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BohemiaPack I. 
Map Info


 
File Namebohemiapacki.zip
AuthorBohemiaTeam
GametypeUT2k4 Other
Date Added03-20-2005
File Version1.00
File Size62.29 mb
Player CountUnknown
Map DescriptionNone
Review Rating --
User Rating6
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


Kantham
03-21-2005 03:38 AM MST
Rating: 4.5 
WARNING , LOW FPS STUFF


I sit down there and type all these word , because i really want to share my opinion on this mappack in question.

DM-Aluminium , first impression : *no words* ,apart , WaW

I don't played the map , the fps where like 10 , the map is totaly unplayable. There is a little amount of fog in this map , but it do not cut the level . So nothing to say about the gameplay , no rating for this map , As the same for the both ctf maps , they all sucked on fps , i tryed the icy one for a little 30 seconds , the map totaly lagged , 15 fps , man! the map is full of low fps stuff , but they are very great.

Ok , honneslty , the remix is one of my favorite , the map is clean and turned into a grassy map , great one 7.8/10

The both one map , Hmmmmmmm ok , for the blue-greeny one , this map is the best of both of these seriously , the orange sky map is just terrible , sorry to the author , the fps also are. 4/10 for the orange one.
For the green-blue one , this map have a good layout and somme custom stuff around , the planet ring is pretty good , the plaet look a bit confusing though , and the little one is alpha messed up (don't worry , i have the same problem too). look at it , the bots plays WAYYYYYYYYYYYYY better for the north side , they are not confused on the road , and rampage the south. 6.5/10

For the both ctf maps , i can't rate them , they are just bitches that make my video card cry :)

good pack i guess , 4.5/10

PS: next time , please make the fps good as the epic maps , Thank you

Doriz
03-20-2005 06:15 PM MST
 
Nice pack.
screenshots looks promesing
*Downloading now*

Fuzzy Logic
03-28-2005 12:44 PM MST
Rating: 6 
I've only played the DM maps.
The first, DM-Aluminium is an outdoor map in a weird (but nice) looking forest. It plays as well as any terain map, but certainly looks cool. 5.0
The second is a remake of DM-Malevolence. Gameplay here is pretty good with plenty of close in fragging. Looks are vastly improved from the original. Good map. 7.0

edit: Good grief, you folks must be running the game on ZX Spectrums. Mine's an ageing 2.66 P4 with FX-5900, never had any fps problems at all... :-0

Lexar
03-21-2005 03:19 PM MST
Rating: 6.5 
I am under the impression this mappack is more for concept art and imaginative graohics, than gameplay. The CTF maps are just too straightforward to work well, and ctf-urla has a very big mistake in the design. The spawnpoints are right at the flag, and very close to a flak cannon. So even if you manage to kill the defence armed with flaks, they respawn right next to you and the flak cannon anyways. So getting the flag is more luck than anything. The level layout in both ctf's is very straightforward, and the snowy one only has one route. Chokepoints? Yes, and to make matters worse I got stuck in some kind of invisible little obstacle on the bridges on several occasions.

To be honest, what they did with malevolence, it's good, but in the double damage room, why are there trees? It feels unnatural to have trees where there is no sunlight. The room is closed off. And the water in the 50 shield room is too white, doesn't fit right with the rest of the map.

The other DM map, the terrain one, it's a shame everything happens on the same level. The sky is beautifull, and the real details and design are in the decorations all around and above you, but since the action is always in front of you, behind you or next to you, you'll probably never bother to look up, and you'd miss everything.

So I think purely on looks, it's very imaginative and creative, sort of a portfolio of how well the mappers can turn artistic concepts into practical maps, but as gameplay goes, so far only malevolence is good, but that's because it's not their layout.

The ctf maps run somewhat slower than the dm maps, in particular urla. The fluctuations in fps on that one especially are quite annoying and even confusing.

