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ONS-Midworld 
Map Info


 
File Nameons-midworld.zip
AuthorTheSpoonDog
GametypeUT2k4 Onslaught
Date Added05-28-2005
File Version1.00
File Size6.62 mb
Player Count10 - 1
Map DescriptionLINK SETUP INFO: http://spoondog.beyondunreal.com/screenshots/Midworld_LinkSetups.jpg .
I based the layout and gameplay of the level on the 8v8 games we had at work, nutted out what node/vehicle layouts gave the most enjoyable games, and combined them to try and make a map that would suit the games we played. The map is geared towards giving the defenders a chance to "come back".

The looks of it... well... it was meant to be based off this pic I found of these weird round cliffs, mixing dry and ice. I didn't really pull it off but what the hey.
Review Rating --
User Rating8.5
Overall Rating --



 
Review


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Map Comments


Kantham
05-28-2005 12:28 PM MDT
Rating: 9 
Woot first!


Glad to see you finnaly made it after all this time ;)

Alot of custom stuff , very clean map , it make me think about JB-Oasis. The bots play very well and they are very challenging.

The fps where a little low compare to other retail maps , but it really work a try. It got to be one of the best ONS map i ever played.

Also , maybe it's just me , but the loading took 2 minutes.

hunter
05-30-2005 10:27 AM MDT
Rating: 8.5 
the core layout of this map is basically one giant custom-tailored mesh. that should give you a hint of how much time went in to it.

add to that spectacular use of lighting, texture misalignments few and far between, an unforgettable original theme...pteradactyl shadows...never seen that.

not only is this map incredibly unique in its aesthetics, gameplay is subsequently unique due to the geometry of the level. i only take points away because there are too few vehicles for such a large distance between nodes. you absolutely must download this map, if only to walk around in it with details cranked up.

G.Lecter
05-30-2005 04:39 PM MDT
Rating: 8 
Yep, the ambience is really spectacular. Moving pterodactyl shadows and lots of sounds fill in the great prehistorical theme... I also liked all those ramps that make a different playing style... The link setups look interesting, too.
The only big problem here are the framerates, if it ran a little smoother I'd give this one a 9, but now it's not very playable for me... :(
A prehistorical music theme would have been awesome...

outpt.co.uk
05-30-2005 09:02 PM MDT
Rating: 8 
Great map; I've come to the conclusion that people who play ONS want a vehicle, RIGHT in front of them, soon as they spawn, so I'm not gonna complain about vehicles. The map feels unique, and is fun to play. Recommended download.

Manticore
05-31-2005 03:42 AM MDT
Rating: 8.5 
Good construction. Great gameplay. It's all been said...

neoduck
05-31-2005 08:32 AM MDT
Rating: 8 
have my babies spoondog!!

redfist
05-31-2005 11:51 AM MDT
 
Man those screenshots look relaxing,nice color,realy nice.I might try it just to look at the scenery.

CursedSoul1
05-31-2005 12:59 PM MDT
Rating: 8 
Ill give you baby's neo :)

lovely map spoondog.

Hannibal
06-11-2005 12:57 PM MDT
Rating: 8.5 
Delightful map. Comebacks ARE possible here. The most interesting element is the way the map's layout confers unique LOS/fields of fire (i.e. shooting at moving enemies slightly above you on the bridges, the integrated mix of horizontal/vertical fighting). The central node makes for a lot of intense combat. Highly recommended.

MurkOx
07-12-2005 08:14 PM MDT
Rating: 9.5 
"I love it"
1.very fun!
2.the map layout is very well done!the high climbing walk ways n stuff/archatecture/topology.
3.the map size is good also!
4.An easy map to imerse into for an hour or two.
5.the special pickups were good also!
6.I did feel as though I was in the "Land of the Lost"stoneage!! congratulations on that effect!
7.lots of flexability,i.e..pickups/nodes/vehicles..ect..
thanks & congratulations!
regards,
MOx.

Fuzzy Logic
07-14-2005 05:46 AM MDT
Rating: 9.5 
This is an excellent map. It's well put together and looks good. Where it really scores highly is gameplay, and after all, that is what determines our enjoyment of the game.



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