Hourences 12-04-2002 05:40 PM MST | Rating: 7 | |
nice 1on1 map, nice layout, tho theme could have been executed better
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Shadowlurker 12-04-2002 05:46 PM MST | Rating: 8 | |
Good layout, looks okish. Theme is on the typical warehouse planet, where every meter is covered in warehouse!!111
oh, and the sounds are too quiet. The meshes don't have shadows on them and there are no projectors for the fans.
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DialAJunk 12-05-2002 03:46 AM MST | Rating: 8 | |
Excellent layout. The looks are very cleanly done, but I agree with Shadow's comments on the finer detials.
Still, an awesome map, I really like playing it.
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[IMD1]KillRoy 12-05-2002 02:13 PM MST | Rating: 8 | |
Very good!!!
This map ownes ya!
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darthnili 12-06-2002 07:28 AM MST | Rating: 8 | |
Best user-map so far. Layout rocks, too little sound, nice lighting, lil´bit too focused in terms of style. All in all a winner.
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Ulukai 12-06-2002 02:43 PM MST | Rating: 8 | |
Only decent UT2K3 DM map I've played so far, period.
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misterrioes 12-06-2002 03:05 PM MST | Rating: 7 | |
nice map but scaling is a little bit to small ... gameplay could have been a bit better, but this map is still the only one which is fun even after being played 100 times ...
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Aggressor 04-04-2003 12:35 PM MST | Rating: 9 | |
A very nice old school map (no, I'm probably never gonna get used to that new open-style DM maps), with some minor inconveniencies, as has already been explained above.
EDIT: After playing this map for a couple of months now I can truly appreciate the proficiency that this map was built with, especially in the area of gameplay. The fact that IMHO no map so far has exceeded his one's gameplay value, tells enough. So it gains one point.
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Agent X 12-10-2002 07:08 PM MST | Rating: 8 | |
A classic from UT. Although I cant stand the way lighting looks on the new textures, it's just horrible. Layout and theme is top notch though. I'd really like to see servers run this one.
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AKKmoron 12-10-2002 04:51 PM MST | Rating: 10 | |
Top
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Magaera 12-11-2002 02:48 AM MST | Rating: 8 | |
Good geometry and flow, decent lighting. The other commenters have said it all, although I disagree that double jumping makes it too easy to navigate the ledges; this map plays like it was designed for that.
The UT2k3 engine just doesn't make it easy to properly light static meshes, does it? Sigh.
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_GMotha 12-12-2002 07:02 AM MST | Rating: 9 | |
Most interesting conversion until now
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Desperado#2 12-12-2002 05:11 PM MST | Rating: 8 | |
nice map first of the cliffyb set that was really worth it :) and well this is great example of what will come from great map designers in the futuer!
It is not a perfect 10 for the reason that some statics were a tad messy and may even look like they were done in ued. But other than the layout is what counts and that is a 10.
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flanny 12-12-2002 03:39 PM MST | Rating: 9 | |
Excellent map! It has great flow, awesome architexture, and good bot support. There's not very much health or armor, which is good for a one-on-one map. The weapons are well placed as are the rest of the items.
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DavidM 12-13-2002 09:20 AM MST | Rating: 7 | |
What Ulukai said... no other community, epic, DE map comes close to this
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LXIXGTO 12-13-2002 02:49 PM MST | Rating: 7 | |
Fairly good lighting and very well placed items.
The best user made UT2k3 map yet. Well worth the download.
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Logix 12-15-2002 11:50 PM MST | Rating: 9 | |
Very smart map, give UT2003 DM a new feeling, :) Great map keep on making them.
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AcIdPhReAk 12-16-2002 09:34 AM MST | Rating: 7 | |
hmmm its ok but not very special...
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Syrtis 12-17-2002 12:59 AM MST | Rating: 8 | |
Technically, a really good map but too cramped imo.
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LuiMo 12-18-2002 08:38 AM MST | Rating: 9 | |
We`ve played this map 1on1 for about 2 hours, and it still rocks! Full of trickjumps, nice vertical combat and visuals.
My respect for those german mappers, most of those cool maps are produced by them :)
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Homeslice 02-04-2003 08:38 PM MST | Rating: 8 | |
Whoa, this map is freakin' cool! Alpu rocked, and its sequel does too! Good going T-berry!
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EvilVey 12-20-2002 04:27 PM MST | Rating: 9 | |
Solid map. Should have come with the game. Someone needs to start sending resumes to game companies.
