NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-Lucius2003 
Map Info


 
File Namectf-lucius2003.zip
AuthorSTelcontar
GametypeUT2k3 Capture The Flag
Date Added06-02-2003
File Version1.00
File Size3.31 mb
Player Count8-10
Map DescriptionI originally set out to correct a few item and weapon placement issues in the first port (CTF-LuciusUT). One thing led to another and I ended up reworking the entire port. The aim here was to recreate UT Lucius style gameplay, but adjusted for UT2003. The entire map has been scaled up slightly. Dodge jumping made it too easy to exit the base and cross the upper ledges. The low-grav and other areas were adjusted to accommodate UT2003 movement. The dodge jumping challenged can still cross the pit with a well-timed double jump across the lower ledges or upper to lower ledges. BSP lighting errors were fixed. Textures were realigned. Some higher res textures were added. Some additional original textures were ported to 2k3. Lighting was redone. Paths and sounds were reworked. Anti-portals were added.

Thanks to Clay and Grendel for permissions.
Thanks to the beta testers from www.prounreal.com , www.fragilicious.com , and www.unrealheaven.com
Review Rating --
User Rating7
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


STelcontar
06-12-2003 03:38 PM MDT
 
Gameplay was the main concern here not eye candy/ poorly lit, snaggy static meshes.

The original author's credit is in both the readme and screenshot (levelinfo).


*edit*
Sir Tahngarth, simple collision is used on most of the meshes. Blocking volumes and collisions are used extensively. When I said "poorly lit" I meant BSPs light better than static meshes, this is a well know fact, a trade off for their rendering speed.


twentygp
06-11-2003 08:23 PM MDT
Rating: 9 
:D

SirTahngarth
06-12-2003 10:32 AM MDT
Rating: 4 
so use non poorly lit, snaggy static meshes. learn how to make satic meshes non snaggy by turning off the collision of smaller ones and putting blocking volumes over the bigger ones (or using Sinple Box collision). complaining about the limitations of staticmeshes is no excuse not to use them. This is really no better than the original, either in looks or gameplay (which isnt all that great like you imply). Still, its clear some actual effort was put forth by you and all the things a remake needs to have are there, so you get some creit for that.

Cigam
07-21-2003 03:05 AM MDT
Rating: 8 
It's a good conversion.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.