I might play the ONS maps... maybe not. Onslaught isn't my thing. I get usual framerates on all maps except urla, or ulta, or whatever that name was (ultra minus one letter) with an ati radeon 9600XT 256mb.

nELs0n
03-21-2005 05:24 AM MST
 
i don't know...
ulta was my favorite but the fps were so d*mn low. i don't even know why. i haven't looked in the editor yet maybe that'll answer this question but just from playing it i can't see anything that might cause a drop to something lower than 30 fps on my rig.
most maps in here feel kinda unfinished. there's lack of blocking volumes in some places which definitely is a minus on gameplay and flow.
it seems (like said before) these maps concentrate more on visuals than on gameplay - running against an invisible wall with your hellbender at full speed on what seems to be road is just no fun - no matter how good the visuals are.
some lighting was way too bright (though lighting in this crazy forst like thing was cool).
on the whole i think there's some potential to most of the maps but you should have taken more time before releasing them imo
(please don't think of this comment as being offensive in any way, i'm just trying to post a helpful comment)

JuggaloKyle
03-21-2005 10:43 AM MST
Rating: 7 
ok i had issues with just about every map. there was always something snagging me, and makeing me stop where i stood. on CTF-Ulta or what ever, omfg!!!!!! spawning with 8 fps isnt fucking fun for the first part. and in other maps, i noticed some REALLY HIGH POLY MESHES! which sure, gives visuals, but not game play. the ons maps are way to small, i guess they were ment for like a 4on4 or hell 3on3. the ctf maps are small, and need more routes than just a facing path with just a few curves. hell, one of them is just straight on. and i noticed within a few maps, how they like to put the redeemer and the keg o health right next to each other. not good IMO. i didnt try out the custom mutators yet, i will when i have more time today. but when i play these, i wonder how much time did they spend beta testing them? because just about all of them have very poor framerates. i remember, on ONS map, i think it was Arai or something like that, that was the map with the best framerates on my rig. and i usually have about.... 40fps on ons, but it was up to 60. so that one, im impressed, but the surroundings, you think you are going a way to the nodes, and BAM! you smack an invisible wall with no warning.
the packs good, but it generaly has its game play issues.

broez
03-21-2005 12:16 PM MST
 
in dm-malavolence, in the room where the u.d is, i got stuck behind a floortile next to the health(if you face the lift.) that kind of flaws always kill my interest.

Kaithofis
03-21-2005 12:54 PM MST
Rating: 6 
The best side of this pack is definitely the looks. Especially in DM-Aluminium and the 2 CTF maps. The costum content looks great and those maps have a really cool atmosphere.
The floorplan of the CTF maps is just a bit too simplistic for me. They're a tad small, and don't really have a lot of routes to choose from.
Oh, and the FPS, yes. Luckily I still have a relatively high-end PC. I just took a quick look in CTF-Ulta, and saw that it was not optimized very well, or at all.

In conclusion, Looks: good. Gameplay: mediocre

G.Lecter
03-21-2005 02:49 PM MST
Rating: 6 
I have been looking forward this pack for some weeks, but now released it, I think this could have been funnier... :(
A few lines about every map: I have not read all the comments here, but I'm sure I will say the same as everyone...
- DM-BT-Aluminium: 5
OK, it looks awesome, but I can't enjoy all this visual stuff with such low framerates (I played all the maps with low WorldDetail). The layout has not anything spectacular, z-axis tends to zero. I give a 5 for all te work put here...
- DM-BT-Malevolence: 8
Framerates are a little low in this one too, but I got decent ones with low WorldDetail. I did not like the collision in all the leaves that makes getting stuck really easy... The layout is OK, but I don't know why it's so famous, I'd rather to see all this nice stuff in a completely new layout...
- CTF-BT-OtherWorld: 5
Looks awesome too and the ambience rocks, but gameplay is bad again. The layout is flat and there is only one way to get the flag. All the pickups are between something like horns and make players get stuck. Of course, bad framerates...
- CTF-BT-Ulta: 5.5
Ahem... at least this one has 2 (symetrical) ways to take the flag, but z-axis=0... Looks great, reminds me one of the last Unreal2 chapters. However framerates suck in most of the places, when I look a corner I get a FPS boost that definitely confuses me. Looking with 'rmode 1' I saw it could have been much better optimized...
- ONS-BT-Spatus-ECE: 6.5
Low FPS again, but I don't need so much smoothness to play ONS. 2 linear setups (they are the same one), but they work well. The thing I hate the most in ONS are PlayerStarts not aiming a WeaponLocker, there are tons here... The score is not really high because of Framerates...
- ONS-BT-Aria CN25: 7.75
Finally there is a good one... :) Runs very well and it is quite fun. Again, most of the PlayerStarts don't aim a Weapon locker, I hate this... :S. I would have liked to see a non-linear setup and some Raptors/Cicadas, the tanks own everyone here...
Note: I have a 128MB videocard...