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amadeo 12-23-2002 12:37 AM MST | Rating: 8 | |
I'm a big fan of indoor maps, and this one is damn good. It's well lit and just complicated enough to make it interesting.
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primemover 12-23-2002 12:56 AM MST | Rating: 9 | |
very well done quake-style map with alot of areas to do mutli-level fighting, and is very easy on the eyes. I love the armor in the middle, makes for some good 1 v 1 battles.
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webkabouter 12-23-2002 08:00 AM MST | Rating: 9 | |
[quote]very well done quake-style map[/quote]
Quake style? mmm i don't think it's quake style. It's a great map to play with 2 or 4 players. I lik it, not only because my fps in this map is around the 100 but also on the many stairs etc where have to look at while moving.
the water under that 'bridge' could be better (move when you pass through it) but that's for a later stage :P
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Bot40 12-23-2002 05:57 PM MST | Rating: 8 | |
Quote: oh, and the sounds are too quiet. The meshes don't have shadows on them and there are no projectors for the fans.
Wot he said. I think the theme could be a bit better, like a lot of UT maps it doesn't feel real. Could do with maybe some outdoor areas, you don't even have to be able to go there, just for eyecandy really and to make it more believable. (Like in DM-Roon for UT1). Sound needs to be much better. Louder and more variety. Architecture and gameplay is total ownage.
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Trailblazer 12-27-2002 02:13 AM MST | Rating: 10 | |
Great floorplan, perfect flaw, really addictive. All it could use is some more impressive GFX. One of the best 1v1 maps I've seen
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Balton 12-26-2002 10:13 PM MST | Rating: 8 | |
nice gameplay nice visuals but I still think that lighting could've been different in places... 8.5 !
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QAPete 12-29-2002 10:19 AM MST | Rating: 8 | |
This is the first UT 2003 map I've commented on, mostly because we're enduring the deluge of utter dreck like we did when UT1 came out. Tonnberry is proving himself to be one of the best level designers out there today. DM-1on1-Alpu2 is a fast-paced offering with good item selection and placement, a layout that encourages Z-axis fragging, and it's just big enough to make it possible to retreat temporarily, get yourself in order, and come back for a surprise attack. I really like this level as done for UT 2003, and look forward to more from Tonnberry.
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hunter 01-01-2003 08:59 AM MST | Rating: 7 | |
well built. a very solid map. the lighting isn't up to par with the rest of the level. a little diversity would have helped.
download it and put it on your server please. im just a wee tired of fricken BATHROOM-XTR3M3 V2.316 BETA DELTA RELEASE on every server with approximately 36 mutators.
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siDDis 01-05-2003 04:47 PM MST | Rating: 7 | |
fun to play....but really boring visuals and the style is too much like he had in UT
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1/2LuNaTiC 01-05-2003 08:59 PM MST | Rating: 7 | |
Blah Blah everything has been said.
"the style is too much like he had in UT" WTF is wrong with that?
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Shock6822 01-06-2003 07:07 PM MST | Rating: 7 | |
I actually liked it better for UT for some reason, maybe the scaling, but still, one of the few good usermade maps for 2k3 :p
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David Spalinski 02-10-2003 06:02 PM MST | Rating: 9 | |
solid map, it's in my map list. nuff said.
I patiently wait for more.
EDIT:::: Ok, I have been playing this map more and more lately. The more I play the more I like it and respect the incredible layout. There are a couple areas that go unused frequently, but the main battle areas for 1on1 are great. I know this map came out in november, and I am a little late to the party, but I havent really gotten into it until now. It's not my favorite looking map, but I would say it is my favorite deathmatch map to play, no doubt.
I upped my rating to 9. great job.
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hayden@planetunreal.com 02-04-2003 07:23 PM MST | Rating: 7 | |
I like this map, good sturdy,longlasting german quality stuff here...
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Claw 02-05-2003 08:31 AM MST | Rating: 7 | |
I think hayden's right... in this case. It's a technically good map, but a little uninspired, lacking theme and originality. A generic Deathmatch map, the infamous DavidM style.
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[morpheus] 02-05-2003 01:10 PM MST | Rating: 7 | |
Old, trotl ziher, good looking and slightly shallow... Apperantly we will never see a perfect map containing both perfect layout, perfect graphics and a perfect theme. 7.5
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Draco 03-15-2003 03:42 PM MST | Rating: 7 | |
Nice map. Fun to play.
