A long stretched out 2 bases type map with a sure fire slime tunnel to victory. While Texturing and lighting are nasty and the bots worthless to a pathnode, this level has some interesting traps and transparent movers. I liked the kitchen window style sliding doors in particular and the "crusher" trap in the center. However, bot play when it came to negotiating the flipping catwalks (no really, they're rotating, see the pic to guess which ones) The bots fell helplessly into the green acid and never once thought it was a good idea to grab the Toxin Suit first. A good learing map. More attention to architecture and texture transistion to enhance theme and better light sourcing is required. Don't forget to watch your bots in spectator mode too, there's alot you can learn from a bot.