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DM-Chambers][ | | Map Info |
| | File Name | dm-chambers][.zip | Author | Khali-Shi | Gametype | UT Deathmatch | Date Added | 06-09-2003 | File Version | 1.00 | File Size | 162 kb | Player Count | 8-16 | Map Description | None | Review Rating | 1 | User Rating | 1 | Overall Rating | 1 |
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|  | | Review |
| Reviewer | AMmayhem | Awe Score: | 0.5/3 | Date | 07-28-2003 | Build Score: | 0.5/3 | Review Schema | Cast Score: | 0.0/3 | User Point: | 0 | Overall Score: | 1/10 |
If this map has been redone to look better, I wouldve hated to see the original.
AWE: 0.5 Hmmm, texturing is probably the best part of the map, but thats not saying much. A whole 6 textures were used in this map, 2 of them lights. There are light sources, but the lights themselves are your generic 255 saturation, and made brighter. Architecture=boxes. One central box, surrounded by 2 others on each side with 1 exit serving as spawn points, with low ceilings. There is a large cylinder going up to another cube, which has an ramp hallway with a teleporter leading back down below.
BUILD: 0.5 No sound, no zoning, 2 t-ports (one you may have to jump up into). I found a mover when I looked at the map in Ued, but it has no relevance and is setting out in nothing.
CAST: 0 I cant even give this section a score. No pathnodes, item placement is horrible with numerous weapons lying everywhere (its a small map, any weapon lying anywhere is pretty much everywhere).
SCORE: 1 I shouldve just let the score do the work, but I was nice enough to type out a review. |
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| | Map Comments |
| Master roshi 06-09-2003 09:30 PM MDT | Rating: 4 | | I gave this map a 4 because you went to a lot of trouble to improve your map.
Verry nice up grade. Bug improvement But Still Some Out of place Textures could need some work. Like i promised from the first DM-Chambers I have revised the origional and will be released as DM-Chambers-Revised.
| SealClubber 07-28-2003 02:13 PM MDT | Rating: 1 | | ad least he made a few rooms o_O
| Claw 07-29-2003 06:37 AM MDT | Rating: 1 | | It is my belief the zero is reserved for maps that aren't worthy of being called so. But this map doesn't use the default texture, which is a plus. And sourced lighting too! That's brilliant!
| AMmayhem 07-28-2003 06:40 PM MDT | Rating: 1 | | I had a math teacher named Chambers, I didn't like him much at all. Maybe it's a curse. O_o
| Bot40 07-28-2003 07:37 PM MDT | Rating: 0 | | no
| PaIn_ReAvEr 07-29-2003 12:55 PM MDT | Rating: 1 | | man u r SO ****** MEAN (not u creator the guy that sed bout curse)
BTW i gave this 1 coz i havnt dled it but it doesnt look that good,
| Shao 08-01-2003 10:28 AM MDT | Rating: 0 | | This maps is too simple. and the size are too small.
try making big maps than that.
post:Shao
| OMGTTFS 08-02-2003 09:59 AM MDT | Rating: 1 | | complete sheet (and I'm not talking about bed linens here)...but it runs. Next time make a map that at least LOOKS like you spent more than 10 min on.
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