SuperduperCow 11-11-2002 09:25 PM MST | Rating: 3 | |
Looks Anceant...Old tech...This aint the 60's...=(
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]BMR[VorLoN 11-12-2002 12:09 PM MST | Rating: 1 | |
Sorry, this map S.U.C.K.S.
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rhinodog 11-12-2002 07:17 PM MST | Rating: 2 | |
Were you even alive in the sixties?
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Gus 11-12-2002 10:09 PM MST | Rating: 3 | |
Pretty basic for looks and layout. Needs graphical and layout tweaking.More routes to take, as you only have 2 routes. So RL whores with plenty of ammo can block them easily.
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The Juggler 11-13-2002 12:35 AM MST | Rating: 3 | |
Nice try, but not pretty enough, way too plain. Routes are too few and too close together so they are easy to block.At the end of the day though, it's a Bombing Run map and Bombing Run sucks ass. No amount of prettying up will change that!
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Luggage 11-13-2002 10:34 AM MST | Rating: 3 | |
Needs work.
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Hasimir 11-13-2002 03:40 PM MST | Rating: 3 | |
Well mate... couln't helpt to rate it more then a 3. it's pretty plain an doesn't look like an ut2003 map should look. I like the overall idea thoug. maybe you should redo it, add some fancy, speed killing polygone stuff and call it version 2.0 :-)thanks for starting up nali city with (as far as I know) the first ut2k3 map submitted yet *thumbs-up*
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|SyfaX| 11-14-2002 11:57 AM MST | Rating: 2 | |
yeah the map is kinda boring
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SkaarjMaster 11-14-2002 12:04 PM MST | Rating: 0 | |
I haven't tried it yet, so I can't give it a rating. It looks rather barren though and this is never good. Apparently, you can't not give a rating, so ignore my rating.
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Toschy 11-16-2002 04:16 AM MST | Rating: 1 | |
bahh!!if you wanna build a map like this you don't need the new unreal engine (Q2 is enough for something like that)
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HYBRIDakMAURICE 11-18-2002 11:44 AM MST | Rating: 4 | |
Lol !! this map looks empty......Now my new map uses the engine to the max. My AMD XP2100 with 1024 mb ram and a geforce 4 ti4200 Doesnt like the map well. It uses a lot of speed...Try it some time. BR-The_Pit.ut2 Its not a big map but sucks the engine empty.
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SpectralShadows 11-24-2002 06:21 PM MST | Rating: 5 | |
Oh come on - it wasn't that bad.Yeah, sure it was a little empty - but if the map was scaled a bit it could turn out to be an okay level.
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Stakhanov 11-25-2002 02:24 PM MST | Rating: 2 | |
Hmmm. Ported CTF-andACTION to Bombing Run ?
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Shadowlurker 11-29-2002 12:10 PM MST | Rating: 2 | |
WIIIIIII, cubemap :P
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Bot40 11-29-2002 04:32 PM MST | Rating: 2 | |
:tdown: ;)
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Claw 11-30-2002 03:20 AM MST | Rating: 1 | |
It's not a bad map. It's an awful map. I could make a better map like this, so it must be a 1.
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Magaera 12-01-2002 11:20 PM MST | Rating: 3 | |
Not just bland, actively bad. Cubes, cubes, cubes. Everything is right angles and boxy, the sky is too low, the lighting is ridiculous, everything is waaaaay too open -- the map is just physically too big for its path design. At least there's no Redeemer or Ion Painter; I'll give any map a +1 for that. And the map does actually work, which is more than you can say about some maps that wind up on Nali City.
Hint to map designers: turn off all ambient lighting, and use point or spot sources to light your whole map, darkly, and see how it looks. See how much more interesting the effect is? Now add in ambient lighting judiciously, to fill in where things are too dark. Especially in indoor areas, keep the ambient lighting low unless you really want to make your map look like the inside of a fluorescent-lit supermarket.
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