|
|
|
|
|
|
|
|
DM-Pharoh v3 | | Map Info |
| | File Name | dm-pharoh_v3.zip | Author | Ømæn | Gametype | UT2k4 Deathmatch | Date Added | 07-08-2005 | File Version | 3.00 | File Size | 3.51 mb | Player Count | 2-4 | Map Description | ---Changes from v2---
Brick texture sorted out. Skybox instead of textured cieling. Terrain(sand) in basement. Lights moved so that they don't get in the way of the jump pads. More green light in basement.
| Review Rating | -- | User Rating | 3 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Ømæn 07-09-2005 10:26 AM MDT | | I'd be grateful for any comments/critisizms on it so please download and tell me what you think. :)
Edit: Nono, that's exactly what I wanted, thankyou. You're correct, the map didnt take too long and isn't anything super pretty because I'm still reasonably new to the editor. As for the sky, it is a skybox, just a very low one, It was a textured box in v2.
| goldfenix 10-29-2005 04:04 PM MDT | Rating: 3 | | On the bright side, this map is fun and all, and it has many floors, as well as jumppads and whatnot. I like to got to the basement floor and hide out behind the walls, then pop out and anihilate opponents. However, the map looked like it didn't take long to make, like a few days or so. I also wasn't happy with your sky, becasue it was just a room with sky textures, and it wasn't in a skybox. Also, there was no blocking volume to prevent players from going up there. Also, no torch emmiters were coming from the flame dishes and scones. Overall, it is still a fun map to fight in. And since it's so small, it goes very fast. I like the egytian theme that you used for this map, like burried catacombs and tombs. I'm making an Egyptian map too, look for it by next week, it should be done. By the way, no offense for my comments, dont want to piss you off, I'm just saying what I think.
Actually a sky box is seperate from the map and has a skyzone info inside of it to give it the sky effect. It is seen by makin BSP surfaces marked as Fake Backdrop.
|
|
|
|
|
|
|
|
|
|