NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, May 9, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-Pharoh v3 
Map Info


 
File Namedm-pharoh_v3.zip
AuthorØmæn
GametypeUT2k4 Deathmatch
Date Added07-08-2005
File Version3.00
File Size3.51 mb
Player Count2-4
Map Description---Changes from v2---

Brick texture sorted out.
Skybox instead of textured cieling.
Terrain(sand) in basement.
Lights moved so that they don't get in the way of the jump pads.
More green light in basement.

Review Rating --
User Rating3
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


Ømæn
07-09-2005 10:26 AM MDT
 
I'd be grateful for any comments/critisizms on it so please download and tell me what you think. :)

Edit: Nono, that's exactly what I wanted, thankyou. You're correct, the map didnt take too long and isn't anything super pretty because I'm still reasonably new to the editor. As for the sky, it is a skybox, just a very low one, It was a textured box in v2.

goldfenix
10-29-2005 04:04 PM MDT
Rating: 3 
On the bright side, this map is fun and all, and it has many floors, as well as jumppads and whatnot. I like to got to the basement floor and hide out behind the walls, then pop out and anihilate opponents. However, the map looked like it didn't take long to make, like a few days or so. I also wasn't happy with your sky, becasue it was just a room with sky textures, and it wasn't in a skybox. Also, there was no blocking volume to prevent players from going up there. Also, no torch emmiters were coming from the flame dishes and scones. Overall, it is still a fun map to fight in. And since it's so small, it goes very fast. I like the egytian theme that you used for this map, like burried catacombs and tombs. I'm making an Egyptian map too, look for it by next week, it should be done. By the way, no offense for my comments, dont want to piss you off, I'm just saying what I think.

Actually a sky box is seperate from the map and has a skyzone info inside of it to give it the sky effect. It is seen by makin BSP surfaces marked as Fake Backdrop.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.