04-2006 03:26 AM MST | |
I won't score this either.
Some of the hardware shaders/T & L isn't supported by my AGP aso I can't really appraise this map properly. The gameplay is o.k and the custom pickups are a nice touch.
If I did rate this it would lose points for construction as the lack of fallback materials on some surfaces means that a lot of the map is rendered in the default engine textures.
Nice try.....
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