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DM-HarobedTomb | | Map Info |
| | File Name | dm-harobedtomb.zip | Author | oph.alz3f | Gametype | UT Deathmatch | Date Added | 07-08-2004 | File Version | 1.00 | File Size | 1.19 mb | Player Count | 2-3 | Map Description | None | Review Rating | -- | User Rating | 1 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| quillion 07-08-2004 12:37 PM MDT | Rating: 0.5 | | lighting is terrible, also they are not sourced. The map has no flow to it at all, it just seems like dozens of square brushes thrown together without any thought. i dont like at all!
[EDIT] alzf; your map is way to dark, we cant see were we are going half the time, lighten it up somewhat. think about flow of the play, when you put block after block it stops the player from 'flowing' around the map.
| EvilSwanky 07-08-2004 06:24 PM MDT | Rating: 0 | | What he said... Never release a first map though it might be atractive. Ok, maybe YOU like your first map, but ohters won't, just as we do. So get on your chair and do more practice - open up maps from respective mappers of the community and see how they do it. Try to do it as they do - and then, some maps later, upload another one on NC.
| alzf 07-09-2004 03:07 PM MDT | | what the problem of my map? I like play 1on1 on it and i dont know why u didnt
thx to everyone who test my map i will start a new map and try to correct all my errors
| Ironblayde 07-09-2004 01:56 AM MDT | Rating: 1 | | There's no flow to this map. It seems like unless you're completely undistracted (read: nobody is firing at you), you can't go anywhere without becoming caught on a protrusion, falling off the edge of something, getting lodged in a corner, or going for a swim. The PlayerStarts don't even face the right directions; one starts you right in front of a drop, and another starts you facing a wall. The bots don't know how to escape if they fall off the ledge with the Minigun, which they do frequently. The lighting is horrendous. Aside from being much too dark, which makes it difficult to see what you're shooting at, its colors are way too saturated, and it doesn't come from any visible source. Also, I can't imagine why you merged all your primary subtractive brushes into one, but... don't! You gain nothing by doing so, and you create one hell of a mess for yourself if you ever want to edit those shapes.
| GTD-Carthage 07-09-2004 07:18 AM MDT | Rating: 3 | | The map contains lots of problems.
Problems: 1)Player spawn-points are placed facing the wrong direction or somewhere not really suitable to be in.
2)Textures look lame and the same throughout. Probably, the map used only 2 or 3 different textures.
3)The lighting is somewhat strange and is unpleasant to the eye.
4)Lay-out is a bit too forbidding. Players can barely navigate in the central room when they try to challenge another.
Favorables: 1)Shapes look fine and the map has enough polygonic details. (But just doesn't seem to fit with the plain textures and dis-organized placements.)
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