Klasnic
03-21-2005 06:22 PM MST
Rating: 7 
Disappointing ONS maps both get 7/10 and are all too ordinary to keep installed.

CTF-Otherworld is a beauty and great to play but has an apparent problem with a blocking volume on the bridge - tend to get stuck walking forward. A keeper nonetheless and 9/10 for looks alone. Gameplay's decent too.

CTF-Ulta low FPS is an understatement and it's pretty mediocre anyway.

DM-Aluminium makes the pack - what a beauty and the best looking level I've seen in ages. Plays great too. 9.25/10 for this alone!

DM-Malevolence so-so map but nothing I've never seen before.

In summary, I'll keep 2 of the 7 installed and it's worth getting for those two alone :)

DW
03-21-2005 07:27 PM MST
 
I am not going to rate it, I have a mid level syetem (all the maps I have run real smooth with all the settings at normal, a few are set to high). I could hardly play a match. The frame rate needs serious adjustment. They are all visually amazing maps, but thats does you no good if you can't play them

n00bkillin
03-22-2005 03:31 AM MST
 
I want to see optimisiation on these maps, then you get my download.

souldividersjosz
03-22-2005 06:33 AM MST
Rating: 6 
The real problem with this mappack in general is the FPS, which is a shame because these maps really look nice. CTF-BT-Ulta doesn't seem to have any optimization done (though I haven't looked in editor), and DM-BT-Aluminium could've probably used some more optimization as well. DM-BT-Malevolence is obviously a remake of a classic, and a decent one to boot, CTF-BT-OtherWorld or something was a bit too weird for my taste, and lacked proper refinement as well.
Both ONS maps have generally good/refreshing looks, but severely lack a good layout... especially the greenblue ONS map could've been so very cool with the proper layout/node setup.
For me this pack is a disappointment. Sure, there are good looking visual elements in each of the maps, but next to that the maps have little else to offer.
Hopefully the Bohemian Team will respond accordingly by improving these maps for a 2nd version...

cUnNiNg_StUnTs
03-26-2005 02:34 PM MST
Rating: 5.5 
No Uninstall?

Most of the maps really tax my system, and they look OK but if you make a UMOD package it should show up on the uninstall list.

The map pack as a whole gets a 5.5 from me.

D-7
03-28-2005 05:52 AM MST
Rating: 5.5 
Aluminium (Or Alluminium? The author couldn't decide...) is looking good at first sight, but all the fancy floating lights should be disabled on low world details. Terrain is quite rough, and those spirals should have been implented into gameplay, cause it's quite flat and boring now.

The Malevolence-remake is the best looking I've seen so far, but it has SERIOUS collision problems. ALL the vegetation on the walls have collision enabled. Even hanging stuff, like the one in the bio-corridor.
Damn, have these maps been betatested on a rig with a broken spacebar?!? How am I suposed the get the DD when I bump into some leaves? (retorical question)

CTF maps are just bleh.
I played the previous version of Otherworld (maybe for 2k3? I can't recall), but it only got worse. The terrain is so rough, lighting is uber-bright on places, layout is is just crap. FPS is also bad.

The other one has even worse FPS, while the weaponplacement, spawnplaces are random. Gameplay is nothing special. Z axis is used to admire the high ceiling. :rolleyes:

Haven't played the ONS maps, cause I don't play ONS. My rating is based on the 2 DM and CTF maps.

Overall visuals: 7.5
Overall gameplay: 4.0 (layout, collision, terrain, FPS, etc...)

Defeat
04-24-2005 12:55 AM MDT
Rating: 7 
>Cool pack. All the maps ran fine for me, I think it was said before but you shouldn't be able to collide with the plants. More detail later



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