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bruenor 03-27-2003 07:41 PM MST | Rating: 10 | |
THis map is THE ******. and mox no offense but if u play agains someone as good or better than u its not near as easy.
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SealClubber 03-28-2003 12:29 AM MST | Rating: 10 | |
and let it be known!..
this is one of the first maps that set the standard for all DM maps in UT2003!
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SirTahngarth 04-05-2003 12:10 AM MST | Rating: 10 | |
I dont normally dish out 10s so easily, but seeing the spiteful 0 given after the plethora of conversions that came about I feel compelled to help make up for it.
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BoDyLoTioN 04-24-2003 09:33 AM MDT | Rating: 7 | |
A nice map even there isnt much Static Meshes used
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kobrakai 05-04-2003 10:57 AM MDT | Rating: 8 | |
Looks good but there are better lookers out there. Plays very well, good flow for the map, weapon placement is well thought out. A very enjoyable 1-1 map.
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EZkeel 05-06-2003 10:15 AM MDT | Rating: 9 | |
Awesome flow. Easily in my top 5 for gameplay maps. The fact that it looks the business too (and I don't usually like this style of looks) is a great bonus.
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Obi-Wan 06-05-2003 03:53 PM MDT | Rating: 9 | |
my favorite custom map for 2k3.. flows like a river =þ
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The_Real_Meneer_Aard 06-23-2003 08:41 AM MDT | Rating: 6 | |
(this is just my opinion. i know i kick many people in the nuts saying this. if you don't like it, please dont read this. you have been warned)
hmm. FantasicFactory is back again. the map flows well, but there is not much for the eye, the theme stinks and it too big for 1 on 1. i played it once but i don't see why i would play it again.
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DeRailer 07-07-2003 12:31 AM MDT | Rating: 8 | |
Not a flame, this is definetly the first time I've heard the map is too big for 1on1. Most players I talked to think it should be scaled a little bigger in fact because of the unwanted jumptricks in some places that are obviously not intended in the original. I honestly think you should try it again. :) The theme is not the most creative but the lightings are supreb.
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{DAM}MoxNix 07-07-2003 02:32 AM MDT | Rating: 0 | |
The author, reviewers and admins here say ports require no work, take no talent or skill and deserve zeros... Yet whenever someone gives this map a low score it gets censored (deleted actually)... go figure.
[Admin: Your comment was deleted because as Mr_Prophet says, the conversion is by the same author. In this case, the author can't rip his own work and take credit for something he didn't make in the first place because it is his in the first place.
Now you can update your score or remove this comment, your choice.
BTW, Mr_Prophet and other reviewers get censored too.]
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Mister_Prophet 07-07-2003 03:01 AM MDT | Rating: 7 | |
The author, reviewers and admins here say ports require no work, take no talent or skill and deserve zeros...
We aren't saying that, You are saying that. What we said is that it takes no talent or skill to copy and paste the brushes from another person's map and upload the result under your name with no credit to the original author. We call them zeros, because they are stolen, uncredited maps. This is the second time you've argued your deeply flawed logic here, this is a map converted to ut2k3, from the SAME author of the original map, and the map has been very much enhanced with new lighting schemes and static mesh implementation, as well as a gameplay flavor that has been adjusted to accomodate the new game's vastly different play style. You are comparing this map to some lower rung map that is a port of an older UT map, which was not original work from the new author, with inferior results and without credit mentioned to the original creator. If you notice, other redux maps have been made here that do have credit to the original author and have enough original work in them to warrant a reasonable rating. I suggest you rethink your comment stragety. If Tonnberry had ported this map from say, someone else, and failed to credit the original author, the map would have gotten a zero. He IS the original author, and this map is well converted, far better than most conversions found at this site.
Yet whenever someone gives this map a low score it gets censored (deleted actually)... go figure.
Hey look, another statement by you that is compiled of 100% bull****. Go figure.
Comments get deleted for stupid content, such as spamming and incoherent blabber and language some admins would consider crude and foul. You can give a map a low score if you want, just make sure you have a reasonable comment. And yes Mox, even comments that give a map a 10 rating get deleted for stupidity.
[Admin: "language some admins would consider crude and foul"... speaking of which, watch your language. :) ]
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sulkava 03-26-2004 07:24 AM MST | Rating: 10 | |
GREAT GAMEPLAY :p. LIKE THIS ONE.
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