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DM-Tardis | | Map Info |
| | File Name | dm-tardis.zip | Author | MOB1US | Gametype | UT Deathmatch | Date Added | 08-22-2005 | File Version | 1.00 | File Size | 556 kb | Player Count | 3-8 | Map Description | Comments and scores appreciated. Thanks
Anyone ever seen Doctor Who's Tardis on TV? Well here is Liandri's version of it.
Oh, and they recommend you avoid the arc of lightning powering the arena for your own safety....
| Review Rating | -- | User Rating | 4 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| MartinW 08-22-2005 05:44 AM MDT | | Seems like you lit your map with zonelight. Never ever use zonelight without using other lightactors. You can use zonelight in combination with other lights to prevent your map from having pitch black areas.
| Chopin 08-22-2005 03:42 PM MDT | Rating: 4 | | Well certainly an original look and feel. The texture scheme in this map is one of a kind, and I liked the curved ramps.
Now there are some major things wrong with this map. First, your sky box is just aweful. Try changing the black textures to something else, and changing the dimensions. You can also changing the panning speed of the clouds by opening your SKyZoneInfo properties and opening the ZoneLight tab and chaning the TexVPanSPeed to something lower like .25.
The doors don't work very well, I wasn't able to tell something was a door until I was on the other side of it (I just sort of went right through it). Another thing is, you can actually translocate over the mountains into the black void and get stuck. Overall the geometry is pretty plain, it seems this map couldn't have taken longer than a few hours.
Oh and the glass texture looks amlost completely invisible, try changing it to the black glass texture in the RainFX package and making it translucent.
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